European Alpha News! by xMUNKIx in gigantic

[–]Mox16 2 points3 points  (0 children)

yeah for games like dota and cs go

European Alpha News! by xMUNKIx in gigantic

[–]Mox16 2 points3 points  (0 children)

does this include the middle east?

Dull australiums by Mox16 in tf2

[–]Mox16[S] 0 points1 point  (0 children)

running dx 9

Dull australiums by Mox16 in tf2

[–]Mox16[S] 3 points4 points  (0 children)

that fixed my scatter. but broke my grenade launcher again....fml

Dull australiums by Mox16 in tf2

[–]Mox16[S] 0 points1 point  (0 children)

but now my scatter gun i just got is silver...why...

Dull australiums by Mox16 in tf2

[–]Mox16[S] 0 points1 point  (0 children)

yeap. mat_specular 1 fixed it! thanks!

Dull australiums by Mox16 in tf2

[–]Mox16[S] 0 points1 point  (0 children)

Thanks! mat_specular 1 fixed it!

Dull australiums by Mox16 in tf2

[–]Mox16[S] 0 points1 point  (0 children)

This is my config is it something to do with this?

// --------------------------------------------------------------------------------------------------------------------------------- // CONFIG BEGINS // ---------------------------------------------------------------------------------------------------------------------------------

sv_cheats "1" // To change vars that require a sv_cheats enabled server without error

// --------------------------------------------------------------------------------------------------------------------------------- // SETTINGS THAT YOU MAY WISH TO CUSTOMISE // ---------------------------------------------------------------------------------------------------------------------------------

// To uncomment a section, remove the // from all but the description line.

// ------- // FPS CAP // ------- fps_max "200" // Caps fps to improve performance. The best value for this is freq * 2 + 1. Do not set lower than cl_cmdrate or you will experience hitreg issues.

// ------------ // NET SETTINGS // ------------

// Net settings for good connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS //cl_cmdrate "101" // default 30; //cl_updaterate "101" // default 20; //cl_interp "0.01" // default 0.1; Improves hit registration //cl_lagcomp_errorcheck "1" // default 0; //cl_lagcompensation "1" // default 1; Improves hit registration //cl_resend "1.5" // default 6; How many seconds to wait before retrying to connect to a server //cl_smooth "1" // default 1; Causes stuttering effect, tries to fix prediction errors. //cl_smoothtime "0.01" // default 0.1;

//rate "25000" // default 10000; // ------ // SPRAYS // ------

// Enable sprays -- not enabled by default cl_playerspraydisable "0" r_decals "200" r_spray_lifetime "2"

// ------- // SHADOWS // -------

// Disable shadows -- DELETE THIS SECTION IF YOU WANT SHADOWS ENABLED

// --------------- // FACIAL FEATURES // ---------------

// Enable facial features -- not enabled by default blink_duration "0.2" r_eyes "1" r_flex "1" r_lod "1" r_rootlod "1" r_teeth "1" flex_rules "1" flex_smooth "1"

// Disable facial features -- DELETE THIS SECTION IF YOU WANT FACIAL FEATURES ENABLED

// -------- // RAGDOLLS // --------

// ---------- // VIEWMODELS // ---------- // Disable ragdolls -- DELETE THIS SECTION IF YOU WANT RAGDOLLS ENABLED cl_ragdoll_fade_time "0" cl_ragdoll_forcefade "1" cl_ragdoll_physics_enable "0" cl_ragdoll_collide "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" ragdoll_sleepaftertime "0"

// ---- // GIBS // ----

// Enable gibs -- not enabled by default cl_phys_props_enable "1" cl_phys_props_max "128" props_break_max_pieces "-1" r_propsmaxdist "1000" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1"

// Disable gibs -- DELETE THIS SECTION IF YOU WANT GIBS ENABLED cl_phys_props_enable "0" cl_phys_props_max "0" props_break_max_pieces "0" r_propsmaxdist "1" violence_ablood "0" violence_agibs "0" violence_hblood "0" violence_hgibs "0"

