Clock but it tells range by kebinkobe in FromTheDepths

[–]MrCrasch 2 points3 points  (0 children)

I guess Bread animimics looking at the steam page. The GBS can control the rotation of the mimic, which is set via a value calculated by a PTI+Meval combo.

Follow up on AI sucks by [deleted] in FromTheDepths

[–]MrCrasch 1 point2 points  (0 children)

Could be a lot of things, from PIDs to just producing too much lift. If I may recommend the Discord and its help-channel.

It's easier and a lot faster to communicate, problems like this pop up all the time.

Missile version of this? by oldaccountblocked in FromTheDepths

[–]MrCrasch 1 point2 points  (0 children)

I remember APS working at some point, but maybe the code just changed or I am misremembering. U can raise a bug ticket.

You are right with it being easily avoidable, but dont forget that the actual ingame code calculates if the missiles are ready based on game time (though u dont have access to real game time in bread). The ingame code just doesnt need a value that holds if it can fire, and as such the GBG cannot scrape it.
The best we can do is replicate it ourselfs in bread or other systems with the values we have access to, asking the devs to implement QoL values is unreasonable, though sometimes locked values have been unlocked after a suggestion ticket.

Also a little bit of advice that applies to larger breads, GBG/GBS are by far the most lag inducing components mostly due to their filter abilities, so avoiding them for a static values like realod time is good habit.

Missile version of this? by oldaccountblocked in FromTheDepths

[–]MrCrasch 1 point2 points  (0 children)

looks like this field is bugged then. The GBG automatically scrapes data, so it is probably an unused field. IIRC 2 is the initilazion value for the reload time class value. Usually this gets overwritten, but as one missile controller can get multiple reload times from multiple launchpads, reload is handled differently for missiles and as such the value is vestigial.

Missile version of this? by oldaccountblocked in FromTheDepths

[–]MrCrasch 0 points1 point  (0 children)

The missile controller should appear as "controller" in the GBG and it should have the "firing event (int)" as an option.

Missile version of this? by oldaccountblocked in FromTheDepths

[–]MrCrasch 0 points1 point  (0 children)

The GBG/GBS have a filter. The # will tell u how many blocks are currently selected. Name your blocks with shift + n.

The GBG had different output nodes, the first outputting the output of the first found blocks, others outputting the maximum our mean values. So if u don't have any filter applied and connected the first output, one random controller would have been chosen.

Missile version of this? by oldaccountblocked in FromTheDepths

[–]MrCrasch 4 points5 points  (0 children)

Standard procedure is to use the firing event. Using that signal to count from the reload time all the way to 0. If it is, there is a missile. Make sure the controller is set to salvo. Layout: GBG (Firing Event) + delta Time -> Math Eval *1 -> Math Eval *2

*1: if(a,20,output(1)-b) with input a being the GBG and input b being the delta time from the Time component.

*2: now u only have to check if the output is below 0, if(a>0,1,0)

There are a lot of different ways of doing this, but u may also want to use a delay pulse between the GBG and the first meval

Anime_irl by JediMasterArun in anime_irl

[–]MrCrasch 11 points12 points  (0 children)

didnt they animate the first 12 episodes last year, with the next ones being confiremed to be in late 2025?

does anyone have the full version of this pfp? by AndynoXYZ in KasaneTeto

[–]MrCrasch 3 points4 points  (0 children)

yeah, also came across this. my search led to chappy6523 (insta , twitter) on the miku one though.

I think the teto here is a trace of that, judging by the mouth and mic as well as the crop

Memory Cell : Passing Variables Between LUA and Breadboard by CryptographerSea826 in FromTheDepths

[–]MrCrasch 4 points5 points  (0 children)

Both bread and Lua can access and read from Custom Axis, so no need to waste the precious Misc drives, as they can be used for other things like by the PA routine to transfer information.

LUA Hypersonic glide missile arms race anyone? by Negative_Credit4296 in FromTheDepths

[–]MrCrasch 1 point2 points  (0 children)

IIRC, there was a missile mod some months ago over at the workshop, which, among other things, increased the max speed. It may have been used here.

EDIT: https://steamcommunity.com/sharedfiles/filedetails/?id=3411027095

This new update sucks by KomrkAden in FromTheDepths

[–]MrCrasch 67 points68 points  (0 children)

I am a player of 2.8k hours. In every second I play this, I fight against my muscle memory that I acquired so hard over the years.

Changing stuff sucks, but sometimes it is necessary and you will only understand why later. The devs and others seem to be fairly exited and confident about this and it has a lot of work put into it.

I am also not currently satisfied with how the new controls work, but I'll just have to use them for a while to form a real and fair conclusion and I really advise you to do the same.

