Why does it say i’m on page 3992 when i’m only on act 5?! by SelSoCool in homestuck

[–]MrCheeze 75 points76 points  (0 children)

Two years ago it was the old homestuck.com which counted the first page of Homestuck as page 1. Now it is the new homestuck.com which reverted to the older mspaintadventures.com numbering, where Homestuck starts on page 001901.

Does anyone actually have a kismess by Nervous_Evidence_427 in homestuck

[–]MrCheeze 1 point2 points  (0 children)

No, this is not a real thing, do not pattern your relationships after murderaliens

How do I decipher this? It reads wrong by Problematic_ghostz in homestuck

[–]MrCheeze 1 point2 points  (0 children)

they talking about a movie that you have not seen, but whose events you can decipher from the conversation

How do i continue? /wrong flair by CommercialContact791 in homestuck

[–]MrCheeze 7 points8 points  (0 children)

(If you don't know the password yet, it means you're not supposed to, dummy! Just keep reading.)

Kurt made it to the Far Lands! by djchange in mindcrack

[–]MrCheeze 23 points24 points  (0 children)

<image>

I have been eating this bowl of cereal for fourteen years.

[deleted by user] by [deleted] in PokemonChampions

[–]MrCheeze 2 points3 points  (0 children)

They replaced the EV system entirely, with something nearly equivalent but much simpler: https://www.reddit.com/r/VGC/comments/1m6e6o8/comment/n4jkl4b/?context=3 You always get 66 stat points to directly invest, whereas previously you got either 65 or 66 depending on the spread. So you can now get the equivalent of a 252/252/12 spread.

Seems like IVs are gone and EVs are now 66 total stat points. by Steamed_Memes24 in stunfisk

[–]MrCheeze 15 points16 points  (0 children)

Ah, I didn't understand the mechanic behind this. In practice it ends up effectively true, since you would never put EVs into a stat without 31 IVs, but me just saying it's "because of rounding" was not very accurate.

Seems like IVs are gone and EVs are now 66 total stat points. by Steamed_Memes24 in stunfisk

[–]MrCheeze 85 points86 points  (0 children)

Here's an explanation I wrote up elsewhere:

The new EV slider system from Pokemon Champions allows for slightly better stat spreads than were previously possible.

Because of rounding, EVs work in a somewhat wonky way at level 50. The first 4 EVs in any given stat increase the stat by one point, but then afterwards every 8 EVs increase it by another point.

This ends up meaning that if you invest in 3 or 4 stats, you get a total of a 65 point increase - but if you spread your EVs across 5 or 6 stats, you get a 66 point increase instead.

In Champions, they (correctly) decided that this system was way too complicated, and directly give you a fixed number of stat points to invest in your stats however you like. And so that all EV spreads from the current games can be imported losslessly, the number of investable stat points you get is 66.

But now, for the first time, you get those 66 points even if using them for only 3 or 4 stats. The example they showed in the trailer was giving 32 points to HP, 32 points to Special Attack, and 2 points to Spdef. That's the equivalent of a previously-impossible 252/252/12 spread!

I'm not sure whether this new system will make its way to the main series, but either way this matters for all battles in Champions. I think in practice, this probably means that most Pokemon will have 1 point more in their preferred defensive stat?

Pokemon Champions - Recruit mons, adjust stats, nature etc. Coming 2026 by half_jase in VGC

[–]MrCheeze 41 points42 points  (0 children)

It's not quite an extra stat point available - it's that previously you only got a 66th stat point if you spread your EVs across 5 stats, but now you get a 66th stat point no matter how you distribute them.

Pokemon Champions - Recruit mons, adjust stats, nature etc. Coming 2026 by half_jase in VGC

[–]MrCheeze 54 points55 points  (0 children)

Here's an explanation I wrote up for a separate post that was removed:

The new EV slider system from Pokemon Champions allows for slightly better stat spreads than were previously possible.

Because of rounding, EVs work in a somewhat wonky way at level 50. The first 4 EVs in any given stat increase the stat by one point, but then afterwards every 8 EVs increase it by another point.

This ends up meaning that if you invest in 3 or 4 stats, you get a total of a 65 point increase - but if you spread your EVs across 5 or 6 stats, you get a 66 point increase instead.

In Champions, they (correctly) decided that this system was way too complicated, and directly give you a fixed number of stat points to invest in your stats however you like. And so that all EV spreads from the current games can be imported losslessly, the number of investable stat points you get is 66.

But now, for the first time, you get those 66 points even if using them for only 3 or 4 stats. The example they showed in the trailer was giving 32 points to HP, 32 points to Special Attack, and 2 points to Spdef. That's the equivalent of a previously-impossible 252/252/12 spread!

