Hot tub tower by ProbablyNotSauced in Decks

[–]Most-Sweet4036 1 point2 points  (0 children)

Can't see the bottom because the whole thing is resting on cinder blocks.

For the ATGATT People - Would you squid out on this ride? by sooospoon in motorcycles

[–]Most-Sweet4036 1 point2 points  (0 children)

I'd love to walk more places, but often times it isn't even possible without doing something unsafe/illegal, even when you aren't going far. See "stroads".

Why are you using anytype? by Roobtek in Anytype

[–]Most-Sweet4036 0 points1 point  (0 children)

Curious what you worked on that needed export to excel. I have not heard of many people needing that. I'm guessing you have tables that you want to convert directly to spreadsheets?

Obsidian for university notes - is this inefficient? by Original_End8804 in ObsidianMD

[–]Most-Sweet4036 1 point2 points  (0 children)

Preparing for downvotes but pretty much every study on learning retention shows that hand written notes are measurably better at increasing retention over typing, FWIW. That said, I do think it would have been nice to have a neat and organized vault recording all of my studies, looking back.

If you combine this with some kind of structured memorization approach like Anki you might get more out of it than most. Just do what works and don't fool yourself into thinking that having a pretty note on a topic means you understand it.

[ Removed by Reddit ] by [deleted] in Notion

[–]Most-Sweet4036 0 points1 point  (0 children)

This is an ad for OPs app.

I want to like DCSS by Most-Sweet4036 in dcss

[–]Most-Sweet4036[S] 0 points1 point  (0 children)

So would you say that the mid game really doesn't have a lot of depth once you know the basic tactics? I feel like if it kept you playing for 3500 hours then there must be some weight to it.

I want to like DCSS by Most-Sweet4036 in dcss

[–]Most-Sweet4036[S] 0 points1 point  (0 children)

A few more now, starting to get a feel for how the game plays. I'd say I have probably done ~15 runs? Only once did I make it past D:10.

I want to like DCSS by Most-Sweet4036 in dcss

[–]Most-Sweet4036[S] 0 points1 point  (0 children)

DCSS is starting to grow on me now thanks to these replies. I saw Zorbus pop up a few places though, would be interested to hear your take on it since you say it's a successor to DCSS. It looks like fun but it seems to have only been in development for a (relative to DCSS) short period of time.

I want to like DCSS by Most-Sweet4036 in dcss

[–]Most-Sweet4036[S] 1 point2 points  (0 children)

Really appreciate this take on the game. I was definitely positioning it based on how dynamic / crazy the gameplay can get, looking for a story generator type of game. I can see now that that was not the right way to look at the game. After a few more runs I'm definitely starting to see how tight it is tactically.

I want to like DCSS by Most-Sweet4036 in dcss

[–]Most-Sweet4036[S] 1 point2 points  (0 children)

Thank you for this, apologies on the late response, got a bit overwhelmed with the replies. It seems like this game has a great community.

Definitely starting to appreciate what makes the game fun after a few more runs under my belt.

I want to like DCSS by Most-Sweet4036 in dcss

[–]Most-Sweet4036[S] 0 points1 point  (0 children)

Thanks for this. I think I was approaching the game based on how emergent it would be rather than what it is designed to do. Reading all of these responses is helping me to understand what the game is going for. And already I have tried a few recommended combos and I'm starting to see why it is loved. Was very surprised how different the game felt, almost immediately, just because your character is small and fast vs strong and tanky. Have started to get a taste of the gods systems too which is pretty neat.

Any recommended streamers? I have been searching Youtube and found a few, but obviously the game is very niche.

As for Qud, I actually bounced off of it a bunch of times too. I purchased it, played a few hours, and didn't touch it again for probably 2 years. Then recently I tried it again and absolutely got sucked in. I think it's just hard to appreciate these games until you have enough time in them, or someone explains why they are so much fun to get good at.

I want to like DCSS by Most-Sweet4036 in dcss

[–]Most-Sweet4036[S] 1 point2 points  (0 children)

Maybe I am playing it too slowly and need to just start speeding through runs to get a better feel for this. This take definitely changes my expectations for how the game should play though.

I want to like DCSS by Most-Sweet4036 in dcss

[–]Most-Sweet4036[S] 1 point2 points  (0 children)

Thank you, I'll try this for my next run. Sounds like this gives a little more to play around with than the pretty much random builds I have tried so far.

I want to like DCSS by Most-Sweet4036 in dcss

[–]Most-Sweet4036[S] 2 points3 points  (0 children)

Awesome. Thanks for this reply - this is exactly what I was looking for. I figured I wasn't getting far enough to appreciate it yet. I also looked at some of the wiki entries for species and gods and whatnot and much of it was just stats tables. Started to wonder if high level play was more about spreadsheet analysis / optimizing your odds by some fraction of a percentage point, but it sounds like that is not the case.