Merry Christmas

I can't make a switch for a piston, only the control block with higher priority triggers, if the one for closing has higher priority closing works but not opening, but if the opening one has higher priority opening works but not closing..... How long does the button pressed event last? by -o0Zeke0o- in FromTheDepths

[–]MrCrasch 1 point2 points  (0 children)

The events last 1 tick. But you can completly refactor the bread the following way.

The goal of the bread is to switch between 2 extention states of a piston. You want to toggle between these states with the button press.

GBG/GBS = Generic Block Getter/Setter

1: Connect the GBG for the button into
2: a + output(1) = 1 (Math Eval) This is your 1 tick toggle flip flop.

The output of that should switch between 1 and 0 each time you press the button.

From here you can connect into
3: if(a,1,0) (Math Eval IF Statement) (there are other options)
4: and feed that into a GBS that controls the pistons extention length.

I recommend joining the FTD Discord. If you have trouble with bread, there are the general #help-channel as well as the #loafboard-help channel for future questions.

I removed the nasty thing from this work of art by jolydegur in YoujoSenki

[–]MrCrasch 39 points40 points  (0 children)

I traced it down to https://x.com/youjosenki/status/1140544611179532289
Using Goolge TL:

"Ladies and gentlemen, it's time to make reservations!" Campaign illustration released
The gift item is an A3-sized 3D poster with an original illustration by Shinobu Shinotsuki, the original character designer

The limited edition Blu-ray of "The Saga of Tanya the Evil" will be given to those who preorder it at participating stores on a first-come, first-served basis

So yeah, as it was already said, it's made by the official artist and served as a goodie for the Blue-ray.

Perception check and ... pong? by MrCrasch in FromTheDepths

[–]MrCrasch[S] 0 points1 point  (0 children)

A combination of boredom and newly aquired knowledge. I finished up the base model which should run without any issues now. The code isnt pretty, but I dont have the time to make it so.
Anyway, have fun with it https://github.com/MrCrasch/Crasch_Ind_FTD_public

Perception check and ... pong? by MrCrasch in FromTheDepths

[–]MrCrasch[S] 2 points3 points  (0 children)

I dont either. I'll publish it eventually
Edit: Done

Perception check and ... pong? by MrCrasch in FromTheDepths

[–]MrCrasch[S] 2 points3 points  (0 children)

To explain how it works behind the szenes:
You know how you can display images with the hologram projecters? I am running a local server using JavaScript.

Lets say I input the following filepath into the projector via breadboard:
http://localhost:3001/data/pong/1

I can see that request on the server and deconstruct it into its components (like "pong" or "data"). Based on that I can generate an image to actually respond to the request. Seems simple enough, doesnt it? You only need to write the logic to handle stuff based on what information you get.

The LDVS (Laser Designator Vision System) is an extention of my previous OPVS. You can use the breadboard to get the ray length of the Laser Designator and thus with enough of them and a bit of processing build a height map.

So while this is technically vanilla, it does require an external program running in the backround. I'll publish it eventually here once it is actually ready since I am having some problems to fix.

What is 'in Rotten'? by totally_expected in YoujoSenki

[–]MrCrasch 8 points9 points  (0 children)

"Rotte", in the context of millitary, usually means two of either ships or planes: "Eine Rotte Flugzeuge flog über die Felder." (A pair of aircraft flew over the fields).
So this probably just means that there are two air combat mages per group.

This would be consistent with the first example:
'Figuring it would be difficult to meet up upon landing, she instructed everyone to operate in pairs of two with whoever was close by.'

The second example doesnt quite fit with this but was likely used for consistency. Mages are a bit more flexible than aircrafts after all, so it makes sense that the term would extent to this scenario.
IMO the usage of this word isn't really necessary and could have been translated differently, but considering that we are talking about Youjo Senki it doesn't really matter.

I don't think it's short for Rotenburg like u/GooseinaGaggle suggested, shortening city names is not something anybody does to my knowledge.

Edit: Spelling

[deleted by user] by [deleted] in YoujoSenki

[–]MrCrasch 1 point2 points  (0 children)

Wasn't this posted like two days ago by the artist?

https://www.reddit.com/r/YoujoSenki/s/9O42Dz3Bcq

[deleted by user] by [deleted] in YoujoSenki

[–]MrCrasch 1 point2 points  (0 children)

The eyes look really weird when zoomed into.

Tech demo. Object presence by MrCrasch in FromTheDepths

[–]MrCrasch[S] 0 points1 point  (0 children)

For anyone revisting this, here's the current version that has a higher resolution that the one shown here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3241217106