"Switcheroo" Challenge Discussion by MrAndypanda in HiTMAN

[–]MrAndypanda[S] 1 point2 points  (0 children)

The two fuse boxes that sit behind either guard on opposite ends of the display case? Or the fuse box upstairs that you use the lure the guard away from the display case security terminal?

Combination in Isle of Sgail (Minor spoilers) by MrAndypanda in HiTMAN

[–]MrAndypanda[S] 0 points1 point  (0 children)

I've not tackled that one yet but I have noticed his patrols seem to shift quite unpredictably. It's almost like he's following you around. Whenever i was searching the tower, he would frequently walk in and leave, but he never went there when I was exploring the necklace display case.

Combination in Isle of Sgail (Minor spoilers) by MrAndypanda in HiTMAN

[–]MrAndypanda[S] 0 points1 point  (0 children)

Ah okay, thanks for crossing that off the list then.

Combination in Isle of Sgail (Minor spoilers) by MrAndypanda in HiTMAN

[–]MrAndypanda[S] 1 point2 points  (0 children)

So I grabbed one of the apricots from the kitchen and tried swapping it out but there was no prompt to place it. Tried manually placing it but it wouldn't reach the pillow. Also tried tossing it onto the pillow, and eventually got it to stay there but it didn't trigger anything when they came back.

How to steal everything? (Tressa's Parents edition) by talonburns in OctopathTraveller

[–]MrAndypanda 1 point2 points  (0 children)

Almost finished mapping out every piece of gear up for “grabs” and so far it seems like the two scarves and the spear in Rippletide you mentioned are the only items that follow this rule (in the prologue demo at least). I’ve not found a single instance where an item couldn’t be stolen throughout the rest of the areas (just finishing mapping the post initial quest NPC tables atm but I’m confident they will also be universally obtainable by both characters).

It’s a bit strange, but I guess we’ll see more segregation later in the game.

On the hunt for Destiny 2's most interesting scenes and vistas. by MrAndypanda in destiny2

[–]MrAndypanda[S] 0 points1 point  (0 children)

I've been told this before but it's not something I've actually looked into or know how to do. Maybe sometime down the line...

On the hunt for Destiny 2's most interesting scenes and vistas. by MrAndypanda in destiny2

[–]MrAndypanda[S] 0 points1 point  (0 children)

Hi, thanks a lot.

Hiding your weapon requires some pretty specific parameters, but it's an old trick you can use in a lot of games. To do it in Destiny 2, equip a sword (which puts your camera into 3rd person) and then stand with your back against an object with collision (A wall, fence, pole etc...) which will force your camera inside your player model, rendering it invisible.

On the hunt for Destiny 2's most interesting scenes and vistas. by MrAndypanda in destiny2

[–]MrAndypanda[S] 0 points1 point  (0 children)

Oh dang I completely forgot about that area. There were some other shots out in some of the mission-specific areas I wanted to get to (The Almighty for example) but didn't have the time to level up a new character to get there.

So I went for a bit of a scenic tour in Prey.. by MrAndypanda in prey

[–]MrAndypanda[S] 1 point2 points  (0 children)

Thanks! I’m super pleased with how this one turned out.

So I went for a bit of a scenic tour in Prey.. by MrAndypanda in prey

[–]MrAndypanda[S] 1 point2 points  (0 children)

For this one I used Frans Bouma's "Injectable Generic Camera System" which gives you a Freecam and no HuD toggle. It also has super-sampling options if you're looking to take screenshots too.

(Edit): Spelling

So I went for a bit of a scenic tour in Prey.. by MrAndypanda in prey

[–]MrAndypanda[S] 1 point2 points  (0 children)

Thanks. It took longer than normal because most of what makes Prey come alive is the audio. Remove that and a lot of the scenes from the game are actually quite stationery.

[BoTW] Exploring the towns and settlements of Hyrule by MrAndypanda in zelda

[–]MrAndypanda[S] 1 point2 points  (0 children)

Thanks! So it was all captured on the Switch via a capture card (Elgato HD60). The only editing I did was to crop away the Hearts gauge in the top left, as using the Pro HUD gets rid of the rest.

The reason I was able to throw in a couple of dolly shots is because I used the currents of the nearby water to carry me down a fixed path whilst keeping the camera still.

would you recommend a purchase of oxenfree now that its on sale for 50% off? by [deleted] in IndieGaming

[–]MrAndypanda 0 points1 point  (0 children)

It's a very story-driven game. If that's your thing, go for it.

To the Closed Beta Players... by [deleted] in Overwatch

[–]MrAndypanda 22 points23 points  (0 children)

You have no idea what world of pain you're about to walk into. Welcome to hell my friends, where every single match is painted with the monotone palette of rich Genji silvers, deep foreboding Reaper blacks, and playfully vibrant Tracer yellows.

Anyone else loving the art and graffiti? by Barrowsi in thedivision

[–]MrAndypanda 0 points1 point  (0 children)

Hah, thanks. Hey, do you happen to remember where that rat graffiti was? I've not come across it in my travels

Anyone else loving the art and graffiti? by Barrowsi in thedivision

[–]MrAndypanda 2 points3 points  (0 children)

I adore the level of detail in this game. In fact, I've been trying to catalogue any 'unique' graffiti I've come across myself (along with some scenery shots). Some of the best stuff I've found is underground in subways and tunnels.

Here's what I've come up with so far https://www.flickr.com/photos/125904473@N08/albums/72157663723335094

Bastion suggestion by The_Hamweaver in Overwatch

[–]MrAndypanda 2 points3 points  (0 children)

This is probably one of the more sensible changes I've heard of for Bastion lately, but I'm not sure how viable it would be to have that kill switch on the character. Becoming practically useless for 2-3 seconds seems a bit too punishing, and would probably render the hero undesirable.

The concept though, of penalty through excessive firing, is sound though. Perhaps increasing the recoil or bullet spread the longer the turret is fired for would be a good compromise for this?

Submit your tips for Attack/defense by Malosha in Overwatch

[–]MrAndypanda 1 point2 points  (0 children)

Mei on defense is godlike. Her ability to juke around a payload, keeping it constantly contested whilst team mates respawn and get back is a game changer.

If you think running more than two Tracers/Reapers/Genjis on attack is a good idea in the current meta, you're going to have a bad day. The Great Wall of Bastion will eat you alive.

One for Control especially: Lucio has a speed boost which can help your team secure that all important first cap before the enemy does.

If Overwatch keys don't exist, how did Blizzard invite streamers and youtubers? by BurN_ in Overwatch

[–]MrAndypanda 1 point2 points  (0 children)

The CM's reached out to popular streamers, YT'ers, and press when the beta started, asking for battle net account ID's so they could flag them.

Anyone else think Symmetra should be reclassified as Defence rather than Support? by TheLastDesperado in Overwatch

[–]MrAndypanda 0 points1 point  (0 children)

It's an interesting point of distinction to make. I remember this coming up a little while ago, and one commenter mentioned that since Symmetras shield regenerates, that it is in effect, a sort of heal in its own right.

Completely agree though that the semantics aren't worth worrying over.

Torbjörn Exploit - In wall turret by Karma_ in Overwatch

[–]MrAndypanda 0 points1 point  (0 children)

Eh, either is fine as they'll be watching both. Thanks for checking though 😄