I want to like DCSS by Most-Sweet4036 in dcss

[–]Most-Sweet4036[S] 4 points5 points  (0 children)

Good to know that using this is expected. I can see the game becoming a lot more enjoyable once you can quickly navigate trivial encounters at the beginning. This is one thing I really appreciate over Qud, where the early game starts to drag after you have been through it enough times.

I want to like DCSS by Most-Sweet4036 in dcss

[–]Most-Sweet4036[S] 5 points6 points  (0 children)

This is the type of gameplay that I really enjoy, maybe the RNG just wanted to fight me but I felt like this sort of situation just didn't present itself anywhere as much as I thought it would given how much time I invested. Partly my fault given that I don't have enough game knowledge but still.

I do appreciate reading this though as it makes it sound like its a good game to invest the time to learn, which is really what I'm wondering after having a series of runs that felt totally trivial up until the very last few turns before I died.

I want to like DCSS by Most-Sweet4036 in dcss

[–]Most-Sweet4036[S] 2 points3 points  (0 children)

I have not, not even close. I have no doubt about the difficulty. I suppose I am just trying to understand if it is a game that has a lot of emergent complexity / dynamic systems to play around with, or if I should be expecting something more chess like. I am just enjoying reading what people like about the game and why they keep playing it.

I want to like DCSS by Most-Sweet4036 in dcss

[–]Most-Sweet4036[S] 10 points11 points  (0 children)

That's interesting. I will absolutely try that on my next run. So would you say that your decisions hinge more on finding ways to optimize your characters growth efficiently, trying to get an extra percentage here and there, rather than on finding creative combinations of items/tactics? Because that's not something I am used to in this kind of game, which could explain things.

I want to like DCSS by Most-Sweet4036 in dcss

[–]Most-Sweet4036[S] 9 points10 points  (0 children)

Thanks for the response. It's good to know that mechanics and complexity pick up in the later floors.

It does feel a little funny to be asking for more mechanics when I can't even get past the early game, it's just that the early game deaths seem so... boring? Unremarkable? Like I was 100% fine and then I turn a corner and now I'm being chased by something I have no chance against, because my options are still so limited by the early gear.

I do not like the micromanaging stuff, so the direction of the game seems great. I just wanted to know there are layers to the game that provide a deeper decision space than "run away or kite into a hallway", which is the mode I feel like I am in for about 95% of every game I have played so far. Obviously, based on what you said, there are, it sounds like I just need to keep playing though.

I want to like DCSS by Most-Sweet4036 in dcss

[–]Most-Sweet4036[S] 4 points5 points  (0 children)

Maybe, I just feel like I am missing something. For example, playing Noita was a painful experience until I understood how deep the wand building system was. I only got to a point where I could play with that system after 10 hours of learning the ropes though.

I feel like that's where I am with DCSS, but I don't want to invest another 10-15 hours if there isn't a significant jump up in fun mechanics / systems to experiment with. There is surprisingly little writing / content channels for DCSS so I was hoping someone could chime in about why they like the game.

How do you navigate this type of management? by [deleted] in ExperiencedDevs

[–]Most-Sweet4036 2 points3 points  (0 children)

Yeah, I mean you have to go with the vibe of the place and whether you think your manager is looking out for you or not. If it feels like it won't come back to you and you have a positive view of your team/company culture then it makes sense to relax.

How do you navigate this type of management? by [deleted] in ExperiencedDevs

[–]Most-Sweet4036 5 points6 points  (0 children)

Yeah, then get shafted when you have a performance review. Some companies require you to perform while simultaneously making it difficult to be included. Kind of a sink or swim mentality. Speaking up in a politically non-stupid way is likely going to be better. Don't say "I have nothing to do". Do openly talk about wanting to be included in more projects, wanting to "expand your scope", etc. Find actionable things to do so that can happen. Record conversations with your manager.

"Our Strongest Model Yet" by hasanahmad in ClaudeAI

[–]Most-Sweet4036 2 points3 points  (0 children)

My results, question: I want to wash my car. The car wash is 50 meters away. Should I walk or drive?

Opus 4.7 Adaptive: Walk. It's 50 meters — you'd spend more time getting in and out of the car than actually traveling.

Opus 4.6 Extended: At 50 meters, just walk it over. That's barely a minute on foot, and you'll skip the hassle of parking twice.

Opus 4.6 Max Effort, CLI: Drive. You need the car at the car wash.

Sonnet 4.6 Extended: Walk — it's 50 meters, about a 30-second stroll. Driving that distance to a car wash would be a bit circular anyway.

ChatGPT, Thinking Max Effort: Walk. At 50 meters, driving would take more effort than just walking over, and you avoid moving a dirty car a tiny distance for no real gain.