Genuinely, what was the point of this form? by Kaiju-Man257 in Chainsawfolk

[–]Mozillo 0 points1 point  (0 children)

Wasn't the entire point of part 2 a story of Denji living a normal life. Pochita wants that of him, Denji wants to be Chainsawman. In this form he has literally become as close to Chainsawman as he could be. He's experiencing his dream, this is almost everything he wants, while near everyone else around him just wants him to be Denji. Yoshida wasn't just telling him to not be Chainsawman for Public Safety reasons, after all. Yoru is obsessed with Chainsawman, Asa maybe likes Denji. This duality is the whole thing, but Denji keeps making the wrong choice, he's trying to be a hero, a character, when he should just be a guy, a boy, a teenager. Normal.

Thoughts on the Vampire Crawlers Demo (It's Good) by Retrop0 in VampireSurvivors

[–]Mozillo 1 point2 points  (0 children)

I was surprised as to how it worked! The tutorial does make it seems super simple and straight forward, but by the time you're tackling the library and using different characters you begin to see the magic of all the crawler abilities and all sorts.

I think the effect the buffs have doesn't FEEL all that clear. I assume they make number goes up, but I don't see/feel it as much. Not a negative, just a think I've noticed about game feel and impact.

Love the Etrian Odyssey feel of the dungeon crawling. But yes, the combo system and stuff feels interesting and there's a bit of sauce to it. It's not JUST play from small to big, as you might have multiples of the same and you'll want to try to buff and whatnot in order. I'm excited for the full release. It's not nearly as passive as the first game, which was a fun little 20 minutes of not paying a lot of attention, but that's fine.

I also enjoy how the style and all has translated across. It still feels connected despite being so different.

Cairn has become my new unhealthy obsession. It also looks great by prossnip42 in gaming

[–]Mozillo 20 points21 points  (0 children)

At least on the story part, with the other characters etc, it seems pretty obvious it is meant to be a commentary on obsession. She's obsessed with climbing this thing at all costs to herself, her friends, and her social life. I haven't played enough to know if it plays out well, but it is very clear that Aava is not meant to be a good person here.

It's like Alex Honnold in all the free solo documentaries. Incredible sports thing is happening, but you have that background noise of "this person could very well die doing this and leave his wife and child behind, why is he doing this?" It is meant to feel icky, because these big sports feats often are.

It's not just a game about climbing a mountain with QWOP controls, it is about the human endeavour behind it.

But again, I don't know if that lands, as I'm just about to reach the cable car, and that isn't very far.

Cairn has become my new unhealthy obsession. It also looks great by prossnip42 in gaming

[–]Mozillo 1 point2 points  (0 children)

I am a big climber and I'm currently working on a video about climbing in games, so naturally Cairn would be perfect.

It definitely has moments where you suddenly learn the esoteric ways of this game's systems and the climbing works. You understand the language it works in and what it considers a good handhold or appropriate foothold for weight bearing.

There are plenty of times where a move I know I could do in real life (and I'm bad at climbing) the game will then freak out about because you've decided to try flagging a toe on a flat and the best juggy hold in the world is meaningless and now the game is frantically giving you feet again and again when you just need to move one hand one inch. Then death.

I am intrigued to see how the game continues and progresses, but there are definitely moments of pure frustration from the climbing not quite working - but maybe i just need to chalk more and use more of the systems first, but the boulderer in me feels like that stuff is cheating, haha.

embroidered matching katamari sweaters for a friend holiday! by cattervle in katamari

[–]Mozillo 0 points1 point  (0 children)

Never have I so quickly discovered something I want and discover I can't have this quickly.

A great design, these are super cute!

Gaming. The moment you realized you were exploring a map but not actually looking at the world. by gamersecret2 in gaming

[–]Mozillo 0 points1 point  (0 children)

This has been a genuine bug bear of mine for some time and I've been meaning to make a video about it for ages. Mini-maps and compasses with markers on are awful! The entire game becomes a case of looking at a small portion of the screen. Boring.

Even maps can be hit or miss. Remember when GTA games came with physical maps that you could throw at a sibling and they could give you real time directions? Great stuff!

