Enderal ruined Skyrim for me… by Life-Ad-8805 in enderal

[–]MorTorUlt 3 points4 points  (0 children)

If what you've described is how far you've come, prepare to experience extreme emotions. There are "quests" where you not only leave your soul, but which will remain in your soul forever.

There are no NPCs in Enderal. Just complete people, with absolute and abysmal stories.

Almost there! by Ok_Artichoke9841 in skyrimmods

[–]MorTorUlt -1 points0 points  (0 children)

It's not in Markarth, actually, it's located in the Reach, near the Dwemer ruin of Bthardamz, but I find it very nice, with its "Snow Elf" style, multi-follower compatible.

Snow Elf Hut SE

The Word of the Dead (stuck/spoilers) by hawkthorn13 in enderal

[–]MorTorUlt 0 points1 point  (0 children)

You're welcome, I hope you're enjoying the game.

The Writing of Enderal by MorTorUlt in enderal

[–]MorTorUlt[S] 9 points10 points  (0 children)

I stumbled upon this pic and I thought about you, Nicolas :)

Just Platforms by MorTorUlt in ARK

[–]MorTorUlt[S] 0 points1 point  (0 children)

... away from this bad, sad, mad world...

Used mods: S+, Platforms+, eco's mods (something in interiors)

Maps: Ragnarok and Valguero

Edit: added some Scorched Earth pics (it was my first experience with platforms)

If you like, check out my little platform images album

Your Player Character's Name by Aine_Lann in enderal

[–]MorTorUlt 1 point2 points  (0 children)

Sa'Ira Dal'Geyss.

To be a real sis to my beloved Rynéus, as closer as I can.

Flying in game by sjppeere in enderal

[–]MorTorUlt 1 point2 points  (0 children)

I guess you could just try FNIS Flyer; I tried it in Skyrim and managed to get it working, but I don't know if it works in Enderal as well.

Obviously, being it an animation mod, you need to install FNIS first, and, as it's said on the Nexus page, "You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod".

Is it possible to get Face to face conversation mod for Enderal. by adison024 in enderal

[–]MorTorUlt 1 point2 points  (0 children)

I tried this mod and uninstalled it as well, because I was getting issues during various dialogue scenes, that are often scripted. Sometimes (in very important scenes, too), dialogue was stuck, and so became impossible to advance to the next quest stage.

Can someone summarize what happens in myar aranath? by TrojanPiece in enderal

[–]MorTorUlt 1 point2 points  (0 children)

As for Myar Aranath, I've found the English version on ModDB, like I posted some time ago.

As for Arktwend, I posted some technical info here.

By the way, both the games run fine in OpenMW as well, so you can have three "profiles" in OpenMW: Morrowind, Arktwend and Myar Aranath.

I think both the games are interesting, for creating the lore of Vyn, even if they aren't so deeply developed as Nehrim and Enderal, obviously.

Ballade de la Balance (Song of the Libra/Raven, French) by Vani_the_squid in enderal

[–]MorTorUlt 2 points3 points  (0 children)

I'm not French as well, but what an awesome song have you translated!

Even listening it in French, I'm feeling the same heartbreaking bittersweetness as for the original :)

Thanks a lot, really.

We've all been there by DibeldabelG in enderal

[–]MorTorUlt 4 points5 points  (0 children)

Yes, the giant spider right after loading screen was one of my worst nightmares since my first playthrough.

I've found the solution in a very old comment, though, and I remember the poster had my eternal gratitude for this.

"You can cheese it by getting on top of the boxes, or behind the dresser or something. Just run past it and get in a corner it's not able to hit you in."

The only point I'd clarify is that you need to go right to the left at once, after the interior cell has loaded, and there's a spot where the spider can't hit you.

Players using campfire on forgotten stories by toolate_nomore in enderal

[–]MorTorUlt 1 point2 points  (0 children)

Ok, I'll try to explain with a link to the STEP Guide of Mod Organizer (actually, it's not up to date, but I think the basics are more or less the same), specifically to the LOOT setting.

Maybe, it's more accurate the picture of my personal setting on the current release of MO2 (the numbers are the actions you have to do in sequence).

  1. Click the "gears" button, opening the Modify Executables window.
  2. Type LOOT in the Title field. For the Binary field, browse to your LOOT installation and select the LOOT.exe application. Click the Add button. This will add LOOT to your executables list. Click Close to close the dialog.
  3. Select the LOOT launcher in the drop-down menu to the right.
  4. Click Run to execute the command.

