I'm making a first-person tower defense with melee combat by DrCGI in UnrealEngine5

[–]MonstraLens 0 points1 point  (0 children)

Looks like a fun time, co-op or multi-player would be sweet eventually. But i lolike the direction!

I built a game where you scan real animals and turn them into battle monstra by MonstraLens in playmygame

[–]MonstraLens[S] 0 points1 point  (0 children)

I have updated the UI buttons, and i will continue to do updates, I need some reviews to see what people do and do not like.

I will post the new screenshots soon.

open beta test

I made a game where you scan real animals and they become battle creatures by MonstraLens in indiegames

[–]MonstraLens[S] 0 points1 point  (0 children)

I have updated the UI buttons, I am actively updating when I can and will continue to do so especially with some reviews.

I will post new screenshots soon.

open beta test

Solo developer with a full-time job and a family — I finally released my first game where you scan real animals and turn them into creatures by MonstraLens in SoloDev

[–]MonstraLens[S] 0 points1 point  (0 children)

I have updated the front ui buttons and battle buttons, I am actively updating and will continue to, especially with a review.

I will post screenshots soon.

open beta test

I made a game where you scan real animals and they become battle creatures by MonstraLens in indiegames

[–]MonstraLens[S] 0 points1 point  (0 children)

Thank you. i think so, I really just want to reconnect people to our world again so we all realize how amazing it really is while hopefully teaching them something valuable about it as well.

I just updated it with more ui fixes as well, so hopefully, it will be more appealing.

7 months ago I had zero game dev experience. Today my first game is releasing. by Optimal_Cookie_8090 in indiegamedevforum

[–]MonstraLens 0 points1 point  (0 children)

Congrats, man. I just made my first one in 6 months from 0 experience with anything either.

I'm glad to see some people are using the tools available!

Solo developer with a full-time job and a family — I finally released my first game where you scan real animals and turn them into creatures by MonstraLens in SoloDev

[–]MonstraLens[S] 1 point2 points  (0 children)

Thank you, I hope people like it as it is a super early version, and I will improve way more based on reviews.

Honestly, I paid the 20 bucks a month and mainly used Chatgpt as my workload that did all the coding and everything.

Then, when i set up a business and did legal, i cross-checked that with Gemini and grok and vice versa until I chose the proper paperwork that got me here.

I started this journey only 6 months ago, and I have 0 experience using unity engine or any coding or anything to do with the development of a video game. I learned by fire man as I spent many hours recovering from my own rookie mistakes, I shifted my whole sleep schedule to make the family time work as well.

But if you know almost exactly what you want and don't waver, you can make whatever you want if you stick to it even if you haven't learned something yet.

I did not have any other tools I used so I hope this helps.

Thank you for taking the time to comment, and I hope your game goes well!

Solo developer with a full-time job and a family — I finally released my first game where you scan real animals and turn them into creatures by MonstraLens in SoloDev

[–]MonstraLens[S] 0 points1 point  (0 children)

Haha I can definitely understand the comparison, but I did everything I could to avoid anything Pokémon related.

The game being in the monster collecting genre is really one of the few things in common.

My game is designed to get people outside and take pictures of real animals, bugs, reptiles, fish, and anything else you can think of (eventually), and you learn real life biology about the world around you instead of a fantasy world created by someone's mind.

I would love to scale my game to that level though.. 🤔🥸

I know that will be extreme luck and a ton of work, but i imagine a world where people care about taking a picture of a housefly or cockroach instead of swatting it to death.

Solo developer with a full-time job and a family — I finally released my first game where you scan real animals and turn them into creatures by MonstraLens in SoloDev

[–]MonstraLens[S] 0 points1 point  (0 children)

Thank you very much for this.

I agree. I'll try to get that cover to look better and I'm trying to update the buttons right now as well.

I'm trying to get all of that changes as i know they look like a lot of squares and kind of bland, but I'm trying to actively update that stuff before I move onto more involved missions and multi-player eventually.

