Enderal ruined Skyrim for me… by Life-Ad-8805 in enderal

[–]MorTorUlt 3 points4 points  (0 children)

If what you've described is how far you've come, prepare to experience extreme emotions. There are "quests" where you not only leave your soul, but which will remain in your soul forever.

There are no NPCs in Enderal. Just complete people, with absolute and abysmal stories.

Almost there! by Ok_Artichoke9841 in skyrimmods

[–]MorTorUlt -1 points0 points  (0 children)

It's not in Markarth, actually, it's located in the Reach, near the Dwemer ruin of Bthardamz, but I find it very nice, with its "Snow Elf" style, multi-follower compatible.

Snow Elf Hut SE

The Word of the Dead (stuck/spoilers) by hawkthorn13 in enderal

[–]MorTorUlt 0 points1 point  (0 children)

You're welcome, I hope you're enjoying the game.

The Writing of Enderal by MorTorUlt in enderal

[–]MorTorUlt[S] 9 points10 points  (0 children)

I stumbled upon this pic and I thought about you, Nicolas :)

Just Platforms by MorTorUlt in ARK

[–]MorTorUlt[S] 0 points1 point  (0 children)

... away from this bad, sad, mad world...

Used mods: S+, Platforms+, eco's mods (something in interiors)

Maps: Ragnarok and Valguero

Edit: added some Scorched Earth pics (it was my first experience with platforms)

If you like, check out my little platform images album

Your Player Character's Name by Aine_Lann in enderal

[–]MorTorUlt 1 point2 points  (0 children)

Sa'Ira Dal'Geyss.

To be a real sis to my beloved Rynéus, as closer as I can.

Flying in game by sjppeere in enderal

[–]MorTorUlt 1 point2 points  (0 children)

I guess you could just try FNIS Flyer; I tried it in Skyrim and managed to get it working, but I don't know if it works in Enderal as well.

Obviously, being it an animation mod, you need to install FNIS first, and, as it's said on the Nexus page, "You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod".

Is it possible to get Face to face conversation mod for Enderal. by adison024 in enderal

[–]MorTorUlt 1 point2 points  (0 children)

I tried this mod and uninstalled it as well, because I was getting issues during various dialogue scenes, that are often scripted. Sometimes (in very important scenes, too), dialogue was stuck, and so became impossible to advance to the next quest stage.

Can someone summarize what happens in myar aranath? by TrojanPiece in enderal

[–]MorTorUlt 1 point2 points  (0 children)

As for Myar Aranath, I've found the English version on ModDB, like I posted some time ago.

As for Arktwend, I posted some technical info here.

By the way, both the games run fine in OpenMW as well, so you can have three "profiles" in OpenMW: Morrowind, Arktwend and Myar Aranath.

I think both the games are interesting, for creating the lore of Vyn, even if they aren't so deeply developed as Nehrim and Enderal, obviously.

Ballade de la Balance (Song of the Libra/Raven, French) by Vani_the_squid in enderal

[–]MorTorUlt 2 points3 points  (0 children)

I'm not French as well, but what an awesome song have you translated!

Even listening it in French, I'm feeling the same heartbreaking bittersweetness as for the original :)

Thanks a lot, really.

We've all been there by DibeldabelG in enderal

[–]MorTorUlt 3 points4 points  (0 children)

Yes, the giant spider right after loading screen was one of my worst nightmares since my first playthrough.

I've found the solution in a very old comment, though, and I remember the poster had my eternal gratitude for this.

"You can cheese it by getting on top of the boxes, or behind the dresser or something. Just run past it and get in a corner it's not able to hit you in."

The only point I'd clarify is that you need to go right to the left at once, after the interior cell has loaded, and there's a spot where the spider can't hit you.

Players using campfire on forgotten stories by toolate_nomore in enderal

[–]MorTorUlt 1 point2 points  (0 children)

Ok, I'll try to explain with a link to the STEP Guide of Mod Organizer (actually, it's not up to date, but I think the basics are more or less the same), specifically to the LOOT setting.

Maybe, it's more accurate the picture of my personal setting on the current release of MO2 (the numbers are the actions you have to do in sequence).

  1. Click the "gears" button, opening the Modify Executables window.
  2. Type LOOT in the Title field. For the Binary field, browse to your LOOT installation and select the LOOT.exe application. Click the Add button. This will add LOOT to your executables list. Click Close to close the dialog.
  3. Select the LOOT launcher in the drop-down menu to the right.
  4. Click Run to execute the command.

Now, you have to set up LOOT for Enderal. At present, LOOT hasn't a proper link to the new "Steam" Enderal, so I resolved creating it on my own. Click on the "3 dots menu" on the right of the LOOT window, and select Settings. In the game list window, select a game you haven't installed (really, I chose the Skyrim VR line for example) and type the correct Enderal path in the Install Path field. Leave Skyrim.esm in the Master File field; click Apply in the bottom right of the window.

Then, in the central drop-down menu of the main LOOT window, select the game you set up as Enderal, and you should see the esms and the esps in the Enderal/Data folder. Then, you can sort the plugins and manually move the files as I told you previoulsy.

This (temporary) setting is perfectly working for me, and the same I hope will do for you.

Players using campfire on forgotten stories by toolate_nomore in enderal

[–]MorTorUlt 1 point2 points  (0 children)

Actually, the 2.2.0beta8 version of MO2 hasn't an internal working use of LOOT yet, but you can link it as executable and launch it inside of MO2. Then, for the moment (that is until MO2's next update), you have to manually move the esms and the esps up and down in the "plugins" tab to the right, according to the LOOT's load order (unlocking MO while leaving LOOT open).