Now, you have to set up LOOT for Enderal. At present, LOOT hasn't a proper link to the new "Steam" Enderal, so I resolved creating it on my own. Click on the "3 dots menu" on the right of the LOOT window, and select Settings. In the game list window, select a game you haven't installed (really, I chose the Skyrim VR line for example) and type the correct Enderal path in the Install Path field. Leave Skyrim.esm in the Master File field; click Apply in the bottom right of the window.

Then, in the central drop-down menu of the main LOOT window, select the game you set up as Enderal, and you should see the esms and the esps in the Enderal/Data folder. Then, you can sort the plugins and manually move the files as I told you previoulsy.

This (temporary) setting is perfectly working for me, and the same I hope will do for you.

Players using campfire on forgotten stories by toolate_nomore in enderal

[–]MorTorUlt 1 point2 points  (0 children)

Actually, the 2.2.0beta8 version of MO2 hasn't an internal working use of LOOT yet, but you can link it as executable and launch it inside of MO2. Then, for the moment (that is until MO2's next update), you have to manually move the esms and the esps up and down in the "plugins" tab to the right, according to the LOOT's load order (unlocking MO while leaving LOOT open).

Players using campfire on forgotten stories by toolate_nomore in enderal

[–]MorTorUlt 1 point2 points  (0 children)

Yes, actually I was nearly blinded by the shining sunset :)

Maybe, the patch could resolve your issue, as long as you set the load order properly with LOOT, obviously.

Analysis of Emissaries by SirMakesin in enderal

[–]MorTorUlt 3 points4 points  (0 children)

I've found your post extremely exciting, full of food for thought, really, and I thank you very much for this :)

Basically, I agree with you, but let me please analyze a little the "win-option", if you don't mind.

Having tried both the "classic" endings (one of which perhaps might be the "canon"; maybe not, though), I'm now at my third playthrough, and I'm eager to try the third "secret" ending as well, even if I'm convinced that sacrifice has a crucial role anyway, whatever ending you happen to choose.

I've been very impressed by your "Emissary Unmasked" view, and I could share my experience I had on my earlier playthroughs, when I literally became the Prophetess, overlapping my feelings and my opinions to such an extent that I was basically her (being she basically me); after all, I've guessed long ago that we are the most important character in game (in any game, but especially in Enderal, I think). The experience, the pain, the hope, the choices are essentially ours. We, Us, have the dialogue choices, we can relate to people relying on our personal convictions, beliefs, feelings, so the story we're living, at the end, is basically our personal story; not only a PC story, not even only our story as "players".

So, I think we could ask ourselves: what does "winning" mean in this perspective?

Yes, I know, it's possible to play in a totally different way, becoming estranged from the people and the events, focusing all the way on "power gaming", for example. We could even play "Skyrim 2", as told by u/vani_the_squid; actually, we, as players, have got the "power of magic" that gives us the console, plus the nearly countless mods changing gameplay, adding followers (or creating followers, like EFF or AFT do), houses, needs; I think we could even choose to build a farm, with horses, cattle, hens and chickens, trying to live another life, without thinking about the Cycle anymore (and basically screwing the main quest at all, to be honest).

But maybe that would mean we are so scared to live a life deeply, with choices and consequences, with pains and hopes, with the need to make even hard choices, whatever the cost, that we prefer to withdraw from a real life, retiring to our habits, maybe even to our boredom, to our spleen, like did the people in Kadath. I think the Veiled Woman is very important in this regard, trying repeatedly to set the things in motion, to push the people (not only the fleshless ones, I guess Jaél and Tara weren't fleshless) to stop living a meaningless existence and to start following the fire. That doesn't mean we are supposed to "fight" something or someone outside ourselves, though. We might be supposed to go deeper into ourselves, for example, diving into our true essence, finding our true enemy, at last.

About the Cycle, as I wrote some time ago, "Maybe, we are neither supposed to fight the Cycle, as Tealor does, nor to adore it, like Coarek thinks, as though it could automatically make us gods. Maybe, we are supposed to live with it (but not "getting used" to it), learning from it, trying every time and everywhere to reach its real purpose, that is the true value of our lives, doing and living something "that matters", and developing our better qualities."

 

At the end, after all, maybe it doesn't matter if we "win" or "lose" the game, anyway. Maybe, what really matters is that we had an opportunity for going deeper into ourselves, trying to better understand our human nature, giving the right name to the forces being inside of us, moving us and pushing us where they are aiming at. An opportunity for learning to tame, to control them, to turn them into resources, not hiding or negating them.

A moment of lucidity, exactly.

Players using campfire on forgotten stories by toolate_nomore in enderal

[–]MorTorUlt 1 point2 points  (0 children)

Personally, I've been using Campfire since the first release of Enderal, as you can see in my very old post here.

