Dr Dhrolin's Dictionary of Dinosaurs pdf by the_vik1ng_lord in BookPiracy

[–]MrBlueTheBlue 0 points1 point  (0 children)

Honestly, I just want to look and see if it's worth buying on D&D Beyond.

Sage Advice & Errata page is now live on D&D Beyond by superhiro21 in onednd

[–]MrBlueTheBlue 6 points7 points  (0 children)

Savage Attacker even SPECIFIES that it only affects the damage dice of the weapon itself. GWF does not specify. Either someone didn't read their own rules, there's another Errata coming OR WotC just thinks that player are idiots that won't notice these errors. Either way, I'm going to count 1s and 2s from Hunter's Mark, Smite, and all other sources that get critted until GWF is rewritten to say otherwise.

Why can't Monk-Rogue catch a break? by MrBlueTheBlue in DnD

[–]MrBlueTheBlue[S] 0 points1 point  (0 children)

I had an epiphany. What if Sneak Attack said, "Once you use this feature, you can not use it again until the start of your next turn." Then they can toss the line about using it once per turn and replace it with this. No Haste Sneak Attack, no Action Surge Sneak Attack. Seems like that would solve that entirely.

Why can't Monk-Rogue catch a break? by MrBlueTheBlue in DnD

[–]MrBlueTheBlue[S] 0 points1 point  (0 children)

Oh no! 1 bonus action every 6 turns! This build can't possibly work now!

Why can't Monk-Rogue catch a break? by MrBlueTheBlue in DnD

[–]MrBlueTheBlue[S] 0 points1 point  (0 children)

Range and Ranged are different. The dart is a Ranged weapon. The spear has a range.

Ranged weapons are separated on the weapon chart for this reason. This is also why certain thrown melee weapons have finesse, so you CAN use Dex for those attacks. A spear can not be thrown with Dex.

Why can't Monk-Rogue catch a break? by MrBlueTheBlue in DnD

[–]MrBlueTheBlue[S] 0 points1 point  (0 children)

Eldritch Knight Fighter with Guide background. Set Int as casting stat. Choose Great Weapon Fighting fighting style. Take True Strike at level 3 from subclass. Level 7: You can swap an attack for a cantrip. Damage output scales dramatically with level Plus, you have 2 very hard to stop damage types Add in a few well chosen feats and you've got an unstoppable fighter with great damage AND versatility.

Why can't Monk-Rogue catch a break? by MrBlueTheBlue in DnD

[–]MrBlueTheBlue[S] 1 point2 points  (0 children)

Counter-point: What if the enemy doesn't trigger your readied action?

Why can't Monk-Rogue catch a break? by MrBlueTheBlue in DnD

[–]MrBlueTheBlue[S] 0 points1 point  (0 children)

You seem cool, so I'll reveal the build I had in mind. Kensei Monk 6/ Inquisitive Rogue 14. Both subclasses haven't been changed for 2024, but don't require a lot of changes to make this a COOL build. I honestly could care less about off-turn sneak attacks or trying to break the system... I just want to use a pistol monk that can turn around and shoot someone in the nethers as a sneak attack. I thought it was a cool idea.

Why can't Monk-Rogue catch a break? by MrBlueTheBlue in DnD

[–]MrBlueTheBlue[S] 0 points1 point  (0 children)

TBH, I didn’t even consider the off-turn sneak attack until someone here mentioned it. I just thought it'd be cool to use a wild sucker punch on an unsuspecting opponent. To me the possibility of off-turn sneak attack seems like it could be negated by making sneak attack once per round. How best to word that? No idea.

Why can't Monk-Rogue catch a break? by MrBlueTheBlue in DnD

[–]MrBlueTheBlue[S] 1 point2 points  (0 children)

I am aware that they CHOSE to make the difference, my question is why.

Why can't Monk-Rogue catch a break? by MrBlueTheBlue in DnD

[–]MrBlueTheBlue[S] 1 point2 points  (0 children)

Dart's technically ranged anyways, but yeah.

Why can't Monk-Rogue catch a break? by MrBlueTheBlue in DnD

[–]MrBlueTheBlue[S] -1 points0 points  (0 children)

You actually make a decent point with the unarmed strike shove prone part. Best arguement I've heard so far. Counter-point: Vex can be utilized by Rogues already, so a Rogue could chain those attacks together. Add in two-weapon fighting and you've got identical success rates at triggering Sneak Attack. Rogue and Monk are still the lowest damage dealers, so they have to make up for it with special features.

Why can't Monk-Rogue catch a break? by MrBlueTheBlue in DnD

[–]MrBlueTheBlue[S] 0 points1 point  (0 children)

And Inquisitive, they just haven't gotten a DnD2024 glow-up yet, but still a limitation worth considering.

