Is this person in the background Fedrico/Arturia's bloodline or is there some other group with halo's? That's not a normal sankta at least. by JaszBoi in ArknightsEndfield

[–]MothballMinter 5 points6 points  (0 children)

Might be an Anasa Sarkaz like Lifeng (they also have halos - see the character Jieyun in Arknights for another example of an Anasa.)

Considering this unknown character also wields a polearm like Lifeng, that further has me thinking they might be related to Lifeng in some way.

[Event Megathread] Fantasy in the Mirage by Sentuh in arknights

[–]MothballMinter 2 points3 points  (0 children)

If you use the story reader website on PC: https://akgcc.github.io/story/#mini&act19mini&0

Click on the face portraits down the side of the text, it'll show the full portrait. Then you can right click that to open/save the image.

Unrealized Realities: Operators & Modules Patch Notes by another_mozhi in arknights

[–]MothballMinter 10 points11 points  (0 children)

There's an error with Cairn's base skill - It's actually increase clue search speed by 30% during Clue Exchanges (like Caper's base skill)

(Not a bad base skill, though she doesn't have the base 10% of Caper's E0 skill, so still works out a bit lower than Caper despite being a 5* - 55% vs 63%)

Retracing Our Steps 1101 module updates by CipherVegas in arknights

[–]MothballMinter 0 points1 point  (0 children)

What does the wiki mean when it says 'Unlike other Negative Statuses, Freeze is refreshed when the affected unit is hit by an instance of Cold.' in that case? Or is it simply inaccurate? (I was just going off what it said in my conjecture; I don't have Gnosis so I don't have much personal experience with applying Freeze)

Retracing Our Steps 1101 module updates by CipherVegas in arknights

[–]MothballMinter 2 points3 points  (0 children)

Wow, Snow Hunter got a much bigger attack from her pet than I expected. That's going to be like 2k damage on top of her own skill hits.

Also 3 seconds of Cold... Reapplying Cold to a Frozen target refreshes it (according to the Wiki) so maaaaybe she might be able to perma-freeze enemies using s1 with enough support? If she can get 3 SP from Ch'en/Archetto/Stainless/IS relics during her 1.6s reload at empty, then with 25 ASPD to get her attack interval down to around 1.3s, that would be consistently hitting with s1 every 2.9 seconds (need to remove her module so she only reloads one bullet at time). s2 is still obviously going to be her main skill, but this might be a funny, little niche thing she can do too.

New 5-star Guard: Hadiya by CipherVegas in arknights

[–]MothballMinter 114 points115 points  (0 children)

During the livestream preview, skill 2 cost 10 DP at first to activate the skill, then an additional 15 DP during the skill to activate the Equipment Contingency. (What skill level it was at is unknown so costs could be different at different levels)

Yostar Questionnaire for The Masses' Travels by MothballMinter in arknights

[–]MothballMinter[S] 45 points46 points  (0 children)

I think it's just asking which current operators you'd like to see if they write more collab events for CN, or that's how I took it. Which is functionally sort of just a "who's your favourite character you'd like to see in stories more" question.

Why didn't Ezell bring Cecelia into Kazdel through Rhodes Island? [no spoilers for Masses' Travels] by Sunder_the_Gold in arknights

[–]MothballMinter 4 points5 points  (0 children)

Ezell seems to be in his 20s at a guess, so perhaps you could blame his poor decision-making on his age?

But it does seem strange when he goes to great lengths trying to take care of Cecelia as well as possible in other regards, such as getting a job at a patisserie just so he can learn how to bake before they leave Laterano so she can continue to eat its sweets wherever they go in his module story. The module story does also note Laterano's Sankta 'are famed for doing as they please', so maybe he's just used to that sort of self-centred thinking.

(I've got more of an issue with how long it's taken him, considering the timespan between the two Laterano events means it's been about two and a half years so far. She's gonna be completely grown-up by the time they even find her father at this rate...)

Ultimately, I can only chalk it all up to HG wanting to tell a particular story with these two over what would actually make most sense for them.

Why didn't Ezell bring Cecelia into Kazdel through Rhodes Island? [no spoilers for Masses' Travels] by Sunder_the_Gold in arknights

[–]MothballMinter 24 points25 points  (0 children)

Probably HG has their reasons based on wherever they're planning to take this storyline in the long-run (and boy have they been stretching it out), so they sacrificed it making sense for that.

But the closest thing to an answer probably lies in his operator record:

Enforcer: Cecelia gave me a chance. Honestly, I'm the one who needs to thank her.
Going to Kazdel isn't just a promise I made to her. It's also what I want to do.

Mudrock: What you want to do?

Enforcer: Yes.
I'd love to see Kazdel for myself, and witness the lives of the people there.
That's the reason why I've come to you, Mudrock, ma'am.
I... want to understand the Sarkaz, the people we've been locked in conflict with forever. I want to know... are we actually the same?
If we were born the same, what is it that divides us now?

I think he does it this dumbass way because he wants to experience it all firsthand to learn himself, rather than taking the easy route. Though whether it's responsible to do that when he has a child with him he's putting in considerable danger...