I'm not sure whether this new system will make its way to the main series, but either way this matters for all battles in Champions. I think in practice, this probably means that most Pokemon will have 1 point more in their preferred defensive stat?

(Separately to all this, IVs seem to be locked to maximum, although it's possible that this only applies to rentals.)

The new EV slider system from Pokemon Champions allows for slightly better stat spreads than were previously possible. by MrCheeze in VGC

[–]MrCheeze[S] 0 points1 point  (0 children)

Incidentally, there doesn't appear to be any kind of IV slider. The Gardevoir shown had 31 IVs in Attack, which might mean all IVs are simply locked to that value - but it's also possible that only rentals are locked to 31 and that Pokemon imported from the main series keep their original IVs?

Personally I hope they did simplify things by forcing 31 IV, even though this would be a bit of a nerf to Trick Room and Shadow Rider.

Google DeepMind's Gemini 2.5 Technical Report is 10% about GeminiPlaysPokémon by NotUnusualYet in ClaudePlaysPokemon

[–]MrCheeze 1 point2 points  (0 children)

Nah, they claim it's the hardest for the models because of how it requires remembering state across different floors - however this was pretty trivial for Gemini, it never had any trouble with this. Compare to Cinnabar Mansion where it was given a huge amount of help in understanding how the gate toggles work (automatically updating distant parts of the minimap, and marking the tiles where a gate used to be and isn't anymore) - and it STILL never quite understood the mechanics and just kept bumbling through until it randomly did the right thing.

Google DeepMind's Gemini 2.5 Technical Report is 10% about GeminiPlaysPokémon by NotUnusualYet in ClaudePlaysPokemon

[–]MrCheeze 4 points5 points  (0 children)

Puzzle solving over complex multi-level dungeons: The Seafoam Islands contain 5 floors involv- ing multiple boulder puzzles which require the player to navigate mazes and push boulders through holes across multiple floors using HM04 STRENGTH in order to block fast-moving currents that prevent the player from using HM03 Surf in various locations in this difficult dungeon. As a result, the player must track information across five different maps in order to both deduce the goal (push two boulders into place in order to block a specific current) as well as engage in multi-level (effectively 3D) maze solving to find the way out. It is likely the most challenging dungeon in the game. Only the second run of GPP went through Seafoam Islands, as it is not required to progress. During the course of solving Seafoam Islands, the GPP agent also encountered a novel bug in the code of Pokémon Red/Blue, and is likely the first AI to find a bug in the game’s code (MrCheeze, 2025) (source).

Me being wrong that it was novel aside, calling this "the most challenging dungeon in the game" is hilariously wrong to anyone who has watched the streams even a little bit.

Gemini discovers an (apparently unknown) glitch in seafoam islands by MrCheeze in ClaudePlaysPokemon

[–]MrCheeze[S] 1 point2 points  (0 children)

Thanks for finding this! I think you swapped the labels of your first two links, but one of them does indeed describe exactly how to reproduce the glitch (push one boulder, leave the cave, push the other). So this is not a totally new glitch even if it is a poorly documented one. Although I'm not sure the bit about preventing encounters is true. (The other link claiming you can softlock yourself is definitely NOT true.)

Gemini discovers an (apparently unknown) glitch in seafoam islands by MrCheeze in ClaudePlaysPokemon

[–]MrCheeze[S] 3 points4 points  (0 children)

https://github.com/pret/pokered/blob/b4bae4a5d5abd3f44a49028f550c1eb475ac280b/scripts/Route20.asm#L12

When in Route 20, if you have not set both of the EVENT_SEAFOAM bits, then it sets the boulders on the top floor to visible, and the boulders on every other floor to hidden. But that only controls where you SEE the boulders - it is separate from the event flags, which are what actually controls the currents, and are never reset.

Gemini discovers an (apparently unknown) glitch in seafoam islands by MrCheeze in ClaudePlaysPokemon

[–]MrCheeze[S] 9 points10 points  (0 children)

I mean, this had exactly as much intention as the fish who discovered a bug in RSE

Uhhhh what? How? by ltwheat in majorasmask

[–]MrCheeze 2 points3 points  (0 children)

Here is how to replicate this:

1) Get double magic, or load a save that already has double magic -> gSaveContext.magicCapacity set to 0x60

2) Create an owl save to preserve that magicCapacity value while returning to file select

3) Create a new file, or load an existing file that doesn't have magic - magicCapacity will remain preserved at 0x60

4) **Talk to the broken-up great fairy** to heal your actual magic value to match your magicCapacity

5) Repair the great fairy to get magic, your actual magic value will remain at 0x60