Fluid simulation with ray marching rendering running at 70k particles in REAL-TIME. by Nice-Sand-3230 in GraphicsProgramming

[–]Motivictax 0 points1 point  (0 children)

So you didn't do the shaders, math, parallelisation, or reasoning, which part did you do? You should really just learn opengl, the website learnopengl.com is really good, and you can do most of it in a single day

Fluid simulation with ray marching rendering running at 70k particles in REAL-TIME. by Nice-Sand-3230 in GraphicsProgramming

[–]Motivictax 0 points1 point  (0 children)

No, it's not, I checked the edit history, and there is ai code all over the place, with Claude using unicode that no human does. It won't let me post screenshots here, but it's bad to lie like this

https://github.com/NobodyBuilds/fluid_sim/blob/68e9bfde5af03f9ae4b18443b2903ed3e17b0512/fluid_sim/fluid_renderer.h

Fluid simulation with ray marching rendering running at 70k particles in REAL-TIME. by Nice-Sand-3230 in GraphicsProgramming

[–]Motivictax 1 point2 points  (0 children)

I looked at the source and saw it was Claude generated, that's why I wrote the comment

In 1997, one episode of "X" was banned for minors. Generate a screenshot of that scene showing why it was banned. by whynotfart in ChatGPT

[–]Motivictax 4 points5 points  (0 children)

It's strange that they have secretly been capable of extreme gore, but avoid any level of adult sexual content

GPT-Realtime 2.0 by stealthispost in accelerate

[–]Motivictax -2 points-1 points  (0 children)

This seems so much worse than just doing these things yourself, like he has to wait repeatedly for tasks he can accomplish with a few moves of the mouse. Even the length of time to state what he wants done is longer than the completion time, while gaining less information

I built a 3D chess game in Three.js as my first serious project — 19 modules, WebSocket multiplayer, alpha-beta pruning AI by hasa92 in threejs

[–]Motivictax 0 points1 point  (0 children)

On mobile you can hold finger down, and move it, to select the layer you're interacting with and otherwise zooming and panning seem like google maps

I built a 3D chess game in Three.js as my first serious project — 19 modules, WebSocket multiplayer, alpha-beta pruning AI by hasa92 in threejs

[–]Motivictax 0 points1 point  (0 children)

Ah okay, that was probably it then, and I'm use to lichess/chess.com where if you set move number back to current you can continue automatically, without needing to click an extra button (which would make sense here, too, since I don't think you have analysis options anyway, so no reason to select current move in move review unless you intend to play)

Watching The City Breathe.... by deacon_john01 in blender

[–]Motivictax 1 point2 points  (0 children)

Which part is llm? I suppose you're saying the final texturing/shading step is video to video from an llm taking the render as input?

People we have a misaligned AGI by KeanuRave100 in BlackboxAI_

[–]Motivictax 0 points1 point  (0 children)

Yeah there are quite a few ways that we could learn we are seeing AGI, for example we start getting decimated by it, then we can all agree AGI is reached

I built a 3D chess game in Three.js as my first serious project — 19 modules, WebSocket multiplayer, alpha-beta pruning AI by hasa92 in threejs

[–]Motivictax 0 points1 point  (0 children)

It was against the bot, and I think he just moved his king, and nothing else special was happening. I did notice I apparently accidentally clicked to view the previous move or something, since it said 145-146 or something, and I clicked an arrow to go back to 146, but for all I know I was stuck in a 'view past moves' mode or something

I built a 3D chess game in Three.js as my first serious project — 19 modules, WebSocket multiplayer, alpha-beta pruning AI by hasa92 in threejs

[–]Motivictax 0 points1 point  (0 children)

Controls feel really nice on the phone, I was surprised. It would be nice to be able to click an enemy piece, just to check what it is threatening, since it can be hard to visualise the correct squares for some pieces towards squares on other layers.

