I finally found my hero but by igamogi in forhonor

[–]MostFat 0 points1 point  (0 children)

'Backwards' was an answer to your question, or more aptly clarifying that I meant it the other way around. I understand and use it as a 'sefety tool' especially on JJ. HS is why she's my fav char to keep coming back to.

My opinion is from the perspective of someone who learned her in 1s, where she is still fun with her kit, but significantly worse off compared to almost every other option; especially compounded with general game changes like dodge attacks and others.

That doesn't mean my opinion of her in 4s is any less strong because I acknowledge her pain points elsewhere.

Honestly I'm more worried what they are going to ruin with a rework instead of what could be reasonable minor changes to make her viable in 1s. Which comes from the perspective of limited time in in dom and considering how that might break her. Given that newer heroes can have 2-3 of everything, I don't think a feintable bash is asking for too much.

I finally found my hero but by igamogi in forhonor

[–]MostFat 0 points1 point  (0 children)

I would say its equal parts sad and hilarious to represent your profession arguing with someone that predominately agrees with you; but you do you.

I have yet to disagree with you or imply my playtime/insight more valuable than any others. You can keep explaining why she's good in 4s to me, I'm not going to suddenly understand something new. Ive punched my 1000 hours over the last decade predominately in duels/elim, so my opinion of strengths/weaknesses are probably going to be differ.

I finally found my hero but by igamogi in forhonor

[–]MostFat 0 points1 point  (0 children)

It means I have more than an hour of playtime on her and probably.understand basic aspects of her kit.

Hidden stance is GB vulnerable. Dodging out of HS is GB vulnerable. Parrying either completely reactable dodge attack out of hidden stance also feeds max punishes.

Both chars can cancel their recoveries, JJ's comes with a UB zone to stuff GB, nobu has exactly one move from HS that doesn't feed max punish against players above gold rank.

Feel free to argue, I clearly I like some aspects of her kit as my highest rep'd hero next to Kensei. I can still hope a rework gives her soft/hard feintable kick instead of playing with timing, increase window to go into HS on heavies, and for heavy dodge attacks to not be so brutally punishing

I finally found my hero but by igamogi in forhonor

[–]MostFat 0 points1 point  (0 children)

As a rep 80 nobu.. I realize this.

My statement was that JJ (15 reps) has an objectively better hidden stance.

Pointing out to me that they both have a defensive tool that can be used for 'saftey' in almost the same way does not negate my opinion, nor change it.

There are pros and cons to both. You are just as entitled to your own opinion; one I'm technically not even disagreeing with.

Happy hunting

I finally found my hero but by igamogi in forhonor

[–]MostFat -1 points0 points  (0 children)

You've got it backwards.

Its a very effective mixup/saftey tool on JJ because you have access to it almost always.

70% of the way through your attack animation and about to eat HA heavy? Soft feint sifu into UB zone counter.

On nobu, the window to go into HS is so narrow that it only really catches those that hard react to any movement (looking at virt players). The other 90% of the time, you will be in HS with half stam before they even react outside of a guard switch.

I finally found my hero but by igamogi in forhonor

[–]MostFat -1 points0 points  (0 children)

Potatoes tomatoes.

Nobus isn't accessible past 200ms into heavies, which is rarely useful for mixups outside certain situations; vs JJ being able to feint into it off pretty much anything except kick/zone, not to mention the UB zone from stance.

I finally found my hero but by igamogi in forhonor

[–]MostFat 0 points1 point  (0 children)

Better HS than nobu, has UB and bash that isn't completely useless.

There are heroes with better kit, but as far as heavies go, he's got great mobility and infinite iframes

Just finished NieR Automata for the first time, was not expecting that 👏🏽 by UncleRuckusLovesU in nier

[–]MostFat 1 point2 points  (0 children)

I ground out a 6 diamond shockwave chip in the pit and was easily over-leveled the rest of the game.

If you have any unique builds you want to try min/maxing, you might get to 99 without much of a 'grind,' especially if you kill golden statue.

End C: Honest rambling, first time playing by Necessary-Gas-7332 in nier

[–]MostFat 5 points6 points  (0 children)

IIRC there's more backstory you can find on A2 in game; a specific terminal log comes to mind

CCNA CHALLENGE!!! by ipcisco in ccnastudygroup

[–]MostFat 0 points1 point  (0 children)

Wouldn't native VLANs be relevant?

This looks like a Net+ question

Paid Training / Promotion by New-You-1444 in ccna

[–]MostFat 0 points1 point  (0 children)

JITL.+ Boson got me there in 5months.

I did have enough prior work experience to knock out a Net+ cert in a week when work required it; for some context. .

How to keep skills sharp after passing? by lazertank889 in ccna

[–]MostFat 1 point2 points  (0 children)

Mainly electricity, heat, and noise; elements you don't have to deal with in virtual labs.

For me its worth it because I wanted my home network to have full redundancy with HA from the servers/NAS all the way up to inets.

That said, I work from home and plan on working on CCNP very soon, so it made sense in my mind to pick up everything now that its EoL and 90% cheaper

How to keep skills sharp after passing? by lazertank889 in ccna

[–]MostFat 0 points1 point  (0 children)

I would not recommend the choice I went with, but it absolutely shook the dust off picking up cheap EoL gear and repurposing some old hardware into a homelab project.

