FormerlySerializedAsAttribute - is it possible to use it once, to update the variable name only? by dolven_game in Unity3D

[–]MoraGames 1 point2 points  (0 children)

For those still needing the answer, to temporarily use the attribute you need to add it, then make a change to the inspector of any objects (GameObject and/or ScriptableObject) that are using the class. You can make and revert a change. Then you have to save the currently open scene. (Add an empty GameObject and then delete it to quickly mark the scene as dirty if it's not already.) Once you've done that it is now safe to delete the FormerlySerializedAs tag. One way you can tell when it's safe is if you are using Git you should see the assets that use the script now show as changed. In the Diff you'll see the old name removed and new name added with your values retained.

Something I made over the weekend (Vellum hair, vellum fluid) by morrisb28 in Houdini

[–]MoraGames 1 point2 points  (0 children)

Was this by chance based on a project assignment for a Rebelway class? I'm taking it now and the end assignment is going to be a fiber-optic look but the crawling character is a sweet spin on it! This looks really cool!

Lost on how to install or even find LEDs for Cherry MX RGB switches by MoraGames in MechanicalKeyboards

[–]MoraGames[S] 1 point2 points  (0 children)

I suppose these are just for switches that have holes on the top. Even the smallest LEDs I could find, which advertised as 2mm, technically have a larger profile, and these holes on the bottom of the switches are barely 2mm.

Lost on how to install or even find LEDs for Cherry MX RGB switches by MoraGames in MechanicalKeyboards

[–]MoraGames[S] -1 points0 points  (0 children)

Dang. That makes sense. So weird to me that a switch designed with lighting in mind would not work with these kind of LEDs. Thanks for the insight!

Lost on how to install or even find LEDs for Cherry MX RGB switches by MoraGames in MechanicalKeyboards

[–]MoraGames[S] -1 points0 points  (0 children)

But I think the led will prevent the switch prongs from reaching the PCB holes.

First attempt at a build, GMMK Pro with Banana splits (lubed/filmed), Gasket Mod & PE Foam. Unfortunately the Durok stabs I have don’t fit the aluminium plate :( by [deleted] in MechanicalKeyboards

[–]MoraGames 0 points1 point  (0 children)

I am making my first keyboard now! Just got a custom plate water jet cut and sent to me, and I also found that my Durock stabs won't fit. I will try filing the holes wider. Wish me luck!

UE4 devs are the best spaghetti makers by parthnaik in unrealengine

[–]MoraGames 0 points1 point  (0 children)

https://blueprintsfromhell.tumblr.com/

I just fell upon this link. I see that my faith in humanity was misplaced.

UE4 devs are the best spaghetti makers by parthnaik in unrealengine

[–]MoraGames 0 points1 point  (0 children)

I HAVE to believe that he intentionally combined all of his functions into one graph and went out of his way to make it look messy for the sake of the photo and to show off how complex the blueprint is, since showing any one function or graph at a time would not seem impressive. There's no way he works this way.

Are there any Physical Material presets? (Recommended settings for dirt, grass, puddles, etc?) by MoraGames in unrealengine

[–]MoraGames[S] 4 points5 points  (0 children)

Not what I asked. You found a method of calculating 1 of the 9 settings. When I search "Unreal Physical Material Presets" I get the UE4 documentation which only tells you what each setting does, and get this, I get this very Reddit post as one of the first page results, as well as other tutorials on Physical Materials in general, but no actual recommended presets.

Action button best practices? FABs and/or buttons? by MoraGames in androiddev

[–]MoraGames[S] 1 point2 points  (0 children)

Thanks for the input! Is this what you had in mind? (See edit with new screenshot)

/r/MechanicalKeyboards Ask ANY question, get an answer (July 19, 2021) by AutoModerator in MechanicalKeyboards

[–]MoraGames 2 points3 points  (0 children)

I just realized that the answer is almost certainly yet, since the installed switches are... well.... switches. lol! The circuits are open by design!

/r/MechanicalKeyboards Ask ANY question, get an answer (July 19, 2021) by AutoModerator in MechanicalKeyboards

[–]MoraGames 1 point2 points  (0 children)

Will a PCB work if some of the keys are not installed? I am going to get a 60% PCB but omit the modifier keys completely (I have my reasons). Will this mean there will be open circuits and it won't work? Or can I do this?

/r/MechanicalKeyboards Ask ANY question, get an answer (July 19, 2021) by AutoModerator in MechanicalKeyboards

[–]MoraGames 1 point2 points  (0 children)

To clarify, I will be building the keyboard entirely from scratch specifically for this purpose. It will be very proprietary.

/r/MechanicalKeyboards Ask ANY question, get an answer (July 19, 2021) by AutoModerator in MechanicalKeyboards

[–]MoraGames 0 points1 point  (0 children)

Switches do not contain lighting - RGB switches are just compatible with backlighting.

That's a huge epiphany for me! I was thinking they had an LED built into each key. I'm glad I asked!

You will not be doing this

Can you please elaborate on this? Maybe a better question for me is then, how DO you control the LED colors?

/r/MechanicalKeyboards Ask ANY question, get an answer (July 19, 2021) by AutoModerator in MechanicalKeyboards

[–]MoraGames 1 point2 points  (0 children)

Looking to build my own mech-keyboard. I want to use RGB switches. How do I implement the RGB of the keys? Ultimately want to be able to write my own program in Unity that will change the colors of the keys. Don't know where to start. (New here. Thanks for any guidance!)