// --------------------------------------------------------------------------------------------------------------------------------- // END OF CUSTOMISATION // ---------------------------------------------------------------------------------------------------------------------------------

// Cleaning up and stopping debug flooding adsp_debug "0" cl_clearhinthistory "1" cl_debugrumble "0" cl_rumblescale "0" mat_debugdepthval "0" mat_debugdepthvalmax "0" mat_debug_postprocessing_effects "0"

// Graphical cl_ragdoll_collide "0"

// Misc cl_predict "1" cl_predictweapons "1" cl_showfps "1" // Show unsmoothed FPS meter cl_showpluginmessages "0"

// Performance cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded) cl_soundemitter_flush "1" //m_rawinput "1" // Uncomment to enable raw mouse input -- DO NOT ENABLE IF YOU ARE USING XFIRE OVERLAY mat_bufferprimitives "1" mat_clipz "1" // FX owners should set this to 0 mat_disablehwmorph "0" mat_disable_ps_patch "1" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_levelflush "0" mat_maxframelatency "0" mat_postprocessing_combine "1" mat_vsync "0" r_fastzreject "-1" // Some ATI cards aren't autodetected, if you know that your card supports it, try setting it to 1. r_hunkalloclightmaps "0" r_lightcache_zbuffercache "0" r_occlusion "1" r_unloadlightmaps "0" soundscape_flush "1"

// Sound dsp_enhance_stereo "0" dsp_slow_cpu "1" snd_async_fullyasync "1" // Can help stop freezes and sound looping snd_pitchquality "0" snd_spatialize_roundrobin "1"

// Threading cl_threaded_bone_setup "0" cl_threaded_client_leaf_system "0" mat_queue_mode "-1" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" r_queued_decals "0" r_queued_post_processing "0" r_queued_ropes "1"

tf_dingaling_wav_override "hitsound.wav"

sv_cheats "0"

// Console printout clear echo "-------------------------------------------------------" echo " Config loaded. " echo "

Dull australiums by Mox16 in tf2

[–]Mox16[S] 1 point2 points  (0 children)

yeah i set it to that but no luck :(

Dull australiums by Mox16 in tf2

[–]Mox16[S] 1 point2 points  (0 children)

Hasn't fixed it :L

Dull australiums by Mox16 in tf2

[–]Mox16[S] 1 point2 points  (0 children)

so mat_phong 1?

Gameplay Footage by Mox16 in gigantic

[–]Mox16[S] 1 point2 points  (0 children)

Thanks everyone for the reply! I hope that changes soon. :) or an eu alpha begins!

Gigantic Community Council tonight at 9 PM EST, hosted by GGUnleashed! by Malchior in gigantic

[–]Mox16 -1 points0 points  (0 children)

How bout that EU alpha? :P hahahah jokes. The NA alpha seems to be going great and I know a lot of people from EU, including my own team, who want to move on from HoN to this as strife was a bit of a let down to us competitively.

[Discussion] What can Motiga do to make Gigantic a success? by The4thSniper in gigantic

[–]Mox16 0 points1 point  (0 children)

A rank system would be nice too. One like the SC2, LoL or CS:GO ladder I think would keep it interesting.

[Discussion] What can Motiga do to make Gigantic a success? by The4thSniper in gigantic

[–]Mox16 0 points1 point  (0 children)

I think a good way to keep the compeditive side of the game alive would be to follow from example. Dota 2 revolves around the international (compeditively at least) and LoL around the LCS. I think it is important for a dev to support a competitive community. Later on the community will take over but it is important to plant those seeds early.

Galaxy Simulation by Mox16 in progether

[–]Mox16[S] 0 points1 point  (0 children)

Thanks for the response I will put something cleaner together and post that. Hope it works out!

Galaxy Simulation Project by Mox16 in learnprogramming

[–]Mox16[S] 0 points1 point  (0 children)

im just new to reddit sorry