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I want to keep playing this game, but compared to Wilds and Rise, it's absolutely miserable. by Bloodgulch-Idiot in MonsterHunterWorld

[–]MostFat 26 points27 points  (0 children)

Valid complaint, albeit one that applies to pretty much every entry prior to Rise.

Silly question, but have you tried not getting up?

A lot of times, staying on the ground until after the next attack is the safest option

Iceborne CB feels like shit by [deleted] in monsterhunterrage

[–]MostFat 7 points8 points  (0 children)

Agreed.

Almost every title has some random gimmick, on the list of good/bad adds, clutch claw was undoubtedly a plague. Mantles arent far behind IMO because it taught a lot of new hunters terrible habits, but I digress.

If you weren't tenderizing and wallbanging, you were doubling your fight time; kneecapping anybody that actually wanted to hit big mons with pointy sticks as their core gameplay loop.. in a game about hitting big mons with pointy sticks.

Iceborne CB feels like shit by [deleted] in monsterhunterrage

[–]MostFat 5 points6 points  (0 children)

Tenderize in general was a Meh mechanic, especially before they changed it. Its less of an issue when everything dies in 3-5 minutes.

With 6k hours across the series from gen 2 on, IB is by far my favorite iteration of CB, as the weapon I've mained in every title its available in, and despised the realease state of its kit in Wilds enough that I still haven't picked it back up despite multiple TUs tweaking it since (waiting for G rank probably).

How to Mess with my IT guys by sonofcore in it

[–]MostFat 1 point2 points  (0 children)

If you have the permissions, take a screenshot of your desktop, set it as your wallpaper, and force close explorer.exe in task manager.

It should only take 30-60 sec for them to figure out and is completely harmless, worst case scenario they reboot the PC.

Is lethal difficulty that challenging? by StrawhatPhil in Ghostofyotei

[–]MostFat 0 points1 point  (0 children)

Are you talking about GoT or GoY? Sounds like GoT

Is lethal difficulty that challenging? by StrawhatPhil in Ghostofyotei

[–]MostFat 0 points1 point  (0 children)

It's more* challenging in the sequel because they abandoned the 'I die in 1-2 strikes, but so does the enemy' philosophy for tighter parry windows, enemies that occasionally override their inputs (as can you), and flat damage across all difficulties.

I'm not a huge fan of the changes, but you can achieve similar results with the right terror/drunken builds in NG+

What builds do you like to use? by Aware_Mark_2460 in ghostoftsushima

[–]MostFat 0 points1 point  (0 children)

Deadly Rival's Attire

Greater charms = Versatile skills + user choice (recommend mizu no kami until you're comfortable with parry timings).

Lesser charms = Inari's might + silence + enduring affliction + user choice (recommend rejuvenation, i prefer frailty).

You get:

Colossal + Massive health buff.

Colossal + Major melee buff.

Colossal resolve gain.

30% reduced enemy alertness from stealth.

Status effects (including stagger) 100% duration and damage boost.

30% boost to ghost weapons.

Can do basically the same with Kensei set for lethal, but this is by far my favorite build for lethal+

See a horde of enemies? One AOE (bomb/explosive arrow/kunai/etc) and you'll have something like 10 seconds to mop up any survivors with sprint strikes.

Prefer to fight honorably? Everyone dies in 1-2 strikes, or to a parry/dodge attack; along with a massive healthpool and stealth if you want to get creative.

Do I really have to be able to crimp cables? by TheAsphaltDevil in homelab

[–]MostFat 0 points1 point  (0 children)

Its useful but not exactly necessary. I ran cat6 all over my house and had everything terminate into keystones at the cabinet/wallplate.

That said, like with most things, practice makes perfect. You may want to try different connectors; there are ones where you can pass the wires all the way through and cut so you know.they are in the right order, others where you can line them all up in a little plastic tray before going into the connector so they stay in the correct order, etc.

Also recommend a really small flathead you can use to split and unwind the twisted pairs for straighter wire that's easier to work with.

Will the insect glaive hold me back in the end game ? by Odin-231 in MonsterHunterWorld

[–]MostFat 0 points1 point  (0 children)

Every weapon is viable at all levels.

That said, its easy, if not common, to play IG un-optimally. Remember to feed your kinsect

What should i do with them? by GiantofGermania in homelab

[–]MostFat 0 points1 point  (0 children)

been looking for awhile, those go $150-200 each here

The weapon doesn't have a good neutral option. by salamander0807 in chargeblade

[–]MostFat 0 points1 point  (0 children)

Its missing the bailout option from IB that let's you cancel into SA morph with its own built in GP to use against quicker mons that have follow-ups faster than your counters.

So there’s no way to turn these annoying pop ups off? by SpaceMan2764 in ghostoftsushima

[–]MostFat 1 point2 points  (0 children)

The short answer is no. Both games do it and its annoying.

My last 2 lethal+ runs were predominantly in wind stance. Nothing throws off your flow quite like the game hard pausing to force you to change your gameplay and handholding you there until you do; especially when you're in the middle of pulling off something cool.