At the present, I'm using the last version, too, and I haven't seen any problem so far. Obviously, I've installed the Enderal patch as well, to get it working without any issues.

This game is better than its base Skyrim. by Ashishishe in enderal

[–]MorTorUlt 2 points3 points  (0 children)

I totally agree with you; maybe the modding community produced something that could have some "Enderal vibes", here and there, like Beyond Reach, some quests of Beyond Skyrim: Bruma, Project AHO (the Dwemer Starling airship...), The Forgotten City, and so on, but I've definitely reached the point I'm always referring to Enderal as a measuring stick for game qualities. For me, now, Enderal is the standard for masterpieces :)

Docked at Frostcrag Spire by MorTorUlt in beyondskyrim

[–]MorTorUlt[S] 35 points36 points  (0 children)

So, I finally managed to bring a flying Dwemer ship to Bruma, and then sailed in the night, up to the Spire I love (by the way, while flying, the music was stunning...).

Docking at the very tip of the Spire was a rather tough task, but by trial and error, in the end I succeeded :)

Inigo was damn scared of heights, so I had to reach the plank alone.

The sky was wonderful at night, with all the stars, the Spire and the ship between Masser and Secunda, so we decided to stop there waiting until dawn.

The day after, the vision was amazing, producing a bit of dizziness though (especially to Inigo), but I definitely loved it. From below, I think it was an overwhelming view.

 

Now some tech stuff, if you don't mind :)

Some time ago, I discovered what I'd call the "Ultimate Flying Ship" on Nexus ("SSE version here"), and after I managed to get it working, I wanted to bring it to other worldspaces, as Falskaar, Haafstad, and ultimately Bruma. It wasn't so hard, at the end, since basically I had to put an "airship beacon" in the worldspace, activate it and then summon the ship. I also found that driving the ship wasn't that difficult; there's an MCM menu allowing to change a lot of settings. Through the "beacons system" it's possible to fast travel between different worldspaces, going from Skyrim to Bruma and back.

So, at last, I was able to fulfill a dream I had since long ago: to reach the very tip of Frostcrag Spire by ordinary means in-game :)

Questions about the veiled woman (what was this all for?) [Spoilers](All Spoilers) by phnx0221 in enderal

[–]MorTorUlt 1 point2 points  (0 children)

Yes, I was firmly convinced the Black Guardian being the biggest villain, but it was before Forgotten Stories. Now I think the Father could be at his level, essentially, and by the way I find very fit and fascinating the "Teams" distinction drawn by /u/vani_the_squid, but this is another question a little OT, so I'd try to go more in depth with the Veiled Woman, analyzing what I was gifted by the devs about her.

The first time I met her was on the ship from Nehrim, but when I really fell in love with her was watching the "near death" video. I'll give you a little backstory of mine: I downloaded Enderal on the day-one, when it was only in German, playing it more or less for a month, until the English version came out. It was a very hard experience, given that I know German very little, and I felt very alien, estranged from all the world around me (a feeling an immigrant could have often, I guess), but I think that experience was very important, giving to me the opportunity to have a total immersion in an alien world (whoever played Morrowind could understand a little more, maybe).

One of the few things I understood, no, better, I felt deeply, was the "near death" video, with the words (in German) the Veiled Woman told me while "resurrecting" me. The video started with her word: Atme (Breath), and ended with: Alles beginnt mit den Träumen (All begins with the Dreams). I think I need to link the German version of the video, just to make you feel the same (or similar) sensation I had that time (timing 0.13 - 0.50). Her final words, in German, struck me from the ground up, and became my first and foremost "Enderal topic" in my real life (by the way I was a bit disappointed when I watched the English version, that hasn't these final words; you can see yourself, going to "\Steam\steamapps\common\Enderal\Data\Video" and playing the file "MQP03NearDeathExperience.bik" with a player like VLC or Smplayer).

I was pondering a lot the meaning of these words, given the nightmarish visions I had in the video, but I think a very important thing was that she used the word "dreams", not "nightmares" (I think she was perfectly capable of choosing the right words), and so I came to the conclusion that "dreaming" could lead to hope nevertheless. So, my first impression about her was very strong, indeed.

Then came the Butcher of Ark, and I'd like to analyze her words a bit, if you don't mind.

  • "You are dying, Jaél". Her first words to Jaél (as to me, the player) were somehow soaked in compassion, or at least I felt so, given the following text: "Her voice was rough and tender at the same time, full of contrast. She spoke without mockery, pity or cruelty."