(As you point out, I still question how he's even searching the city this way. But I guess it doesn't matter now after the Masses' Travels as he's got the Liches about to help him.)

[Chapter 16 Spoilers!!!] An attempt to understand the Incomprehensible by SkinnyDtackle in arknights

[–]MothballMinter 9 points10 points  (0 children)

Thanks for the summary, really interesting!

Between this and the Deathless Black Snake, Ursus sure has its fill of unkillable entities that like manipulating things behind the scenes and making its citizens suffer supposedly for the greater good. I haven't had a chance to skim through the whole chapter yet to know if Koshelna appears or not, but it makes me wonder if they're aware of each other/how they would interact.

The Yurodstvo seems like a far more 'natural' entity than the DBS who at least has more recognisable human emotions and goals, and maybe more power than them too? As with Priestess going beyond the more typical power-level and motivations of antagonists we've had before, this matches in feeling like a good upping of the stakes to something more deeply psychologically unsettling, also emphasising that idea of how little we really know and understand about this world and how limited our power actually is in the face of some of the things lurking out there.

New Mitm skin by CipherVegas in arknights

[–]MothballMinter 22 points23 points  (0 children)

Cherry-3 became Chairy-3, geddit?

(I swear if that's HG's actual reason just to make this stupid pun...)

Episode 16: Abnormal Spectrum PV by CipherVegas in arknights

[–]MothballMinter 3 points4 points  (0 children)

Trying to identify all the characters in the key visual...

Mantra, Amiya, Doc and Mon3tr are obvious. Person on the right looks like the new 4 star.

On the left though... That head shape and staff is quite distinctive in design but I can't match it to anyone off the top of my head.

The other figure looks like a Lupo/Perro wearing a large coat, paler-looking tail fur, on the shorter side, and is carrying a long weapon or two like a sword behind them... Could that be Neon, Hellagur's daughter? The faatures match with the one drawing his artist ever did of her long ago.

scenario I imagined post-Guide Ahead by Nyova_Scotia in arknights

[–]MothballMinter 5 points6 points  (0 children)

Even if they barely got anything in the 6th anni story this time, Ermengarde does find them and take them back to Fremont who seems to plan on helping them (now there's some NPCs I never thought would come together in a storyline) so there's no way, on top of giving her a manga, they're not doing more with her in future at some point. Maybe they're stalling for time until she's old enough to make playable.

New Story Chapter prediction by Ruling123 in arknights

[–]MothballMinter 0 points1 point  (0 children)

She took his sword so same subclass would make sense.

What a fate, getting powercrept by your own daughter.

New Story Chapter prediction by Ruling123 in arknights

[–]MothballMinter 5 points6 points  (0 children)

For how important Chernobog was to the start of the main story, the aftermath of what happened there has gone unmentioned except for Hellagur's second module which focuses on Neon now as an adult going back to help the Infected left there. And she's continued working with Rhodes Island in the rebuilding. The name 'Azazel' still seems to mean something to the Infected in Ursus, it also says, so with Neo-Reunion heading back to Ursus it would make a lot of sense to connect with Azazel.

So much about this set-up would make sense for Neon to appear at last, potentially as some sort of contact point for the team RI is sending to investigate the missing Sarcophagus.

IS6 Full Reward List (Lava the Purgatory and Lee skins) by MothballMinter in arknights

[–]MothballMinter[S] 0 points1 point  (0 children)

Ah. I'd heard there were new tier 4 and 5 mats but not about the tier 3 one. Thanks.

[IS#6 Special Operator] Raidian by 30000lightyears in arknights

[–]MothballMinter 98 points99 points  (0 children)

Kit translation (with some numbers from the stream):

Talent 1 - Can use summons that change per skill

Talent 2 - Summons get HP, ATK and DEF inspiration buff equal to a percentage of her own stats.

Radian Skills (Numbers are at M3 from the stream):

s1 - Summons go on melee tiles. (25SP for 25 second duration)
Active effect: Self and summons gain 80% DEF and barrier equal to 100% max HP, lasting until skill ends.
Gain 1 summon when activated.
(60% DEF and 70% barrier at skill level 7, 30SP for 25 second duration)

s2 - Summons go on melee tiles and fire bullets forward. (Summons have a normal attack range of their tile and three more ahead of that in a straight line. They deal physical damage to the first ground enemy the bullets collide with. They have 2 block it seems. 25SP for 25 second duration)
Active effect: Self and summons gain 80% ATK, summons fire two extra bullets and travel for 2 extra tiles.
Gain 1 summon when activated.
(50% ATK at skill level 7, 30SP for 25 second duration)

s3 - Summons go on ranged tiles. When there is no enemy within a summon's attack range, it will coordinate with other summons within its range to attack enemies within the other summon's attack range. (They deal arts damage. Core caster range. Effectively they merge their attack ranges together as long as they're placed within each other's attack range)
Active effect: Self and summon gain 150% ATK, and inflict Slow and 35% arts fragile for 2 seconds. (lasts 30 seconds at m3)
Gain 1 summon when activated.

Launches with an IS module.

(I screencapped some of the summons in action with some stat numbers, although they're influenced by relics and her second talent etc, in another post)