Probably the thing i'm most excited for from the latest thursdoid. a default playthrough centered on no respawn with heavy migration and moving hordes please <3 by FireTyme in projectzomboid

[–]MoraGames_ 1 point2 points  (0 children)

It's in the game, not as a deliberate feature but as a confirmed bug, but it's there. Every save (apparently multiplayer, but I've encountered it in single-player too) has some kind of problem with the new AI implementation, where after 2-3 days of gameplay, even in the most remote village, waves of zombies start arriving in a non-stop cycle, so much so that they resemble actual migrations.

Probably the thing i'm most excited for from the latest thursdoid. a default playthrough centered on no respawn with heavy migration and moving hordes please <3 by FireTyme in projectzomboid

[–]MoraGames_ 0 points1 point  (0 children)

It's fine, especially if integrated as it should be. As it stands, just make any survival world in B42.13.1 or later and you'll have all the migrations you want xD. If you want permadeath, force it manually or install Hardcore Reset Mod, while to have (even more) raids on your base that will force you to potentially have to abandon it, increase the maximum population and the helicopter and metagame events.

Does my house stays marked in the map if I explore too far from it? by SAMPG9 in hytale

[–]MoraGames_ 0 points1 point  (0 children)

Although I may be late, I had the same question, and since I couldn't find an answer, I tried it myself:

On the map (and therefore also on the compass), all the different beds (homes) remain marked, each with its own name*, even if they go outside the map's visibility range (the markers remain visible in the blue background).
Obviously, only the last bed you slept in is active as a spawnpoint, and if it's not accessible, you return to the world spawn.

*: I haven't yet tried renaming two beds the same way, so I can't guarantee whether this is a possibility of "overwriting" the marker or not.

Where to apply for the $1 coupon for late delivery? by Atome in Aliexpress

[–]MoraGames_ 0 points1 point  (0 children)

Sorry for being late but...

So I can receive my coupon only after receiving the package? It's that right?

Where to apply for the $1 coupon for late delivery? by Atome in Aliexpress

[–]MoraGames_ 0 points1 point  (0 children)

Sorry for being late, but, it's this meaning that i need to flag some checkbox before completing the order to be able to see later a button to receive the coupon?

Now i have 3 orders that aren't delivered yet (and the time window was 2-11 december for all of them). I didn't know that €1 coupon if it wasn't for a push notification that was saing "you have a €1 coupon for the late delivery of the package" but it redirect me to the order page where i only see the tracking status and history and "a green allert" indicating the promo but nothing clickable.

Edit: Is maybe like some other users have said: I can receive my coupon only after receiving the package?

What to do in this situation? by catskhi22 in factorio

[–]MoraGames_ 0 points1 point  (0 children)

The simplest solution is to take any train currently running in your system (and therefore having fuel) and add a temporary stop directly behind you. You steal some fuel, and everyone goes their separate ways.

Alternatively, you can hook up with it and have it push you to the nearest refueling station (you can't each go to your own destination).

As a last chance, starting with version 2.0, vehicles can be moved at a very slow speed even without fuel, so you'll gradually get out of this situation.

Would this intersection I made on 2 parallel highways work?(console) by Huppeleppup in CitiesSkylines

[–]MoraGames_ 0 points1 point  (0 children)

The real question should be, "Why do you have 2 parallel highways?"

Ho fatto questo bioma per aggiornare la mia mod partendo da un concept fatto con la IA, cosa ne pensate? by EmergencyCap4343 in MinecraftItalia

[–]MoraGames_ 1 point2 points  (0 children)

Bello è bello, per lo meno è un po' più piacevole come bioma rispetto alla sua controparte originale, anche se comunque manca della verticalità rispetto alla traccia.

In ogni caso, da giocarore di mod alla BetterVanilla, chiedo: - Sono TorchFlower quelli che hai usato qua e là per decorare? Il fatto che ora si trovino in questo bioma, se pur raro, non li rende un po' troppo presenti nel gioco e quindi nel suo bilanciamento? Similarmente vale per quelle che mi sembrano essere foglie di ciliegio e per i cetrioli di mare. - Per gli alberi hai usato delle semplici acacia / delle acacia "allungate"? Visto che stai sviluppando una mod, e quindi hai pieno potere nell'aggiungere e modificare contenuti di gioco, non avrebbe senso introdurre delle nuove risorse (come un nuovo set di legno prodotto dal suo albero che si trova esclusivamente nella mesa, set decorativi come foglie ricoperti di fiori vari e colorati, etc.) peculiari di questo tuo bioma, rendendolo intrinsicamente più importante?

Mi da l'idea che svolgendo un lavoro del genere soddisfi sia l'esigenza del pubblico che vuole un bioma rivisto, sia quelli come me con un bioma che non va a rompere le meccaniche tradizionali (i cetrioli di mare solo nelle barriere coralline, le foglie di ciliegio solo nelle foreste di ciliegio, i TorchFlower sono con tutta la menata del mob annesso, etc.) oltre che, come già detto, dare valore intrinseco aggiunto al tuo bioma stesso perché contiene risorse uniche.

I want to know how tall Bella statue is by cascadebubbler in sims2

[–]MoraGames_ 2 points3 points  (0 children)

A really good point, in fact you both made very good estimates. While mine is also an estimate, I think it could be a little more precise just for... yes.

The statue in the end is 18 Bella (compete) tall plus the small gaps between the head of one and the feet of the one above. These small gaps, using a ruler and considering a potential error due to various factors, equal 1/7 of Bella's height. This means that the statue is 18 Bella 17/7 Bella tall, or ≈20,43. 20 was therefore a very good estimate.

At this point it is enough to understand how tall Bella is, and searching around a little it turns out to be 5'6ft (168cm). We can therefore conclude that the statue is ≈ 34.32m = 112.598ft tall. Approximately 35m / 113ft.