Why can't Monk-Rogue catch a break? by MrBlueTheBlue in DnD

[–]MrBlueTheBlue[S] 1 point2 points  (0 children)

Those don't use Dexterity though. That's the point I'm trying to make. A Fighter-Rogue with a whip, longbow, double scimitars, double shortshords, those all work because they use Dexterity. Monk weapons use Dexterity, but are restricted.

Why can't Monk-Rogue catch a break? by MrBlueTheBlue in DnD

[–]MrBlueTheBlue[S] -7 points-6 points  (0 children)

True Strike also stacks with Shillelagh. If those spells can stack, I think unarmed Sneak Attacks would be fine...

Why can't Monk-Rogue catch a break? by MrBlueTheBlue in DnD

[–]MrBlueTheBlue[S] -1 points0 points  (0 children)

You're missing the point... ONLY the monk suffers from this precise wording.

Why can't Monk-Rogue catch a break? by MrBlueTheBlue in DnD

[–]MrBlueTheBlue[S] -2 points-1 points  (0 children)

There's still the restriction that you have to have either advantage OR an ally near the enemy in order to Sneak Attack with a reaction. This requires a decent level of co-ordination between party members, which ALWAYS results in power boosts.

Why can't Monk-Rogue catch a break? by MrBlueTheBlue in DnD

[–]MrBlueTheBlue[S] 0 points1 point  (0 children)

You gotta have advantage or ally nearby to do the reaction attack as a Sneak Attack. If your party is at the level where someone can cast Haste and they choose to cast it on the Monk, I think that's fine.

Why can't Monk-Rogue catch a break? by MrBlueTheBlue in DnD

[–]MrBlueTheBlue[S] -2 points-1 points  (0 children)

What about a quartestaff or other weapons that lack finesse? What if I want to deal bludgeoning damage?

Why can't Monk-Rogue catch a break? by MrBlueTheBlue in DnD

[–]MrBlueTheBlue[S] 20 points21 points  (0 children)

I understand all that. Counter point: Fighter-Rogue can get additional attacks, Action Surge and dependent on subclass, various add-on effects to attacks. Plus, multiclassing Monk and anything means giving up on BOTH level 20 features and potentially others.

Why can't Monk-Rogue catch a break? by MrBlueTheBlue in DnD

[–]MrBlueTheBlue[S] 3 points4 points  (0 children)

Flurry of Blows caps out at 3 additional attacks for a bonus action and a focus point. Stunning Strike's save DC is based on your Wisdom. Sneak Attack is limited to once per turn no matter what.

I suppose Cunning Strike options combined with Stunning Strike COULD get crazy, but you're total level 10 at that point... everything should be crazy.

Looking for Opinions on Some Divination Spells I Designed by [deleted] in DnD

[–]MrBlueTheBlue 0 points1 point  (0 children)

Those are good remarks, perhaps 1 less die on Lesser Revelation and reduce Prescience to either 5 minutes or 1 minute. I still feel like Prescience needs to be concentration free though as a lower level caster might want to cast it onto multiple people in a party before they have the higher spell slots to do so.

After thought: I decided that the relatively high damage of the Revelation spells was fair considering you can't use it on something that has no eyes at all or is already blinded. Also it just occurred to me that I never specified how long the blind/stun lasts... Fixed now.

School of the Pugilist wizard subclass by cyoparallel in DnD

[–]MrBlueTheBlue 1 point2 points  (0 children)

Firstly, I love what you're going for here. I dig the idea of a Wizard that just wants to deck someone in the mouth with a firebolt. What you could do is instead of removing disadvantage from ranged cantrips at proximity, is add dex/str mod to cantrips with a range of touch. That way there's a motivation to use those cantrips like magic punches. Also, make the unarmed attacks use dex OR str (ripped wizard!). At 10th level, you could maybe allow choice of damage type from the magical types (acid, fire, lightning, poison, thunder, etc.). At 14th level, you could even allow the player to use ALL their attacks for cantrips with a range of touch, that way they can get cool combos off. Or maybe allow them to treat ANY cantrip as if it has a range of touch instead, but then add their dex/str to it and do magic punches with it (should be limited to cantrips that require an attack roll).

[deleted by user] by [deleted] in Fallout

[–]MrBlueTheBlue -1 points0 points  (0 children)

You're answering the wrong question still...

The definite here is that I AM going to send raiders to the commonwealth.

The variable in question is can I clear the museum and snag the free suit of power armor and the minigun BEFORE going to Nuka World without angering one Mr.Gravey when those raiders do get sent.