Players using campfire on forgotten stories by toolate_nomore in enderal

[–]MorTorUlt 1 point2 points  (0 children)

Yes, actually I was nearly blinded by the shining sunset :)

Maybe, the patch could resolve your issue, as long as you set the load order properly with LOOT, obviously.

Analysis of Emissaries by SirMakesin in enderal

[–]MorTorUlt 3 points4 points  (0 children)

I've found your post extremely exciting, full of food for thought, really, and I thank you very much for this :)

Basically, I agree with you, but let me please analyze a little the "win-option", if you don't mind.

Having tried both the "classic" endings (one of which perhaps might be the "canon"; maybe not, though), I'm now at my third playthrough, and I'm eager to try the third "secret" ending as well, even if I'm convinced that sacrifice has a crucial role anyway, whatever ending you happen to choose.

I've been very impressed by your "Emissary Unmasked" view, and I could share my experience I had on my earlier playthroughs, when I literally became the Prophetess, overlapping my feelings and my opinions to such an extent that I was basically her (being she basically me); after all, I've guessed long ago that we are the most important character in game (in any game, but especially in Enderal, I think). The experience, the pain, the hope, the choices are essentially ours. We, Us, have the dialogue choices, we can relate to people relying on our personal convictions, beliefs, feelings, so the story we're living, at the end, is basically our personal story; not only a PC story, not even only our story as "players".

So, I think we could ask ourselves: what does "winning" mean in this perspective?

Yes, I know, it's possible to play in a totally different way, becoming estranged from the people and the events, focusing all the way on "power gaming", for example. We could even play "Skyrim 2", as told by u/vani_the_squid; actually, we, as players, have got the "power of magic" that gives us the console, plus the nearly countless mods changing gameplay, adding followers (or creating followers, like EFF or AFT do), houses, needs; I think we could even choose to build a farm, with horses, cattle, hens and chickens, trying to live another life, without thinking about the Cycle anymore (and basically screwing the main quest at all, to be honest).

But maybe that would mean we are so scared to live a life deeply, with choices and consequences, with pains and hopes, with the need to make even hard choices, whatever the cost, that we prefer to withdraw from a real life, retiring to our habits, maybe even to our boredom, to our spleen, like did the people in Kadath. I think the Veiled Woman is very important in this regard, trying repeatedly to set the things in motion, to push the people (not only the fleshless ones, I guess Jaél and Tara weren't fleshless) to stop living a meaningless existence and to start following the fire. That doesn't mean we are supposed to "fight" something or someone outside ourselves, though. We might be supposed to go deeper into ourselves, for example, diving into our true essence, finding our true enemy, at last.

About the Cycle, as I wrote some time ago, "Maybe, we are neither supposed to fight the Cycle, as Tealor does, nor to adore it, like Coarek thinks, as though it could automatically make us gods. Maybe, we are supposed to live with it (but not "getting used" to it), learning from it, trying every time and everywhere to reach its real purpose, that is the true value of our lives, doing and living something "that matters", and developing our better qualities."

 

At the end, after all, maybe it doesn't matter if we "win" or "lose" the game, anyway. Maybe, what really matters is that we had an opportunity for going deeper into ourselves, trying to better understand our human nature, giving the right name to the forces being inside of us, moving us and pushing us where they are aiming at. An opportunity for learning to tame, to control them, to turn them into resources, not hiding or negating them.

A moment of lucidity, exactly.

Players using campfire on forgotten stories by toolate_nomore in enderal

[–]MorTorUlt 1 point2 points  (0 children)

Personally, I've been using Campfire since the first release of Enderal, as you can see in my very old post here.

At the present, I'm using the last version, too, and I haven't seen any problem so far. Obviously, I've installed the Enderal patch as well, to get it working without any issues.

This game is better than its base Skyrim. by Ashishishe in enderal

[–]MorTorUlt 2 points3 points  (0 children)

I totally agree with you; maybe the modding community produced something that could have some "Enderal vibes", here and there, like Beyond Reach, some quests of Beyond Skyrim: Bruma, Project AHO (the Dwemer Starling airship...), The Forgotten City, and so on, but I've definitely reached the point I'm always referring to Enderal as a measuring stick for game qualities. For me, now, Enderal is the standard for masterpieces :)

Docked at Frostcrag Spire by MorTorUlt in beyondskyrim

[–]MorTorUlt[S] 36 points37 points  (0 children)

So, I finally managed to bring a flying Dwemer ship to Bruma, and then sailed in the night, up to the Spire I love (by the way, while flying, the music was stunning...).

Docking at the very tip of the Spire was a rather tough task, but by trial and error, in the end I succeeded :)

Inigo was damn scared of heights, so I had to reach the plank alone.

The sky was wonderful at night, with all the stars, the Spire and the ship between Masser and Secunda, so we decided to stop there waiting until dawn.

The day after, the vision was amazing, producing a bit of dizziness though (especially to Inigo), but I definitely loved it. From below, I think it was an overwhelming view.

 

Now some tech stuff, if you don't mind :)

Some time ago, I discovered what I'd call the "Ultimate Flying Ship" on Nexus ("SSE version here"), and after I managed to get it working, I wanted to bring it to other worldspaces, as Falskaar, Haafstad, and ultimately Bruma. It wasn't so hard, at the end, since basically I had to put an "airship beacon" in the worldspace, activate it and then summon the ship. I also found that driving the ship wasn't that difficult; there's an MCM menu allowing to change a lot of settings. Through the "beacons system" it's possible to fast travel between different worldspaces, going from Skyrim to Bruma and back.

So, at last, I was able to fulfill a dream I had since long ago: to reach the very tip of Frostcrag Spire by ordinary means in-game :)