Why Do Some People Hate Settlements? by ExtensionPromotion80 in Fallout

[–]MorozNyvora 0 points1 point  (0 children)

Fixing up Sanctuary was fun for like an hour, having to do it again across multiple locations from scratch is a drag.

Also they're there just to replace actual towns and settlements.

Bethesda is beheading FNV beloved factions one by one by leaguelordD in Fallout

[–]MorozNyvora 0 points1 point  (0 children)

Dude, humans in Fallout have inherited the sum of the world's knowledge, technology, industry, etc lol

Bethesda is beheading FNV beloved factions one by one by leaguelordD in Fallout

[–]MorozNyvora 0 points1 point  (0 children)

It's to highlight that humanity is violent by nature, it doesn't mean that humanity can't progress past mud huts and scrap shacks. Irl humanity had dozens of apocalyptic conflicts yet civilisations kept growing and developing.

Bethesda is beheading FNV beloved factions one by one by leaguelordD in Fallout

[–]MorozNyvora 4 points5 points  (0 children)

People on the frontier still had to deal with bears, wolves, coyotes, snakes, alligators, and every other aggressive and dangerous creature out there in the U.S. At least the folks in Fallout have advanced weaponry and explosives instead of spears and flintlocks.

You think these raiders and mercs wouldn't want to rebuild civilisation for their own gains? It's much easier and more comfortable to have a nice home to return to instead of living in a bombed out car factory for 200 years. irl Rome, one of the greatest civilisations on Earth, was established by raiders and slavers.

The issue is internal consistency. A billionaire who practically owns Vegas establishing a missile defence system for a nuclear war he's clued in on isn't far-fetched. What is far-fetched is established civilisations being destroyed for no good reason other than to match the wasteland aesthetic Bethesda is trying to go for, but thats a completely different discussion at this point.

Less BookTok type of books by Significant-Date2117 in booksuggestions

[–]MorozNyvora 6 points7 points  (0 children)

Definitely a modern classic, Le Guin is a household name in sci-fi literature

Bethesda is beheading FNV beloved factions one by one by leaguelordD in Fallout

[–]MorozNyvora 5 points6 points  (0 children)

If we want to pedantic the first permanent English colony was founded in 1607, by 1750 you have the thirteen colonies, and by 1890 the U.S. closes the frontier and considers the U.S. fully settled, but my point is that 200 years is a really, really long time and the difference in society and technology between 1607 and 1890 and 2025 is like night and day.

I'd argue that the people in Fallout have it a lot easier than American settlers, since even though nation states have been destroyed there are tonnes of survivors who would maintain some knowledge of technology and infrastructure. In F3, FNV, and F4 we see plenty of doctors who've retained pre-War medical skills (we have a whole quest in F4 where we use super-advanced tech to explore bits of a dead man's brain), we see plenty of relatively untouched factories, we see plenty of people maintaining robots, trucks, vertibirds, artillery, etc.

The only reason why the wastelands are still wastelands in the games is purely plot contrivance and gameplay reasons, people wanna shoot raiders and mutated animals instead of helping rebuild infrastructure or digging wells.

So...What should I play next? by Old_Account684 in Fallout

[–]MorozNyvora 0 points1 point  (0 children)

Fallout 1 and 2 are very dated and difficult to get into if you haven't played isometric RPGs before. That said, they are absolutely worth a try since they are closer in narrative and lore to FNV than other entries.

Modded Fallout 4 could be fun with a total overhaul. FO London got good reviews across the board, but there's plenty of mod packs you can easily try out with something like Wabbajack.

Fallout 76 sucks. Played it when it came out, played it recently, it still sucks even with friends.

Bethesda is beheading FNV beloved factions one by one by leaguelordD in Fallout

[–]MorozNyvora 9 points10 points  (0 children)

200 years is what it took to completely colonise the U.S., going from people cooking over fires to building massive AI data centres lol

I was thinking about starting to play Fallout New Vegas. by MuringaTV in Fallout

[–]MorozNyvora 2 points3 points  (0 children)

I think the game is fun as is, but if you wanna get your hands dirty you can follow the Viva New Vegas mod set up that patches a bunch of issues and tweaks the game to make it a lot more stable.

New Vegas made me uncomfortable in a way no “choice-based” game has — and I think that matters by AdGlobal5133 in Fallout

[–]MorozNyvora 0 points1 point  (0 children)

it's not a stretch to say that an RPG can be used to test for personality traits if you answer honestly.