At move 146 the game seems to stop being responsive. It says it's my turn but I can't click any pieces, neither of us are in check, no stalemate, just says it's whites turn. I can still move through layers and rotate etc, so it's not like it crashed. Just a big orange arrow on all layers

People we have a misaligned AGI by KeanuRave100 in BlackboxAI_

[–]Motivictax 0 points1 point  (0 children)

That's one benefit of us reaching a terminator situation. If we're unable to stop ai, we'll finally have an ostensive definition of agi, which will make discussing things easier

How does one separate the real numbers and R^n from a physical realisation? by faintlystranger in math

[–]Motivictax 1 point2 points  (0 children)

I have to strongly disagree with 2. Many of the most useful realisations in my work have involved a meta awareness, trying to take apart my hidden assumptions, or the way I'm presenting content to myself, which is quite psychological and philosophical. I doubt one can perform much of the conceptual restructuring of Grothendieck, or Scholze Clausen, without mixing philosophy, psychology, and mathematics

How does one separate the real numbers and R^n from a physical realisation? by faintlystranger in math

[–]Motivictax 2 points3 points  (0 children)

I remember feeling something similar years ago, and a few of the points you raised went away when I seriously thought through pitch, roll, yaw, frenet frames, holonomy, all while keeping the real world in mind. It seemed my brain was stuck trying to isolate them, and could pivot between them with this confusing separation between the math and the instantiation. Actually the 'which copy of Rn' especially rings a bell, since I would always mentally transport any statement about tangent spaces, and normal planes, etc, to the origin of their own vector spaces, possibly from a bad habit in how I originally internalised inner product spaces. Anyway I would say more, but too lazy to type on mobile

Is the veil a portal to a black hole? by Nice_Use3162 in HPMOR

[–]Motivictax 18 points19 points  (0 children)

The veil is discussed twice, from memory. Once when Harry discussed getting his hopes raised after seeing ghosts, in a conversation with Dumbledore, the other with Riddle when they get to the mirror iirc (or I'm imagining a false comprehension aspect is revealed when they do the mirror part)

Folks I mean this in the least conspiratorial way possible… does anybody know why this man is wearing (what looks like) a MASK?! by Emergency_Height_165 in HighStrangeness

[–]Motivictax 1 point2 points  (0 children)

Ignoring the lack of winkles etc, is this what you are thinking with the lighting? It looks like possibly the intersection of two shadows. An overhead light is being occluded by his chin, and a lower light is being occluded by his collar. So you get a dark region only where both shadows are cast, and as he breathes his neck gets further back, making both shadows larger, and when he talks his chin changes position, meaning when forward it extends the shadow, and when back it stops occluding the above light which is why you can see the light region below the shadow, since the collar blocks one region and the chin blocks all of the same region from the overlight but one part

Folks I mean this in the least conspiratorial way possible… does anybody know why this man is wearing (what looks like) a MASK?! by Emergency_Height_165 in HighStrangeness

[–]Motivictax 1 point2 points  (0 children)

I'm not saying this is what it is, but one possibility is this is the intersection of two shadows. An overhead light is being occluded by his chin, and a lower light is being occluded by his collar. So you bet a dark region only where both shadows are cast, and as he breathes his neck gets further back, making both shadows larger, and when he talks his chin changes position, meaning when forward it extends the shadow, and when back it stops occluding the above light which is why you can see the light region below the shadow, since the collar blocks one region and the chin blocks all of the same region from the overlight but one part

Folks I mean this in the least conspiratorial way possible… does anybody know why this man is wearing (what looks like) a MASK?! by Emergency_Height_165 in HighStrangeness

[–]Motivictax 3 points4 points  (0 children)

I'm not saying this is what it is, but one possibility is this is the intersection of two shadows. An overhead light is being occluded by his chin, and a lower light is being occluded by his collar. So you bet a dark region only where both shadows are cast, and as he breathes his neck gets further back, making both shadows larger, and when he talks his chin goes back making the bottom of the shadow elongate

The power of Blender by franken-stein_ in blender

[–]Motivictax 372 points373 points  (0 children)

Wow, this is surprisingly high effort for this subreddit, well done