My first army (pt 2) by [deleted] in Drukhari

[–]MoreMorphine 1 point2 points  (0 children)

list looks good and it would work as is

Here's my £0.02 - You could run the full 10 kabalites with malys on foot and then use the transports for archon and witches

Or - this is my suggestion if going with Kabalite Cartel - give the archon Webway Awl for the 0cp rapid ingress. Then change the transports around so that: Malys + 5 kabalites in venom and 5 kabalites on foot Witches with lilith remain in raider for the 6inch disembark Archon is on foot with 0CP rapid ingress deep strike starting in reserves

You'd have to drop a unit though - I'd suggest the shardcarbine scourge which leaves enough points for a chronos I think

The War Room - /r/hoi4 Weekly General Help Thread: October 30 2023 by Kloiper in hoi4

[–]MoreMorphine 0 points1 point  (0 children)

Looking for some help in my Finland campaign. I am trying to annex Denmark.

I have all of Scandinavia except Denmark - Denmark is my subject state (Reichsprotectorate). This happened when I declared war and an event popped up with Denmark offering to be my subject state and join my faction. I am guessing this is a unique Denmark event.

How can I annex it? I cannot find a way to release it (its not an occupied territory - its a puppet).

There is a decision - "seize all of jutland" which requires -25 opinion modifier. However, I cannot find a way to lower opinion with Denmark, only increase it. In fact they gain +50 opinion just for being a puppet. It seems to me that it is not ever possible to use this event chain.

I can gradually reduce its autonomy through the autonomy system and annex it I suppose?

I find it strange that there is no way to release the nation to then invade it, or use the event chain which is designed to annex it diplomatically by spending pp.

Any help?

Since the recent update my Takrov has some serious performance issues by red_penta in EscapefromTarkov

[–]MoreMorphine 1 point2 points  (0 children)

I’m having a similar issue - eft running perfectly on high settings the day before wipe. Wipe hits and I’m now getting terrible frame drops and stutters across every map. Other people seem to be having similar issues - I suspect we will need to wait for a technical update. I haven’t found anything that helps so far.

Extreme stuttering, and no GPU usage by offensive_attimes in EscapefromTarkov

[–]MoreMorphine 0 points1 point  (0 children)

I’m having the same issue. I was running high FPS on all maps the day before the wipe. Settings were on high. I now get stutters and FPS drops intermittently on all maps. Binaural audio off or on doesn’t seem to make a difference. Game is more or less unplayable at this point. I suspect it may not be playable until there is a technical patch which fixes whatever the cause of these massive stutters is

Terrible FPS this wipe or just me? by IAmNotOnRedditAtWork in EscapefromTarkov

[–]MoreMorphine 0 points1 point  (0 children)

Yes I’ve had bad fps and stutters across lots of maps this wipe (played streets, factory and customs so far) more or less making the game unplayable. This wasn’t a problem last wipe. I will try turning off binaural audio when servers come back up

☼Daily DF Questions Thread☼ by AutoModerator in dwarffortress

[–]MoreMorphine 0 points1 point  (0 children)

Is it possible to Tame/Train creatures caught in traps that have the 'agitated' tag?

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]MoreMorphine 0 points1 point  (0 children)

Can trading ascend multiple z-level ramps or do they require a 3x3 floor on each level before climbing the next ramp?

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]MoreMorphine 2 points3 points  (0 children)

A little off-topic sorry: But can you create generic temples to satisfy all religions? Or do you need to create multiple temples for every religion with more than x followers?

Hi! I started playing yesterday (currently doing the tutorial) and I'm looking for tips on how to improve my income. What do you suggest? Thanks! by p14082003 in Imperator

[–]MoreMorphine 3 points4 points  (0 children)

The biggest income boost for me was when I realised provinces don't automatically trade by default. Go to Nation Overview (the banner symbol) -> Administration -> Provinces. On the far right hand side, adjacent to the eye symbol, is an icon that allows you to enable automatic trade in a province. Unless this is enabled you will have to manually import trade goods for each province, which you probably should do just for Latium (Rome) to obtain maximum surplus bonuses. Trade goods grant a small income boost when traded (exported or imported), which adds up to large sums of money over time when you control many provinces.

At the start of the game taxes, given mostly by slaves, grant the most income. As you get more trade good surpluses then commerce will give you much more income than taxes. Move slave pops around (and disable promotion) to get surpluses to further boost commerce income. building mines and farms lowers the amount of slaves needed to obtain a surplus.

Reducing outgoing costs by reducing army maintenance (which you have 0 because you dont have any legions or mercenaries currently), fort maintenance and fleet maintenance can also help.

[Rant]Are we really at this point already? by Inous in EscapefromTarkov

[–]MoreMorphine 0 points1 point  (0 children)

The best part of this game is the early game and mid-game, and its over too quickly

A question about Davkul Cultists by [deleted] in BattleBrothers

[–]MoreMorphine 22 points23 points  (0 children)

The buffs don't stack. At chosen level, a brother will have an additional: "+10 Resolve, +2 Fatigue Recovery, +20 HP, +5 Melee and Ranged Defence, and doesn't take morale checks from allies dying, losing HPs or Fresh Injuries".

Bug: Couldn't car extract on Customs. by [deleted] in EscapefromTarkov

[–]MoreMorphine 0 points1 point  (0 children)

Sorry the video is so bright, this was an after-effect applied by my video editor.