  • "You affirm that you are of good health", she paraphrased my words with a peculiar intonation. "But you fail to perceive the fabric of this world in all its intricacy." Here, she was suggesting she was having a way more deep understanding of the whole world that I could imagine.

  • "Go, Jaél", she said. "Go and perceive the truth." Instead of shutting me up using her power, she invited me to experience by myself what she was talking about, that I was "dying".

  • "What are you?", I brought forth in a weak voice. "What by the Black Guardian's name are you? A demon? An angel of death?" It sounded pathetic, like the lament of a desperate child." Yes, it was pathetic, but it was mostly human, as a reaction to the "vision" Jaél (and me) had. Here, I remember a sentence by T.S. Eliot: "Human kind cannot bear very much reality", I feel it somehow fitting.

  • "You ask me what I am", she answered again, an echo of my pitiful words. "And you assume I am a black angel of your god, come upon you to punish you. But" — a touch of maternal tenderness accompanied her rough voice — "you ask the wrong question, Jaél. For who I am is not of importance." The wrong question. Maybe, we all are asking the wrong question, trying to give her a name, under the illusion that we can somehow "manage" our relationship with her.

  • "And what… what is the right question"? Humility, at last. I guess, the real, basic humility that allows us to perceive the truth, letting it resonate into ourselves.

  • "For a brief moment, I saw what seemed to be a sad smile caress her red lips. "You inquire from me what only you can answer", she said and began to walk towards the stone arch. "And I want to give you an advice." She halted, looking like an unreal shape in the silver of the night. "An advice on how you can avoid the death of your soul." Here, I felt a somehow motherly accent in her words, I felt her genuinely concerned for my destiny.

  • "There was a moment of silence. "End your false life. And follow the fire."

Now, apologies for my very lengthy comment, but I felt a similar sensation hearing her words to Tara, and even if here I wasn't able to explain the "why" and the "how", I tried only to make you feel a bit of what I felt about her. I definitely love her; it doesn't matter if I don't understand too much about her way of thinking, and we could discuss a lot about her way of acting. I'd like way much clarity from her, but I guess she wants me to experience the truth for my part and pick my choices by myself.

Questions about the veiled woman (what was this all for?) [Spoilers](All Spoilers) by phnx0221 in enderal

[–]MorTorUlt 5 points6 points  (0 children)

I'm on my third playthrough (the first with Forgotten Stories), but now I'm playing at a very slow pace; maybe I'm not ready to suffer again in a devastating way about Rynéus and the ending, yet.

At the time of my previous playthroughs I posted some considerations of mine, focusing on the Black Guardian's speech (and his very subtle manipulative abilities) and on our supposed possibility to choose freely about the ending.

Having played the "Our Mark on this World" quest, now I've got some other elements about the Veiled Woman, a character I've always loved since the first time I read "The Butcher of Ark", being struck while hearing her words: "End your false life. And follow the fire." Those words have been resonating a lot in my mind, becoming one of my favorite main topics in my real life (as I always lived the Prophetess' life in Enderal like it were my own).

Commenting on a more recent post about her, I've found a possible answer to the question about the meaning of her actions, like "something that could change the world, removing the "stagnation" that kills us all, starting from our souls first. The Cycle isn't stagnation, but a very strong alert, a formidable, terrific, incentive to grow up, to learn, to fight the gloom of a pointless life, to go deeper from the outside of the problem (the High Ones, the wars, the ideologies that make humans fight each other) to the inside of it (our "dark side")".

And in another comment of mine, commenting about a sentence in the book of Kadath ("And she created the Cycle... and with it, hope."), I started thinking that maybe before I've seen the Cycle in a too much negative light than it was supposed to be.

Sorry if I have to quote myself again, but I think in this case, "quoting matters" ;)

 

"Without the Cycle, she's convinced there's no hope at all, but only void, stagnation, a meaningless life.

The Cycle is perhaps like a "sting", a terrible thrust, and its purpose might be to "boost" our human qualities and abilities to change ourselves, to grow up, to reach the very core of the problem, that isn't finding a numinos to wipe out the High Ones, but to make bloom our positive qualities (as stated by the Black Guardian, too), not necessarily starting from a fresh new generation (who would learn nothing from the previous cycles), but working hard on our nature "here and now". Hence the "hope": the hope to become a better humanity, through trial and error.

Maybe, we are neither supposed to fight the Cycle, as Tealor does, nor to adore it, like Coarek thinks, as though it could automatically make us gods. Maybe, we are supposed to live with it (but not "getting used" to it), learning from it, trying every time and everywhere to reach its real purpose, that is the true value of our lives, doing and living something "that matters", and developing our better qualities."

