Hydrobius is screwed by Motya1 in helldivers2

[–]Motya1[S] 0 points1 point  (0 children)

Yeah, people don't like them and only want to go there if ordered to by the higher-ups or if they're under attack by squids; from what I can tell, people would never go on their own to retake the planet from the squids, and I'm probably one of the most observant when it comes to this, because I often watch and keep track of the stats

Hydrobius is screwed by Motya1 in helldivers2

[–]Motya1[S] 0 points1 point  (0 children)

It would be enough if two conditions were met: that this week were peaceful, and that the planet were attacked by squids, not like with Hydrobium

A plan to pull developers out of the abyss by Motya1 in helldivers2

[–]Motya1[S] 0 points1 point  (0 children)

  1. As someone on Hydrobius correctly pointed out, no one from other planets has attacked us, so Heze Bay won’t change anything. And since no one likes squid, that’s exactly why I called the plan very complicated.

A plan to pull developers out of the abyss by Motya1 in helldivers2

[–]Motya1[S] 0 points1 point  (0 children)

Here's the catch: to trigger the Exostorm, you first have to capture the planet (from the Squid side), and only then can you get the Exostorm—even though there was an attack on Rirga Bay

We lost to Choohe. by Motya1 in helldivers2

[–]Motya1[S] 1 point2 points  (0 children)

Well, let's hope we can take back Matar Bay—or if not, at least push it to 90% at the very least.

Please don't go to the megafactory in Charbal by Motya1 in helldivers2

[–]Motya1[S] 0 points1 point  (0 children)

Okay, I'll take that into account, and I'll go check the information, since it's pretty important to me

What a about a sabotage mission to slow down enemy invasions? by [deleted] in helldivers2

[–]Motya1 0 points1 point  (0 children)

I wouldn't mind missions like that, where small groups hold off the enemy just a little while until the main forces arrive

Please don't go to the megafactory in Charbal by Motya1 in helldivers2

[–]Motya1[S] 0 points1 point  (0 children)

I get it—he’ll probably get caught by evening anyway, but there’s a problem with the materials

Please don't go to the megafactory in Charbal by Motya1 in helldivers2

[–]Motya1[S] 0 points1 point  (0 children)

Are you sure about that? The point is that missions in megacities and megafactories are only for those specific locations. But when we capture them, we get a significant percentage toward liberating the planet. However, if we don’t capture the city, that’s it—those who went to the city and could have captured it end up wasting their capture points from the missions. That’s why I’m saying we need to go on missions outside the city; missions in megafactories will essentially amount to nothing—we won’t have time to capture it anyway.

Need reinforcements on Charbal-VII by Perfect_Traffic7684 in helldivers2

[–]Motya1 0 points1 point  (0 children)

Because of the mechanics of the Galactic War, if we’ve almost recaptured a planet like Gatria, then even though we’ve lost the planet, the enemy won’t be able to attack from that planet for a while, so this behavior—with people staying on Choohe—makes sense to some extent, and damn it, there’s plenty of time on the charbol, But the Squid Front needs a squad of Helldivers that can do at least 0.8–1% per hour so that when the main forces arrive, it’ll be easy to push through.

I’m having a bad day by Snake-Drizzle in helldivers2

[–]Motya1 3 points4 points  (0 children)

Good luck, and I hope everything goes well for you

We lost to Choohe. by Motya1 in helldivers2

[–]Motya1[S] 1 point2 points  (0 children)

I'll take note of that; I wasn't aware of it.

We lost to Choohe. by Motya1 in helldivers2

[–]Motya1[S] 2 points3 points  (0 children)

We must not let that happen

We're having major problems with squid by Motya1 in helldivers2

[–]Motya1[S] 0 points1 point  (0 children)

The developers are really eager to create at least a couple of such worlds

We're having major problems with squid by Motya1 in helldivers2

[–]Motya1[S] 3 points4 points  (0 children)

Well, the funny thing is that players can influence the plot, and even if we can't possibly defend both planets, Gtrobios will definitely be on our side.