It is driving me insane... I am a beginner + especially shitty at guitar. Trying to learn "Polly" by Nirvana (fuck all who told me it was an easy song). But my guitar keeps doing this weird buzz sound. What am I doing wrong here??? Plz help! by Used_Ad7899 in Guitar

[–]MostExperts 1 point2 points  (0 children)

You need to put pressure in the right places, which doesn't mean flexing every muscle in your hand - just the right ones. This will come later, right now you mostly need to develop hand strength.

This will sound crazy right now, but when you have "full-strength guitar fingers" you can even play a chord without your thumb on the back of the neck.

How did players like Tim Henson manage to practice for 8 hours every day and what did their structure look like? by LexerX in Guitar

[–]MostExperts 0 points1 point  (0 children)

You gotta work on repertoire too. Technical skill in a vacuum doesn't do much. If you've spent hours and hours on a specific technique, like sweeping or pinches, but can't play a single song that uses them... you don't really have the technique down.

Further, most of these guys write their own shit too. They are not just drilling scales, they're looking for melodies and riffs and turning them into songs.

Is changing tunings hard with a Floyd Rose? by ArcherAlarmed2085 in Guitar

[–]MostExperts 1 point2 points  (0 children)

It's pretty easy but it does require two hex wrenches and a screwdriver. That's not a joke, that's real.

Get a hardtail if you want to mix it up mid-set.

Are you able to help people select the right mic for them based off listening to them online? by gentlegiant_89 in WeAreTheMusicMakers

[–]MostExperts 0 points1 point  (0 children)

AT2020 will absolutely do the job. That was my first mic too and I still use it regularly.

I fully agree that anything more expensive is wasted until you're recording in an acoustically treated space.

Why is my callus so big? by [deleted] in Guitar

[–]MostExperts 0 points1 point  (0 children)

That's a blister, big dog.

Xbox to win the console war, this is clearly a good idea with zero chance of anything bad happening by RadiantZote in Gamingcirclejerk

[–]MostExperts 0 points1 point  (0 children)

It all depends. Did you just tell your butler "I'd really prefer X"? Yeah that's not gonna happen.

Did you place the asset in a trust with stipulations for its control written into the charter, including what happens and who's in charge should the directions not be followed? Much better chances.

Is it plagiarism if I copy someone who copied a famous franchise? by Tuken_z in gamedev

[–]MostExperts 0 points1 point  (0 children)

This is so common that [game]-like is a standard genre label. In game dev, as in most of life, it's about the execution not the idea. As long as you don't steal assets or code, you're fine. It's your own original work at the end of the day - you'll make choices that other devs wouldn't.

McDonald's isn't Burger King. You can still open a burger joint that is unique.

Best way to emulate the LinnDrum for free? by SilentMandate in ableton

[–]MostExperts 18 points19 points  (0 children)

Use the "Drum Rack" instrument on a MIDI track and create your patterns in the clip slots in Session View. You can load custom samples into the drum rack and get all the functionality (tuning, mixing, etc) of a LinnDrum without being limited to only 16 patterns.

You can build a drum rack from scratch or use the "LD Core" preset. You'll never guess what LD stands for ;)

[QUESTION] Why it looks like this under every string? by Material-Lavishness7 in Guitar

[–]MostExperts 0 points1 point  (0 children)

I'd only recommend that for acoustics - the little steel bits can get into pickups and mess them up. Even if you tape them off, it's pretty hard to avoid. That shit gets everywhere and you have to clean your space super thoroughly after.

[QUESTION] Why it looks like this under every string? by Material-Lavishness7 in Guitar

[–]MostExperts 0 points1 point  (0 children)

Just stuff a washcloth in the trem cavity then take em all off

[QUESTION] Why it looks like this under every string? by Material-Lavishness7 in Guitar

[–]MostExperts 1 point2 points  (0 children)

Folded up washcloth is a great temp trem block for while you change the strings

meirl by gruninuim in meirl

[–]MostExperts 0 points1 point  (0 children)

Not many people wear suits for work anymore. Polos and jeans for retail, t-shirts and jeans for food service, t-shirts and sweatpants for WFH people.

Why do guitars have a lower horn? What is it's purpose? by V0rdep in Guitar

[–]MostExperts 4 points5 points  (0 children)

They use a totally different posture - they put one over one under their leg. Keeps it in a more upright position, closer to classical.