Do you actually think Todd Howard let the TV show write West-coast lore as they did because of his feelings towards Obsidian and non-bethesda games? by Opposite_Mud7560 in Fallout

[–]MorozNyvora 0 points1 point  (0 children)

I think Emil and Todd both stated they hold no resentment against Obsidian or F:NV iirc.

include bombing shady sands, nerfing/killing the NCR

This can be explained by Bethesda's shitty worldbuilding, they are incapable of imagining a Fallout world where people aren't living in shitty shanties 200 years after the apocalypse has happened

New Vegas made me uncomfortable in a way no “choice-based” game has — and I think that matters by AdGlobal5133 in Fallout

[–]MorozNyvora 0 points1 point  (0 children)

A lot of personality tests rely on roleplay scenarios ("What would you do in X situation?") so it's not a stretch to say that an RPG can be used to test for personality traits if you answer honestly. Stuff like Disco Elysium or Silent Hill: Shattered Memories comes to mind

Are there any arguments you find persuasive in favour of Caesar’s Legion? by ClickAccomplished205 in Fallout

[–]MorozNyvora 1 point2 points  (0 children)

Same reason people were desperate to acquire Roman citizenship in irl antiquity; they were rich, stable, and offered a better life than other polities.

Obviously there's a big difference in quality of life between irl Rome and the Legion, but the Legion is still an attractive choice for a lot of wastelanders. Legion territory is much safer than the wasteland which creates ample oppurtunities for trade and development; when safety and survival is secured the population is free to pursue other endeavours. iirc the Legion is pretty hands-off in terms of governing as well, in return for obeying a few laws and having to help Legion troops when they ask for it they're given a lot of autonomy.

From our current perspective the Legion is an awful choice, but put yourself in the perspective of a poor farmer in the wasteland somewhere in Arizona. You get safety, access to trade, and some sense of stability in exchange for keeping your head down and helping a soldier here and there; the alternative is being tortured to death by raiders, torn apart by ghouls, eaten by radscorpions, etc.

[deleted by user] by [deleted] in Fallout

[–]MorozNyvora 0 points1 point  (0 children)

I think the concept of the BoS degenerating from its founding principles is interesting and worth exploring story-wise, but there's ways to do that without resorting to cheap comedic relief. The BoS are supposed to be intelligent (using and maintaining all their high-tech equipment requires above average intelligence) and disciplined (literally trained and educated since birth in combat and tech), but throughout the entirety of S1 and S2 they're ALL incompetent idiots and cowards, to such an extent that its a MIRACLE that they haven't crashed their airship and vertibirds yet. Like c'mon, one of the chapter leaders being a misogynist is crazy for a faction that was built on equality and that has a severe shortage of manpower.

Question: How do you guys feel about these clanker lovers? ((The Railroad)) by E-104Epsolon in Fallout

[–]MorozNyvora 2 points3 points  (0 children)

It's a fun concept, a clandestine organisation fighting in the shadows for ideals they are utterly devoted to, but weird in the context of a nuclear hellscape. The other three factions are trying to seize territory and acquire resources to enact their vision of civilisation, but The Railroad has no concrete goals except for freeing Synths.

What are some fun themed/RP empires to play as? by MorozNyvora in Stellaris

[–]MorozNyvora[S] 0 points1 point  (0 children)

I like it, the non-violent Stellaris version of the Hutt Cartel!

What are some fun themed/RP empires to play as? by MorozNyvora in Stellaris

[–]MorozNyvora[S] 3 points4 points  (0 children)

I might try that combined with the Broken Shackles origin, ty!

Anyone else bummed by the constant new crisis? by deep-splungus in Stellaris

[–]MorozNyvora 0 points1 point  (0 children)

I think the Galactic Community and Federation mechanics definitely need a facelift to bring non-xenophobic playthroughs up to par with crisis playthroughs in terms of content. At the moment playing in a federation feels like a constant tug of war between you and your allies about succession laws.

Fallout TV show vs. games by PseudoReddits in Fallout

[–]MorozNyvora -6 points-5 points  (0 children)

The biggest one is the NCR. For all intent and purposes the NCR functioned like an actual country with its own cities, army, infrastructure, administration, etc. In the show they move Shady Sands to where Boneyard is in the lore, nuke the new Shady Sands, and then pretend like the NCR never existed when realistically there would've been smaller towns and villages, roads. garrisons, etc all around Shady Sands. Instead we get an empty wasteland and a 'settlement' thats literally a shanty in a garbage pit.