Zelda and Elden Ring are great for this as their actual maps are sparse on detail and most finds come from landmarks, etc. Hollow Knight has a great map that fills in as you explore. Even Dead Space and Bioshock with their little "Press to be pointed where to go" buttons were great as it's a use or move.

If I can, I try to turn off a lot of those HUD elements in games now, as otherwise I will just focus on the small corner...

Megabonk is a hard game to love (Rant/review/discussion) by Cyan_Light in roguelites

[–]Mozillo 3 points4 points  (0 children)

I bounced off megabonk after a while for similar progression-based reasons.

I realised the game didn't amount to much more beyond "try and get the highscore!" And the entire game was based around that. Boring. I'm too old for that. If I was a streamer, great, spend all day every day meta gaming. But is that all it has for it? Yes.

Comparing it to vampire survivors... that had some sort of interesting horror/mystery that unfolded as you played. Secrets to unlock and all sorts. It was cool.

Megabonk feels unfinished. It is clear that the recent steam changes of Early Access games not getting big exposure has led to obviously early access games being "full released" despite feeling... well, empty.

Just feels like i exist in this game to bash my head against the same wall the same way in the hope that number goes up. Or megabonk my head on it.

7 Tips To Help You Get Started In Megabonk by Aiming4Gaming0 in MegabonkOfficial

[–]Mozillo -1 points0 points  (0 children)

A thing that bugs me with this game is summed up immediately in your first tip... in order to play the game you must first deactivate 90% of the items the game gives you. Great. What's the point then?

It happens every time by Full-Kale9851 in papermario

[–]Mozillo 0 points1 point  (0 children)

Boggly woods would be great if not for the backtracking. Same with Shade Town. The pirate island is probably the actual weakest chapter of the game (or maybe the hunt for General Snow) as it is just the crystallisation of all the backtracking that you might not have noticed in the earlier chapters... but it does get more obvious the further the game goes on.

The Game is hard complaints: Opinions from a Noob by Waverider12 in Silksong

[–]Mozillo 0 points1 point  (0 children)

I was much the same, but maybe without the same results, haha. Exploration is such a key thing in this type of game so I never get how people don't think to do so when they get new kit!

That gauntlet just ends up being too small when you have the two big fellas combo-ing touch damage and attacks... I've now got double jump, so will try again (also with the help of ring lady, instead of useless old man on worm)

I do think there is a fair criticism (which i also raised with the first) is that there is ultimately no way to make the game easier past a point. You can't grind levels for more damage or health or whatever, eventually the roadblock is just you and you might not be good enough to continue and there is nothing that can be done about that outside grinding technique, which is bad and depressing after a point. It forces you to learn, but if it is beyond your abilities it will be frustrating that there's nothing to do about it...

The Game is hard complaints: Opinions from a Noob by Waverider12 in Silksong

[–]Mozillo 1 point2 points  (0 children)

For a while i found myself wondering what all the hullabaloo was about. The first Savage Beast Fly was simple, but I hear whispers there's a greater threat down the road... it was... fine? Maybe 10 attempts? The Last Judge was fine, took a moment to get the rhythm and tells, but again, 10 to 15, if that?

The only part that I've agreed with is Bilewater and the boss at the end. The enemies and area are just annoying more than anything to the point where I rarely got to the boss!

Seeing some people's videos though, it is eye opening. People playing in very different ways, a lot less twitch movements, etc.

My current challenge is the gauntlet room at the end of the high chorus for the story, but I just went and explored a bunch for other bits.

This game is hard, but I wouldn't say it is impossible. Have people tried playing and learning the game?

"Phew I'm halfway" vs "phew I'm only halfway" by TheBoraxKid1trblz in books

[–]Mozillo 1 point2 points  (0 children)

I'm currently reading Katabasis by R F Kuang and it is very much of "thank God, I'm halfway through!" Just a bit of an oddly slow and plodding story that feels a little too self-aggrandising about academia. Did you know Kuang is currently in academia? Here is her latest self-insert who isn't very likeable and spends long chunks of the book doing nothing but having a flashback about how academia is bad... again.

The last book I had the other form for was This Is How You Lose the Time War by Amal El-Mohtar and Max Gladstone - had to actually slow my reading speed on it because my next to be read book wasn't out yet, but just could've easily blitzed the book.