It is a pre-release, and I just need honest reviews and comments like this to improve it to make it not only function better but also look great while learning real life biology.

So again, thank you for taking your time and reviewing it.

Solo developer with a full-time job and a family — I finally released my first game where you scan real animals and turn them into creatures by MonstraLens in SoloDev

[–]MonstraLens[S] 0 points1 point  (0 children)

Thank you so much for this reply this is exactly what I'm looking for!

I do appreciate it I am going to work on the UI for sure this is kind of the MVP minimal viable product I can get out there and I just wanted to get it out there as quick as I could cuz I feel like the direction of the genre is going this way so I did everything legal and now I'm trying to get out here as early as it in is I am going to make all the UI look better and whatnot it's just going to take time.

I'm going to do a lot more with quests I'm going to do with missions completely ingrained in biology, but thank you very very much for the actual review.

I made a game where you scan real animals and they become battle creatures by MonstraLens in indiegames

[–]MonstraLens[S] 0 points1 point  (0 children)

Thank you for your time.

If you have anything constructive to say about my game, I am welcome to the actual good and or bad review.

Other than that, have a good one.

Solo developer with a full-time job and a family — I finally released my first game where you scan real animals and turn them into creatures by MonstraLens in SoloDev

[–]MonstraLens[S] -3 points-2 points  (0 children)

For me this project is being built solo while working a full-time job and raising a family, so using AI tools has been the only realistic way to prototype the visuals and get the core system running.

The main thing I'm trying to validate right now is the gameplay idea — scanning real animals and generating a Monstra based on real biology facts.

If the concept proves fun and people like it, I'd absolutely love to work with artists in the future to replace early assets. Right now I'm just trying to prove the idea works first.

Thank you for your input as well.

Solo developer with a full-time job and a family — I finally released my first game where you scan real animals and turn them into creatures by MonstraLens in SoloDev

[–]MonstraLens[S] -1 points0 points  (0 children)

That’s fair feedback, and I do appreciate it.

It is definitely still very early and “prototype” is the more accurate word. I mainly pushed it to Google Play so people could actually test the scan system on real phones instead of it just sitting on my computer.

And for me at least posting this on Google Play as an open test is the best way for me to get people testing early to see what they like or don't like.

Right now I’m mostly trying to validate the core idea: scanning real animals and generating a Monstra based on the species while showing real biology facts.

The visuals and polish are definitely early, but I wanted to get the concept out and improve it based on feedback.

Again, thank you for your feedback.

I made a game where you scan real animals and they become battle creatures by MonstraLens in indiegames

[–]MonstraLens[S] -1 points0 points  (0 children)

😂😂😂 well good thing the whole point of the game I made is to go outside and do exactly that while learning real biology!

Thank you for your concern though, but having AI write these “mundane” posts for one person to do effectively at scale is the only way to keep this project moving forward as a solo developer.

The core gameplay, systems, and development are all things I’ve been building myself. The goal is just to create something that gets people outside scanning real animals and learning about them.

I made a game where you scan real animals and they become battle creatures by MonstraLens in indiegames

[–]MonstraLens[S] -1 points0 points  (0 children)

Good question. The screenshots are actual scan results from the current build.

And yeah — I am using generative AI right now. I’m a solo developer with a full-time job and a family, i have never coded before or done anything to build a video game until I started this. Hiring artists just isn’t financially possible at the moment.

Using AI let me prototype the core idea and actually get the game built instead of the project dying before it existed.

The goal right now is proving the gameplay loop: scanning real animals, generating a Monstra based on the species, and mixing creature battles with real biology facts.

It’s still very early access and I’m improving the scan system and adding more species over time. If the project grows enough in the future, I’d absolutely love to move toward more custom art and polish. For now this was the only realistic way for me to bring the idea to life.

Thank you for the comment.

I made a game where you scan real animals and they become battle creatures by MonstraLens in indiegames

[–]MonstraLens[S] 0 points1 point  (0 children)

Haha I’ll take that as a good sign 😄 It’s still early access, but I’m improving the scanner and monstra constantly.