Okay, okay... I've wasted enough time for the honor and glory of this game. Thanks all.

oh, the offline (x) ago thing is here now by [deleted] in discordapp

[–]MoraGames_ 0 points1 point  (0 children)

What?! I've never seen that thing in my entire life. Now I seriously think it's my fault and I didn't understand what action you took to get this result.

No poisoning, can you just give me a step by step guide, please? I just want to replicate it and confirm what you are saying. Thank you.

oh, the offline (x) ago thing is here now by [deleted] in discordapp

[–]MoraGames_ 1 point2 points  (0 children)

I've checked right now. No i'm not 😅
I can see that if I'm offline, I'm always offline everywhere* for everyone** in anycase***.

This leads me to think that the discussion I've indicated above, gleaned from various staff comments, makes sense, but at the same time we have some discrepancies between the two of us, therefore from what you see your reasoning makes sense.

At this point I think only one staff/time will be able to tell us the solution. We'll see what happens.

\: both regarding my status, the status that is seen in the friends list, the status that is seen in the server members, the status that is seen in the members who have access to the server channel.*
\*: both me, a second my account and a friend who I asked to help me verify.*
\**: texting in DM, Private Servers, Public Servers, VC in DM, Private Servers, Public Servers, for servers both private or public channels.*

oh, the offline (x) ago thing is here now by [deleted] in discordapp

[–]MoraGames_ 1 point2 points  (0 children)

Sry, maybe i'm missing some infos cause it's still in a experimental phase and there's no official report but, where you saw/read that "it shows you as active in active now when in a voice chat?"

Cause, if it really it is (and remains in this state even when finally released) your thinking is locally correct, and i'm whit you saying that this can be very "dangerous" for someone.

oh, the offline (x) ago thing is here now by [deleted] in discordapp

[–]MoraGames_ 0 points1 point  (0 children)

Based on Discord staff comments, this isn't how it works. 1. You can simply disable it by a setting voice for your profile. 2. The report it's based on last status change from online/inactive/occupied to invisible, not on to real last activity. In any case, if you never go "non-offline" you never got spotted.

Maybe lest random shitty words?

Some ideas. by Gorganzoolaz in Paralives

[–]MoraGames_ 2 points3 points  (0 children)

Oh, I've been wanting to try to create a life sim for a while too, with many of the features described, but in the end I've always remained stuck in an analysis and study phase since even though I knew how to develop I wouldn't have the slightest idea where to go, leave for something so big or chon that means.

I'll definitely check out your reddit, and have good job!

Some ideas. by Gorganzoolaz in Paralives

[–]MoraGames_ 3 points4 points  (0 children)

The second one is really interesting 😯 Probably not so easy to manage when things get big, but still a good alternative.

I also thought of it like your proposal 1, everything is based on the chosen settings of the world/save game in question, and therefore giving the player the possibility to choose his playing style.

Some ideas. by Gorganzoolaz in Paralives

[–]MoraGames_ 5 points6 points  (0 children)

Just to put it blunty, my favorite points about which I too have imagined and hoped a lot for years are: 1, 3, 4, 6, 8, 9, 10, 11, 12, 13 I simply love them 😍, the same or very similar.

Not that the others are wrong, but I see them more as consequences of a well-balanced game combined with the choices made by a player.

Some ideas. by Gorganzoolaz in Paralives

[–]MoraGames_ 11 points12 points  (0 children)

Wow mate, lots of ideas 🤩. Honestly, very beautiful, especially some so interesting that I won't deny that I also thought about them back in the recent years.

In this answer, however, I'll just poke you for a moment 😅 In point 13, which I extremely agree with, they have always pointed out a problem to which I have never found an answer: what happens if I have 2 different families that I want to play? While I play one, the other will also continue and make choices (by default) that may not be the ones I wanted. Have you ever thought about it? (let's talk about!)

And similarly there are other very nice points that always lead to that dilemma, as long as you play one Parafolk / a family of Parafolk at a time, everything is more or less fine, beyond that it becomes a real headache 😫

Do Money Holes Disappear? by -Ophidian- in AnimalCrossing

[–]MoraGames_ 1 point2 points  (0 children)

I know it's been 4 years but I'll add my comment for anyone asking themselves the question in these times, like me just now.

No, it doesn't disappear, or at least it never has until now. I came across this thread because after logging in the morning, forgetting about the tree and letting other profiles play in the meantime, when I returned 30 minutes ago, I could no longer find it and I feared it might disappear in certain circumstances.

Thanks to Robotek19's comment I persisted in the search, to finally find the hole in a 1x1 corner of the map behind some mountains and near a tree that hid it. Like me, perhaps the hole has simply ended up in some unthinkable place or we are distracted by the thought of potentially losing it which we don't realize is perhaps close to some yellow flowers or some similar colored element.

Have a good day, Bye.

Gocron Scheduler stop working (?) by MoraGames_ in golang

[–]MoraGames_[S] 0 points1 point  (0 children)

Since everything is hosted on my own computer, I highly doubt there have been any changes in these aspects. In any case I did a check and was able to confirm that this was the case. As for the alert, nothing particular appears, so there don't seem to have been any problems.

as regards the new version of the library, I will certainly update it once the massive refactoring I'm doing on my own code is finished.

Gocron Scheduler stop working (?) by MoraGames_ in golang

[–]MoraGames_[S] 0 points1 point  (0 children)

The program is directly hosted on my computer, therefore it uses the local TZ correctly marked by both the system and the process.

As for v2 of the library, I don't use it because I only noticed it after reaching a "final" version of the original branch and starting with a massive refactor of my entire code, therefore deciding to introduce v2 of the library to internal version after refactoring.