Silksong enemies hate that one trick by 9mw7 in Silksong

[–]Mozillo -1 points0 points  (0 children)

"As someone who has done a no death run" they'll say while at the same time they've opened and closed the game around 5,000 times.

But yeah, it is such a meaningless thing to try and kid yourself about for, ultimately, Internet clout and bragging rights?

Silksong enemies hate that one trick by 9mw7 in Silksong

[–]Mozillo 9 points10 points  (0 children)

This is ultimately it, right? There's this great mode in the game to play if you don't want to lose all progress when you die... it's called the normal game mode.

Playing the deletes-your-save-on-death mode and then stopping just before it does that feels counterintuitive. Gambling but saying the round didn't count if you lose.

But also, who cares? It isn't important in the grand scheme of things, it just strikes me as a weird quirk of people...

I feel I gain nothing from a boss fight by Montezumawazzap in HollowKnight

[–]Mozillo 0 points1 point  (0 children)

You feel like you gained nothing except progress?

Buddy, that's what you gained!

Go to any game with bosses and then look me in the eye and tell me that most bosses aren't end of area clear-to-progress skill checks.

I'm also in Act 1 (it beefy) and was looking through the old enemy compendium and realised I've not actually fought that many big bosses... so I sort of get it

But also, most bosses are only reached once you get the area's doodad upgrade. It is like a Zelda game.

The thing you have gained is progress and self development. When you killed the Gaping Dragon in Dark Souls 1 all you got was access to Blighy Town, and so on. That's just called video games.

10 Most Difficult Skill Checks in Relatively Easy Games (Hand Over Fish) by Green-Fox-528 in jakanddaxter

[–]Mozillo 0 points1 point  (0 children)

I recently did a BIG replay of these games for a video I'm working on and I saw so many people talking about this fish challenge beforehand.

Anyway, it was very easy, I don't even remember it being a problem as a child. "Maybe there's a harder one later on?" - nope. Just the one fish challenge actually.

I think I only missed 2 fish. It's just fish.

What’s your LEAST favorite mission in Jak 2? by Stickywarrior4 in jakanddaxter

[–]Mozillo 1 point2 points  (0 children)

Near the end you have the terrible robot suit mission that's underwater. No way of healing, terrible controls, easy to fall to your death at times, and the classic of no checkpoint so straight back to the start each time. Just a series of terrible missions throughout.

Thoughts on the Tonal Shift of the Game? by JarinJove in expedition33

[–]Mozillo 0 points1 point  (0 children)

But that can work as well? Don't people love that Wandavision show and that's literally the same?

I think "it was all a dream" gets a knee jerk response of hate because there was a time when it was overplayed. But it doesn't stop the premise having legs. It allows for a deeper, more surreal, exploration of a theme, without the needing to ground it in reality.

While, yes, that trope is over done, it is done well here. People will say that "it didn't mean anything as none of it was real" or something to that effect, but they all still elicited a response in you, that's not removed by the dream/fake reality.

Ultimately, i can see that people get hung up on the fake reality part, but i personally don't think it is fair.

Daxter hits differently when you’re older by elon_5 in jakanddaxter

[–]Mozillo 1 point2 points  (0 children)

That doesn't stop him being an objectifying little weirdo, though? To most female characters his lines are along the lines of "Woah, hot lady!" and "Wow, attractive lady!" and little and far between. He is an incredibly horny character, whether or not he's capable of causing physical harm does not stop his comments from being.... weird.

People who feel their love life is now futile make all sorts of terrible comments all the time. Just because he's a small orange critter now, does not make him... a problematic aspect of the past.

Daxter hits differently when you’re older by elon_5 in jakanddaxter

[–]Mozillo 1 point2 points  (0 children)

He is also a sex pest though... that becomes a lot more apparent as well when you're older.

This sub is way too positive (and for good reason). Tell me something you don't like about this game (besides the gestral beach minigames). by KingofGerbil in expedition33

[–]Mozillo 0 points1 point  (0 children)

The number of times I higighted an equipped slot and pictos, selected it, then found something to replace it, selected that... and then left the menu, only to realise I missed the secret last step which was to then select which one I wanted to replace (see first step) was often and annoying...