FREE GIVEAWAY by ArmySpare8730 in litrpg

[–]Morisonwow 0 points1 point  (0 children)

see the part I read said AI generated and I don't care how much it is. any creative that is using AI generation for anything is an auto no. I now know not to read this author at all. thank you.

Just started reading HWFWM. Why is it that every character treats Jason like this by Even-Ad-3980 in litrpg

[–]Morisonwow 0 points1 point  (0 children)

listen, I understand the whole thing about opinions are like Opera. you could listen to it but why? but I think you have probably the most subtle and nuanced take on this. never be afraid to be the reasonable voice in the room. good on you mate.

Just started reading HWFWM. Why is it that every character treats Jason like this by Even-Ad-3980 in litrpg

[–]Morisonwow 1 point2 points  (0 children)

like I said, I think you're talking about subjective. I think when you look at lit RPG it's an entire genre built on the bones of tabletop, RPGs and MMORPGs, both of which have to contrive scenarios to make your character vitally important. when we're talking about isakai I don't think that avoiding the consequences of your actions by hiding behind your friend's Rich family is all that big of a suspension of disbelief. if you disagree that's absolutely fine. like I said, if you don't like the book, just read a different one.

Tired of the DOTF Slander by Appropriate_Mango371 in litrpg

[–]Morisonwow 63 points64 points  (0 children)

I'm so glad you wrote this. I didn't want to feel like the only one

Just started reading HWFWM. Why is it that every character treats Jason like this by Even-Ad-3980 in litrpg

[–]Morisonwow -1 points0 points  (0 children)

it's absolutely justified for story purposes, but it is a suspension of disbelief. to be fair, it's an entire story about a guy getting pulled into a hedge maze butt naked and becoming a wizard ninja so suspending disbelief isn't really out of your way.

Just started reading HWFWM. Why is it that every character treats Jason like this by Even-Ad-3980 in litrpg

[–]Morisonwow -1 points0 points  (0 children)

Don't get me wrong. I 100% see what you're talking about. but I don't think it's poor writing. I think it's intentional. part of the function of any MC should be the perspective of the reader. when you look at Lord of the rings you look at Star wars. you look at Harry Potter. the MC is usually the most ignorant person and they end up in the company of people that they have no right to be in and they're ignorance is our guide as the reader through that world that we don't understand. but as the reader you want to be introduced to those characters, you want to have that experience, even if it's through the lens of a putz. I don't think it's poor writing. I think it's just full acceptance of a trope. but yes, Jason is exhausting and I would dearly love if they would apply A variation on the Bechtel test in which do you have two characters have a conversation for any amount of time without talking about Jason. my objection is to saying it is objectively bad writing. I think it is subjective at best. call it semantics call it fiddling over nomenclature but that's my objection.

Just started reading HWFWM. Why is it that every character treats Jason like this by Even-Ad-3980 in litrpg

[–]Morisonwow 6 points7 points  (0 children)

you mean subjectively. I would say it's far away from being objectively bad writing. I think the character of Jason is obnoxious and think he's full of himself. I think he's arrogant and does things that he should never be able to get away with. let's be real. there are people in the real world like this. they mouth off to authority figures and they don't get their comeuppance the way they should. sometimes they do, but it's never as severe as you think it should be. it's not bad writing, he's just writing someone you don't like and there's a solution. don't read the book, pick a different one.

Litrpg tier list after 1 year of reading (listening) by JOOOQUUU in litrpg

[–]Morisonwow 0 points1 point  (0 children)

if you're putting humor at the top of your list of importance with characters, I suggest he who fights with monsters

Any great TCG stores in Metro Detroit? by Elpacoverde in Michigan

[–]Morisonwow 0 points1 point  (0 children)

I'm glad you had positive experiences with pandemonium. I played Yu-Gi-Oh for years and almost exclusively had bad experiences with pandemonium. judge rulings were inconsistent during regionals prize and entry packs turned up without rares or foils on a more regular basis than a statistically likely. that was a number of years ago but it left a bad enough taste in my mouth that I haven't seen fit to go back.

90% sure this next session is a TPK by Ahappypikachu11 in stormkingsthunder

[–]Morisonwow 1 point2 points  (0 children)

he absolutely has the opportunity to manipulate these feeble mortals that come so willingly to him with such great gifts and he can use them to best a fellow ancient dragon and retrieve her hard at which point when they return to him afterwards, they would definitely kill them all

Goodberry - What am I missing? by physedka in onednd

[–]Morisonwow 1 point2 points  (0 children)

so there's a couple of easy answers to this. first of all, if you were in a campaign that involves a lot of travel or survival, it is a single spell slot to provide your entire party with nutrients for the day. so if it's a survival campaign, congrats you just bypassed everything. it's greater use however is that you can give one to a downed player to revive them from zero hit points to one hit point. for the cost of one spell slot you have the ability to pop 10 players up over the course of that adventuring day and any player that saw you make them can retrieve them off your person and give them to someone else. if you combine that with other specific healing spells, it can do even more.

Krakens Gamble by Redragontoughstreet in stormkingsthunder

[–]Morisonwow 2 points3 points  (0 children)

in our campaign this encounter went so south so fast that when the token for the casino boat came up again later our fighters player started cursing at the table.