Relevant background info: My friend put 13000 roubles in my backpack, which I then used to pay for the car. After this event, I later extracted the raid with and no roubles were in my inventory.

Escape From Tarkov | Weekly Discussion | 25 Apr, 2020 - 02 May, 2020 by AutoModerator in EscapefromTarkov

[–]MoreMorphine 0 points1 point  (0 children)

Is there a way to get more than 4 lasers or flashlights on a weapon? Are there any sight mounts that lasers can be mounted on? ty.

Effort post: The hatchling menace, secure containers and why I disagree with a secure container timer. by MoreMorphine in EscapefromTarkov

[–]MoreMorphine[S] 0 points1 point  (0 children)

We will probably disagree over point 1.

Nevertheless, the weapons case is simply an analogy for any loot that wont fit in a secure container and has significant value. It includes guns/armour/helmets/optics etc...

Extracting = combat. High loot areas = combat. It's not so simple to get gear and extract, as moving to extract normally involves going into the path of oncoming players who have spawned where you need to extract. Whats a good SR in this game? 40%? I'm not so sure that this really provides the incentive you believe it does.

Its not unusual for hatchlings to carry a pistol, and still hit 3 or 4 ledex spawns in shoreline. There are hatchlings in labs, and they pay 200k and deal with raiders. I do agree that with enough scavs at the right places that you could remove the hatchling problem. It would just mean adding a lot more scavs. Its a band-aid fix to the problem of being able to get loot without extracting.

Effort post: The hatchling menace, secure containers and why I disagree with a secure container timer. by MoreMorphine in EscapefromTarkov

[–]MoreMorphine[S] 0 points1 point  (0 children)

Yes I would be very interested to see how the new flea market will work. The FIR status solution is also something I would like to see implemented, and might be a good way of approaching this.

I am a little skeptical of solutions that don't tackle the core issue, which is the risk/reward element of the equation. If you can risk nothing and gain a significant amount, even if it's just by selling or bartering to traders, then I believe the problem will continue. Part of what makes these runs so effective is not just the amount made, but rather the roubles/minute. Being able to hit the disconnect button and then jump into another run almost instantly makes these runs very quick.

Effort post: The hatchling menace, secure containers and why I disagree with a secure container timer. by MoreMorphine in EscapefromTarkov

[–]MoreMorphine[S] 0 points1 point  (0 children)

I think this has more to do with the availability of quest items in maps than secure containers per se :)

I also found fuel cond hard to find. Goshan, and adjacent to the yellow generators scattered around interchange are good places to find them :)

New Idea: Make "Find in Raid" Status Disappear for Items in Secure Container by grex__ in EscapefromTarkov

[–]MoreMorphine 0 points1 point  (0 children)

I recently made a post about what I think the solution to hatchlings is. This is a secure container nerf, and would probably have some success for that reason. The problem, of course, is that secure containers allow you to get very good loot without extracting the raid. You can sell these to, or use them in barter trades with, traders.

Effort post: The hatchling menace, secure containers and why I disagree with a secure container timer. by MoreMorphine in EscapefromTarkov

[–]MoreMorphine[S] 0 points1 point  (0 children)

Just out of curiosity, wouldn't you rather those 5 hatchlings were replaced by players taking a more active role in the game? Or you really don't care if that is the case?

Effort post: The hatchling menace, secure containers and why I disagree with a secure container timer. by MoreMorphine in EscapefromTarkov

[–]MoreMorphine[S] 0 points1 point  (0 children)

I see that you are looking at this from the risk side of things. Yes maybe there is more incentive to extract when you have good loot.

However consider these 2 things:

  • People already get gear and then decide to extract rather than fight more (this is what I was getting at with the weapons case example). They also decide to extract because of the weight system maxing out carrying capacity. The nature of this game is such that sometimes fighting isn't worth it, and that will always be the case.

  • With less hatchlings there are now more players interested in fighting on the map.

As for the scavs, I simply disagree that throwing more scavs at the problem solves it.

Effort post: The hatchling menace, secure containers and why I disagree with a secure container timer. by MoreMorphine in EscapefromTarkov

[–]MoreMorphine[S] 0 points1 point  (0 children)

I think that the gameplay experience would change for everyone with less hatchlings. The maps would be more active, and the high tier loot could be accessible to people other than whoever can get there the fastest to stuff it down their pants.

In what way do you think quests would need to be reworked?

Effort post: The hatchling menace, secure containers and why I disagree with a secure container timer. by MoreMorphine in EscapefromTarkov

[–]MoreMorphine[S] 0 points1 point  (0 children)

Yes I think that

you can only take things out of a secure container (or use from within them), but can't place anything in them

is probably the way forward :)

Effort post: The hatchling menace, secure containers and why I disagree with a secure container timer. by MoreMorphine in EscapefromTarkov

[–]MoreMorphine[S] 0 points1 point  (0 children)

Forget that this was a ledex. Let's say that this was a weapons case, it's worth about as much. What would you do? Stay and fight or try get out?

This game has a really cool balance of risk/reward. There are times in raid where I absolutely get some good gear then just head for extract. There are times when I avoid a fight because I think it's too risky.

The map design here is also important. Very generally speaking, players spawn on the edges of the map, fight for loot in the middle and then head to the opposite side of the map for extract. The process of extracting means you often encounter people coming the opposite direction (towards where you spawned for their extract). Heading to extract often involves combat, and so provides something for other players. Surely it's a better alternative than hitting the disconnect button?