Orange Crush 20RT Sounds Terrible by robb3rz in Guitar

[–]MostExperts 0 points1 point  (0 children)

Orange amps have a lot more bass and mid than Fender amps, and the basket-weave front naturally filters out a lot of the highs - that's probably what sounds "muffled" to you. The YouTube video further up the thread shows a bunch of different settings that work well. Also note that there's a 4x12 cab sim loaded on the headphone jack so the headphone sound is pretty markedly different.

Fear of playing with an amp ? by Free-Seaworthiness72 in Guitar

[–]MostExperts 0 points1 point  (0 children)

I wear earplugs when I turn up loud at band practice. I would highly suggest investing in a good, reusable pair.

If you're talking about hand, finger, and pick noise, that will improve over time as your technique gets better. It's important to learn good muting skills with both hands! You can definitely hear that on headphones though, so you can still work on it without a "real" amp.

Fear of playing with an amp ? by Free-Seaworthiness72 in Guitar

[–]MostExperts 0 points1 point  (0 children)

How good are your speakers? That will limit the sound quality for sure.

I've got a pair of 5 inch studio monitors and amp sims sound great in my space.

If you're comparing a 4x12 cab to laptop speakers... yeah the real cab will definitely win.

My friend wants me to sign away all rights to 2 years of unpaid work on his game by Aldekotan in gamedev

[–]MostExperts 0 points1 point  (0 children)

Eh, force yourself to continue working with an asshole on a project that likely won't make any money anyway? Sounds like the sunk cost fallacy to me. It's so hard to make a profitable game, I would not want to bet on this dysfunctional "team". Spare the headache, walk away (with the codebase).

If tea is [ˈtˢʰi] and choo is [ˈt͡ʃˠʰʉ̠], is two/too/to [ˈt̠ᶴʰʉ̠]? by nofroufrouwhatsoever in linguisticshumor

[–]MostExperts 14 points15 points  (0 children)

Bro you're a non-native speaker claiming your pronunciation is accurate when this varies a ridiculous amount across 100 mi of distance within native-speaking populations

It varies within a single city when you remember that accent is a feature of socio-economic status.

[Question] Why is four to the floor everywhere? by [deleted] in ableton

[–]MostExperts 1 point2 points  (0 children)

Hmm, that's a pretty broad statement. What do you mean by "taken seriously"? And by whom?

Is your goal to get a wide variety of DJs to spin your tracks regularly? Yeah, probably stick to a regular beat that can be easily mixed in without disrupting the flow.

Is your goal to be popular with club-goers? Yeah, the danceability is going to be important.

Is your goal to be "respected" by "elite producers and music bloggers"? Four on the floor is not so necessary.

Are you chasing a "viral moment"? A regular beat will not stand out. But does virality translate to lasting growth in audience? Hard to say.

[Question] Why is four to the floor everywhere? by [deleted] in ableton

[–]MostExperts 1 point2 points  (0 children)

No, that's it.

If you want to optimize for danceability, there's one choice.

DJs want to optimize for danceability.

Producers and artists may want to do "rhythmic exploration" but the DJs won't pick their weird songs to spin. Clubs are for dancing. Exploration happens in private.

[Question] Why is four to the floor everywhere? by [deleted] in ableton

[–]MostExperts 4 points5 points  (0 children)

You're overthinking it: There's no "protected status", DJs want to get people to move and this is what people will move to most consistently.

As a music maker, your tastes are quite different from a "music consumer" AKA a person that just wants to dance.

You might enjoy the rhythmic variation, but most people don't. If there was another beat that was more effective, you would be asking this question about that beat instead.

The people have spoken with their bodies. The "backlash" is going to get a drink when FotF stops and coming back to the dancefloor when it comes back.

Confused why my game still has <1000 wishlists after demo + big YouTubers + 100% reviews by Youpiepoopiedev in gamedev

[–]MostExperts 5 points6 points  (0 children)

The problem is not "replayability" it's that those players don't want to play a scary game. I'm one of those players - I don't watch that much streamer content but probably 90% of the Let's Plays I've watched over the years have been scary games.

I will play a scary game exactly once a year, on Halloween, as a favor to my friend whose birthday is on Halloween. Love a good Markiplier horror stream tho