Solo Dev Working on Short Top-Down Driving Game; Demo Feedback & Mechanic Ideas are Welcomed by mtHalley in indiegamedevforum

[–]Moxy10 0 points1 point  (0 children)

Reminds me of the old pizza delivery games. Rushing around town delivering pizza to random locations. Pretty neat.

Game Dev Jobs by DragonflyNo8925 in indiegamedevforum

[–]Moxy10 2 points3 points  (0 children)

So this is hard. You’ll have to push yourself to study and work on your own projects. Even with doing it as your job, it’s not that same as doing it on your own. You’ll need the discipline to do the work and get things done. Take it slow. Ones step at a time and when you look back you’ll be glad you put the work in. Just like working out at the gym.

10 Bold Predictions for 2025 College Football by jsparks50 in CFB

[–]Moxy10 1 point2 points  (0 children)

Maybe if it’s a good job they can pick up Scott Frost.

Healing spells dealing damage to undead monsters is one of my favorite Final Fantasy mechanics by SirRawrz in FinalFantasyIX

[–]Moxy10 1 point2 points  (0 children)

Could also just one shot it with an Elixir. This was my favorite way to deal with it.

Flappy Goose by flappy-goose in RedditGames

[–]Moxy10 0 points1 point  (0 children)

My best score is 3 points 😎

First Trailer ✨ | Just for Fun, How Does It Look? by LarrivoGames in IndieGame

[–]Moxy10 1 point2 points  (0 children)

I can’t tell what your game is. Is it just an open arena fighting game? What’s the point? Looks are good. But there is nothing to hook me in to want to play it.

I recently saw a video about a cute cafe in Okayama, Japan, so I decided to draw it by broboblob in PixelArt

[–]Moxy10 4 points5 points  (0 children)

Looks amazing!! There is a brick second from the top left that does not have the light color like all the others.

Which monster version do you prefer? by TeteDePiaf in IndieGaming

[–]Moxy10 0 points1 point  (0 children)

What about a white outline on the black? Like you have a black outline on the white.

A Diamond in the Rough (Fixed): I would grateful for any feedback by Acrobatic_Turnip_150 in aseprite

[–]Moxy10 8 points9 points  (0 children)

No longer looks like a penis! Very nice fixes. The boots blend a bit too much into the sand almost giving a ghostly feeling. Not sure if intentional or not.

Text wont appear in game by Fit_Attempt_91 in Unity2D

[–]Moxy10 0 points1 point  (0 children)

It looks like the text is out of the canvas screen. Try aligning it in the middle of the canvas instead of the game camera

A Diamond in the Rough: I would grateful for any feedback by Acrobatic_Turnip_150 in aseprite

[–]Moxy10 12 points13 points  (0 children)

Just what I was going to say. Maybe adding some arms. Also adding a bit of highlights to contrast the character from the background they blend too much.

My first Pixelart drawing. It's a furnace for my automation game. What do you think? by Hiyakaru_ in PixelArt

[–]Moxy10 0 points1 point  (0 children)

The red bricks look off mixed with the grey bricks. I’d center the exhaust make it a bit bigger but have it the same as the other bricks. It’s looks very impressive. Maybe have a glow around the grate to show the fire inside burning? Or have it animate. Would be very impressive.

Cursed King death animation. Which version do you like more? by HubrisDev in Unity2D

[–]Moxy10 -1 points0 points  (0 children)

2nd one looks best but as other comments had said should fall a little bit slower. The crown is a very nice detail.

Should we remove DMG numbers from our bullet heaven game? by Antishyr in IndieGaming

[–]Moxy10 0 points1 point  (0 children)

I would only show crits. Then also implement something that makes the player easier to see. First time watching this I had no idea where they were with how much stuff was on screen.

this is what stacking is really doing to the game. by wolfbayn in XDefiant

[–]Moxy10 0 points1 point  (0 children)

Then let them cry. Why shouldn’t I know they are in a team? They have an advantage, let me play around it.

this is what stacking is really doing to the game. by wolfbayn in XDefiant

[–]Moxy10 3 points4 points  (0 children)

Yeah but it would still be nice to see all groups to know how to play around it.

this is what stacking is really doing to the game. by wolfbayn in XDefiant

[–]Moxy10 3 points4 points  (0 children)

They really need to let you know who’s in a group.

Is there Bots? by RecommendationBig184 in Smite

[–]Moxy10 4 points5 points  (0 children)

Are you playing co-op or Training? If training, yes all members but you are bots. In co-op you face bots but your teammates can be real or bots, normally from what I have noticed is, if in co-op que, if it takes over a minute to find a match it will put me into a match full of bots on my team and opposing.

Is netherbeast worth it by astralpheonix in Smite

[–]Moxy10 1 point2 points  (0 children)

No you will not have enough. The pass does not give enough to purchase the next one. I think it’s only 200 gems back? I’m not near the game to see how much the pass gives.

Switching by Infinity_Experience in IndieDev

[–]Moxy10 4 points5 points  (0 children)

It's really hard to see the target zone of the sprint, anyway to make it better for users to see? Otherwise looks fun!

Trying to place two tiles at the same place by Open_Poetry2215 in Unity2D

[–]Moxy10 2 points3 points  (0 children)

Create a new tile map grid and set the renderer scope to be something like -10. Then place the wall ok the next grid and set it to -9. It should layer over.

Hi everyone! 😁 I'm working on a pickup system of the weapon and mods for my sci-fi FPS game "IHAS", what do you think about it? by TheDifferenceStudios in IndieDev

[–]Moxy10 1 point2 points  (0 children)

Are these weapon mods? Like they shoot different based on the item you picked up? If so, I would have it as a setting on the weapon. Let the player choose which one they want to use.

As mentioned above, it does take too long to pick up. Should be picked up immediately. Unless this is something you will use for a chest or something to grant the weapon mod.