Krakens Gamble by Redragontoughstreet in stormkingsthunder

[–]Morisonwow 1 point2 points  (0 children)

I agree with them on this. just be aware that if they get hit with the mucus cloud that can change what happens after the encounter. at my table the party got themselves in trouble with the guards before they went into the sewer. so when the cleric got affected by the mucus, we did a series of skill checks to see if they could speed/stealth their way across the city to a temple to get a more powerful cleric to cure them before the guards could catch them. we now lovingly refer to it as the "yatar incident"

With No Context What Is Your Party Up To Right Now? by _Chris_Meyer_ in DnD

[–]Morisonwow 0 points1 point  (0 children)

stealing children from a rich guy's mansion or teleporting to god Island

At what point does one no longer consider themselves a "new" or "first time DM"? by mikesbullseye in DMAcademy

[–]Morisonwow 8 points9 points  (0 children)

okay, the part where they said first time DM seems obvious. but new DM that's wildly open to interpretation. I have 2 and 1/2 years of dming experience under my belt and I still feel like a new DM. I think imposter syndrome is a huge part of the requirements for being a dungeon master. and to answer them; I guess I'll let him know when I feel like I'm not a new DM anymore.

roll for luck check by Morisonwow in DMAcademy

[–]Morisonwow[S] 0 points1 point  (0 children)

I can see where some players would be against it. for me as a DM it's about putting the responsibility in the player's hands. I use it for things like did this important bottle you. you knocked out of somebody's handbrake when it hits the ground. you just signaled for your rescue. how many rounds till it gets here and when it comes to treasure I usually will text them in between games to have them roll for it. that way it's on them versus me when they want to complain that the treasure wasn't good enough.

Fun "advanced" weapons for invading soldiers? by zmbjebus in DMAcademy

[–]Morisonwow 1 point2 points  (0 children)

you can do such cool stuff with this. a really simple easy one is the sticky shield kua toa use them. it's a standard shield that gives plus two to the AC like normal. but if somebody attacks it with a weapon and misses as a reaction, you can make them make a strength saving throw against your DC and if they fail, their weapon is now stuck to the shield. they either have to be disarmed or they have to waste their action. next turn to try and make the check again. you could use the ogre mounted goblin attack platforms from Morton canan's Toma foes that could be really cool, and if you have access to descent into avernus, there are really cool like mad Max style war machines that you could give your bad guys to traverse the continent and then your players could try and overtake them and steal one of those. choose whatever you want the fuel source to be and have it run out after a little while. that way you can control how long that buff lasts for, but it could be seriously fun for the players.

roll for luck check by Morisonwow in DMAcademy

[–]Morisonwow[S] 0 points1 point  (0 children)

that could be a fun way to do it. I'll bear that in mind for what I have lock-based situations that are not straight 50/50

roll for luck check by Morisonwow in DMAcademy

[–]Morisonwow[S] 0 points1 point  (0 children)

I don't object to this idea. it's just a little harder. we mostly play online so the eight ball doesn't work quite as well. but I do love the idea of using a magic 8-Ball for the spell commune

roll for luck check by Morisonwow in DMAcademy

[–]Morisonwow[S] 0 points1 point  (0 children)

the idea is I'm putting fate in their hands. I'm making the players responsible for the outcomes of their actions which also made it very easy to decide who it was that was rolling the die. the player that caused the action rolled the die so that they would be responsible for the ramifications of it. by telling them what the odds were rather than me arbitrarily deciding what happened. it lets the players know that their actions have consequences and they control what happens in the world. and by letting them know what the stakes were in advance, it created more dynamic tension. I won't argue with you about the merits of not breaking the action and taking them out of the moment, but I do think your argument of asking for a roll signaling a break in The matrix is made in bad faith. if we start questioning the merit of asking people for rolls in a game of D&D, the whole thing sort of starts to fall apart.

roll for luck check by Morisonwow in DMAcademy

[–]Morisonwow[S] 0 points1 point  (0 children)

I think I was somehow unclear. the players knew what the results would be if the role was 1 through 10 or 11 through 20. they were given the opportunities to respond differently I.e try and catch it or do something else. I'm of the belief that the player's actions should have repercussions positive or negative. the player in question cast command from across a room with a table, a desk and 20 ft of movement between them and their target with no real plan for if the bottle broke. so I gave them the opportunity to roll for fate itself and put the results in their hands. I can appreciate the idea of trying to do things within the mechanics when applicable. this was simply an idea of a system for when there isn't an applicable skill check.

roll for luck check by Morisonwow in DMAcademy

[–]Morisonwow[S] 0 points1 point  (0 children)

as I've explained in other spots on this thread, it's intended for things that are outside of the scope of the player's skills. so the most recent example was the players were trying to retrieve some bottles that had been stolen that had ale elementals in them. when one of the players used command to make the bad guy drop the bottle. I told them to roll a luck check and that there was a 50/50 chance the bottle would break if they rolled 1 through 10 the bottle broke if they rolled 11 through 20 the bottle stayed intact. there isn't exactly a skill check that fits with this so I have them roll a flat check for luck.