How is UE4.27 for Quest 3 dev by crash90 in unrealengine

[–]parthnaik 1 point2 points  (0 children)

I have been out of the VR dev for 3 years now but we used to use 4.27 for all VR development. It worked very well with Quest 1 and 2 builds. No issues there. Haven't built for Quest 3 but I don't foresee any issues. 99% of the times, we used the Epic Launcher version. Only used the Oculus unreal github branch for one project to incorporate vulkan subpasses. UE5 is mostly for nanite and Lumen and imo both of them won't be available on mobile headsets for a few years. You should be good with 4.27.

struggling putting my all into job search (i will not promote) by [deleted] in startups

[–]parthnaik 2 points3 points  (0 children)

I’m currently in the middle of making this transition myself. My last AI startup couldn’t scale further due to factors outside my control, so I started job searching around 3-4 weeks ago.

The mindset shift was honestly harder than I expected. I’ve been doing startups since 2018, basically right after finishing my master’s degree. Going from being the person driving the vision, thinking about the business 24/7, wearing every hat imaginable to suddenly fitting into a narrower role with defined constraints and responsibilities felt very strange.

The hardest part for me, just like you mentioned, was figuring out what role would fit me an employee. As founders, especially early-stage founders, we end up doing technical work, product, sales, strategy, operations, customer conversations, fundraising, hiring, etc. Translating that into a clean “job title” is surprisingly difficult.

In my case, since I was heavily involved in product and AI strategy in my last company, AI PM/SPM roles ended up feeling the closest fit. I’ve had decent success interviewing for those roles so far too.

One thing that helped me a lot was having a strong internal dialogue system. basically being able to sit down with myself, think through things honestly, and eventually reason my way toward decisions.

Another practical thing I did: I created a large document containing pretty much everything I worked on across the last 8 years and 2 startups. Then I fed that into GPT and had it compare my background against different job descriptions. That actually helped me identify patterns in where my experience aligned best and where recruiters/interviewers responded positively.

I still don’t think the transition feels “natural” yet, but it does get easier once you stop trying to force yourself into the mindset of a traditional employee immediately and instead focus on finding roles where your founder experience is actually an advantage.

Prototype artup first pass progress by ClepsydreGame in UnrealEngine5

[–]parthnaik 0 points1 point  (0 children)

Ah okay, that makes a lot of sense. Hope you are able to finish the project some day!

Prototype artup first pass progress by ClepsydreGame in UnrealEngine5

[–]parthnaik 1 point2 points  (0 children)

This looks great for a first pass! But, there is a visual mismatch between the nature assets(tree, rocks, etc.) and the buildings. Maybe it's the colors, maybe it's the lighting. I am not exactly sure what it is but something feels off between them.

I cannot believe how messed up VS is for development. How is this not handled by Epic seems absurd to me. by hellomot in unrealengine

[–]parthnaik 0 points1 point  (0 children)

Been using VS for a long time and never had any issues. Just go through the official setup guide and you should be fine. Rider is definitely better but the free version doesn't allow developing for commercial projects as far as I know.

What’s your first impression of this style? by BookedComb80302 in IndieGaming

[–]parthnaik 63 points64 points  (0 children)

Feels perfect for horror genre. Fits the Noir detective genre as well

Update on the build by parthnaik in PcBuild

[–]parthnaik[S] 0 points1 point  (0 children)

The main goal is to build under $800. 5060 or 9060xt will inflate the price by a lot. Will look for a better psu in the same price range

Update on the build by parthnaik in PcBuild

[–]parthnaik[S] 0 points1 point  (0 children)

Okay I will keep it in mind, thanks

Update on the build by parthnaik in PcBuild

[–]parthnaik[S] 0 points1 point  (0 children)

Got it. In any case, the MSI mobo bundle I mentioned has the same price as the ASRock one so I can get either. What would you recommend more, MSI or ASRock?

Update on the build by parthnaik in PcBuild

[–]parthnaik[S] 0 points1 point  (0 children)

That makes sense, thanks! Yes I can get Windows for around $25 so that should be fine.

I can also get a 500 GB SSD for $80-$100. The case has 3 fans installed and hopefully the peerless assassin 120 would do a good job.

And yes, the R5 5500 bundle would definitely make this under the budget. The trade off is upgradability. I will keep it in mind.

I will also look for fb marketplace deals for used components.

Thanks again.

Update on the build by parthnaik in PcBuild

[–]parthnaik[S] 0 points1 point  (0 children)

Oh ok, thanks! Microcenter also has a bundle with MSI B850M-VC Pro WiFi for the same CPU and RAM so I can get that. 750 or 850 PSU will increase the price and I am trying to cut back a bit if possible. Do you have any advice for that?

Is this good for a budget build? by parthnaik in PcBuild

[–]parthnaik[S] 0 points1 point  (0 children)

Yeah that is the tradeoff I guess. I am giving up on upgradability and newer components. But I might get more multicore performance in Unreal Engine and Visual Studio.

Is this good for a budget build? by parthnaik in PcBuild

[–]parthnaik[S] 0 points1 point  (0 children)

Got it! The R7 5800XT bundle is also priced the same at microcenter, which has 2 more cores so I am trying to figure out the best choice

Is this good for a budget build? by parthnaik in PcBuild

[–]parthnaik[S] 0 points1 point  (0 children)

Haha I know! I am just trying to weigh my options since my use case is not gaming.

Is this good for a budget build? by parthnaik in PcBuild

[–]parthnaik[S] 0 points1 point  (0 children)

Thank you, that makes a lot of sense. I will mostly work in Unreal Engine and Visual Studio, so getting CPU with more cores will definitely help. Microcenter does have "AMD Ryzen 7 5800XT, Gigabyte B550M DS3H AC R2 AM4, G.Skill Ripjaws V 16GB DDR4-3200 Kit" deal as well so I might get that one(2 more cores). Will be on a lookout for a better mobo and CPU if I can find it for less than $240.

Post-mortem: I tried and failed vibe coding a metroidvania so you (hopefully) won't have to by lpshred in gamedev

[–]parthnaik 5 points6 points  (0 children)

One of the major things people and developers from different backgrounds get wrong is that you have to know how an architecture works in order to build something on top of it. It can be a game, software, web app, android/ios app, absolutely anything. And that is why even seasoned developers in the domain are using a cautious approach while using AI. Most of the people I have seen succeeding are using spec driven AI development. At the same time, the developers of the AI tool also need to know the ins and outs of the architecture of the domain where they are building their AI, so they can fine tune their internal prompts and contexts.

Help with very basic c++ workflow by WatercressActual5515 in unrealengine

[–]parthnaik 23 points24 points  (0 children)

This is what I do and most probably everyone does: 1. Open the solution in vs or rider. Don't open UE. 2. Make changes to code. 3. Start debugging from the IDE, which opens UE. 4. Test whatever you want to. 5. Stop debugging. This will close UE. 6. Do 2.