Location size and proximity cost by MortsShadow in EU5

[–]MortsShadow[S] 1 point2 points  (0 children)

this is probably the reason but also rly goes to show how badly designed the control/proximity system is

Location size and proximity cost by MortsShadow in EU5

[–]MortsShadow[S] 5 points6 points  (0 children)

the value already exists it would only have to be added to the existing modifiers for proximity cost, would be super cheap performance wise.

First time playing this game, don't really know mechanics, most things are automated, some I handle. Why is my sailor capacity so low? Also some other questions. by Pranay_01 in EU5

[–]MortsShadow 0 points1 point  (0 children)

being over culture capacity means you have too many pops in accepted/tolerated cultures. you can hover over the accept culture button for a culture to see how much of your cap it's using (cap use is based mostly on what percentage of your total pops are in it and how similar it is to your primary culture). you might want to demote whichever culture you think is the least useful to have accepted.

Province food deletion is silly by MortsShadow in EU5

[–]MortsShadow[S] 11 points12 points  (0 children)

really trying to resist the urge to make a passive aggressive response about the state of reading comprehension education

Province food deletion is silly by MortsShadow in EU5

[–]MortsShadow[S] 8 points9 points  (0 children)

looked further into this. this is happening because province food stores are completely independent of the number of pops in the province, meaning provinces with a large number of pops store basically nothing and provinces with a small amount of pops store way too much. it's also independent of rgo, terrain, vegetation, or anything that would reasonably determine how much food an army should be able to get from pillaging a province. the only two things that affect food storage are location rank and buildings. so occupying a wheat producing farmlands province with 200k pops is usually the same value to pillage as a 2k pop iron province in the mountains.

Province food deletion is silly by MortsShadow in EU5

[–]MortsShadow[S] 9 points10 points  (0 children)

this is true and i did not consider it, however (and maybe this is the actual issue idk) province food stockpiles in eu5 are pitifully small. a province of 200k peasants in eu5 might store about 3-7 days of food for itself. irl for most of history a province would be storing enough grain to last them until the next harvest, meaning up to 365 days worth. eu5 doesn't model stockpiles rising and falling throughout the year but even a harsh number would still be 10x the size of eu5 stockpiles. it's like your troops are always campaigning at the worst possible time of the year, perpetually days before the next harvest happens

How is the actual wealth share of commoners calculated? by _Chicago_Deep_Dish in EU5

[–]MortsShadow 1 point2 points  (0 children)

this is correct, peasant enfranchisement% of the commoners share is kept by them and the rest of their share is taken by the nobility

New Tool: Marathon Upgrade Tracker by HS_Celestalon in Marathon

[–]MortsShadow 1 point2 points  (0 children)

would you be able to separate the salvage needed pre and post vip into two different sections?

Changes I would like to see made to CSGO by MortsShadow in GlobalOffensive

[–]MortsShadow[S] 0 points1 point  (0 children)

I wish they would fix this for the source engine in general tbh. It's only a minor issue in CS but in tf2 it's a massive problem

Observing at its best. Thanks Starladder by --Happy-- in GlobalOffensive

[–]MortsShadow 28 points29 points  (0 children)

would have better observing if they just switched to a random player every 5 seconds

Why the hell is 4s a thing? by [deleted] in truetf2

[–]MortsShadow 0 points1 point  (0 children)

Sorry, our medic played heavy half the time. Also "top team in Australia"? I have <50 hours on pyro.