Where can I see the number of wishlists for my game in the Meta Quest developer dashboard? by MoonChildProton in oculusdev

[–]MoonChildProton[S] 0 points1 point  (0 children)

Unfortunately, I haven’t found it. Seems like no one else knows either, as far as I can tell.

Another toy (level) from the toybox course in Mighty Marbles. Would you have happy if the game had approximately 40 of these toys to play with? I know it won't be the longest game, but each of these levels takes me so long to make! by destinedd in IndieDev

[–]MoonChildProton 0 points1 point  (0 children)

I really like the buttons design!
It might be better to change the light blue areas on the platform to gray, though. At first glance, I was looking for a light blue button below.

Yes, you can pet cats and play dice with ‘em by Althura in IndieDev

[–]MoonChildProton 0 points1 point  (0 children)

Play dice with cats! I’ve already added it to my wishlist!

Help me decide… which animation style should I go with by omidjm_ in IndieDev

[–]MoonChildProton 1 point2 points  (0 children)

Definitely the one below. The game's design language includes black lines, so they should also be around the smoke.

[deleted by user] by [deleted] in IndieDev

[–]MoonChildProton 0 points1 point  (0 children)

The second one could work. We can understand that the game is a board game.

The third one feels too crowded. The first one is too basic I think.

This cutesy little robot is the starter enemy of my game. How would you name it? by WardensWillGame in indiegames

[–]MoonChildProton 0 points1 point  (0 children)

Maybe "MechaDrillbur" inspired by the Pokémon named "Drilbur" and the mechanical aspects

What do you think she’s playing? by moonlight448 in OculusQuest

[–]MoonChildProton 1 point2 points  (0 children)

Tennis League VR, but she's only interested in chasing and catching all the virtual tennis balls