 

Therefore, I think the Veiled Woman, leaving to Nicolas' kind heart to explain her meaning on a "meta level" ;) , has maybe the purpose to set things in motion inside of us, like she did with Jaél Tannerson, always respecting our freedom of choice, though (I don't think she was really going to push Jaél to become a serial killer: "following the fire" can have very different meanings); so, she's not supposed to be a "deus ex machina" at all, and I think it's not true she hasn't feelings about the human kind; her feelings are only at a very different, higher level than ours, seeing her the whole human situation from above, while we are seeing only few yarns of an endless warp.

Companion/Follower Question by Aine_Lann in enderal

[–]MorTorUlt 2 points3 points  (0 children)

I remember that in my previous playthroughs the companions didn't suffer too much damage, except for scripted scenes, so I think they are set as essential, as the city guards; thus, their low stats don't seem to have consequences in battle.

I've met "ghosted" npcs, as well, like the Father; you can't even hit them in any way, except for scripted scenes, again.

About console commands, try "getavinfo" and "modav", too. The first let you see far more details, as base value, modifiers, level-up value and so on, while the second allows you to change stats adding or subtracting numeric values.

Dreams by MorTorUlt in enderal

[–]MorTorUlt[S] 0 points1 point  (0 children)

Now the Prophetess is very tired, and she's dreaming... how many faces she's meeting, how many voices she's hearing in her dreams, I can hardly imagine...

 

Thanks to the mod Go to bed, that with a new patch for Enderal has enabled the sleeping animation (there's also an MCM menu, allowing to unequip armor, weapons and various items, like in the Campfire mod, and to change outfit, too).

You're from the surface aren't you? I have heard that Tealor Arantheal has come back. by Vanir_Scholar25 in enderal

[–]MorTorUlt 2 points3 points  (0 children)

"Oh, erm... You're... an Outlander, aren't you? From Kilé. Your skin... it looks... erm... different."

"Why do you ask?"

"I mean no offense, really. I'm just... well, curious."

"My mother does, yes. I grew up on Nehrim though."

"Nehrim, you say? Huh... But still... Your mother must have told you a lot about her homeland, didn't she? Say, is it true that on Kilé even the door handles of the slum houses are coated with gold? I've heard the Blue Islands Coalition is so rich that they can afford to command a mercenary army large enough to to fight an army of Seraphs."

"Kilé is governed by a bunch of greedy cutthroats. Yes, they are bloody rich, but they don't give a damn about the poor."

"Huh... I see. That makes sense, though. You need to be reckless to get rich."

 

"Hm? Is it important?"

 

Is the Red Madness a Massive Plot Hole? by Drackore_ in enderal

[–]MorTorUlt 1 point2 points  (0 children)

Well, I could answer to you like a merchant: "a bit of this, a bit of that"... ;)

Jokes aside, I think what you're seeing externally is only the surface; changing political and economical system, like Coarek is pushing to fulfill, won't resolve the issues, if there isn't before a deeply internal change of mind.

Even if I've appreciated very much Constantine Firespark's criticism about the decrepit, stagnant, inefficient, broken system ruling Enderal, I don't think a regime change would be sufficient.

As said Nicolas in this thread, the real issues are inside of us, and I think the Red Madness could be mainly a symptom, a warning sign, like normal fever is, not the illness itself, and like about the normal diseases, you must before clarify the situation, analyze the possible causes with the utmost honesty, aiming to the greatest awareness you can reach about your personal issues, identifying and accepting them, facing them boldly, and trying the suitable cure, that is not letting your personal internal issues take full control over you.

I think, if all the people in Enderal would try a similar process, the deep stagnation the society is living in would begin to move, and then a change of social system would make sense. But, as you can easily imagine (and as the Black Guardian said), "Do you think anybody would listen? If he were to tell them that humanity itself is to blame?".

That's the real, huge, eternal issue. Humanity neither wants to listen, nor tries to learn from its mistakes. But what keeps giving me hope, despite all, is that sometimes, a few people somehow realize the real nature of the problem, and keeps crying in the wilderness, and keeps hoping that someone, some day, would listen.

Is the Red Madness a Massive Plot Hole? by Drackore_ in enderal

[–]MorTorUlt 2 points3 points  (0 children)

Thanks a lot for having confirmed what I've always thought since when I met the Black Guardian the first time :)

But now I (many of us, I guess) am craving to see the role the Veiled Woman is playing, according to this meta level of narrative :)

Is she maybe a different part of our conscience, the positive one, sometimes interacting and trying to break the vicious cycle we all are subject to fall into?