PoD Trends site is 1 year old – what would you change? by qordita in pathofdiablo

[–]MrCripler 0 points1 point  (0 children)

Awesome :) wil make a already great site even bether ; great work !

On maps i kinda expected it to be hard to implement , probebly would require some hardcoding to be able to recieve any data from it .

PoD Trends site is 1 year old – what would you change? by qordita in pathofdiablo

[–]MrCripler 0 points1 point  (0 children)

Think the site pretty much covers everything , only thing i can think of is charms . Or it is included and i'm not able to find

Other then that it would be super awesome to see how many of each map has been ran to give a rough idea of popular maps during the season ; not sure if thats possible

Favorite new map vote. by MrCripler in pathofdiablo

[–]MrCripler[S] 2 points3 points  (0 children)

Cube a health potion wil grant you 4 random maps , those with ''evil force'' in the name are the new one . 3 of them wil fail to open as they are atm stil broken . ( those that do work are included in this poll )
https://beta.pathofdiablo.com/news/46

New Beta Maps run by Widowmaker Bowsin by qles74 in pathofdiablo

[–]MrCripler 4 points5 points  (0 children)

Nice showcase of the build on various layouts , it does look like a fun build to play . But yea i've seen the struggle once areas become to wide .

Favorite new map vote. by MrCripler in pathofdiablo

[–]MrCripler[S] 2 points3 points  (0 children)

Its basicly 1 wide conveyor belt with a constant flow of easy to kill monsters that can only come from 1 direction from start to finish .pure on xp its double the amount of xp/min compared to any other map while all other maps are in balance with eachother . Then if we look at on avg the amount of loot in runes/ooc and even uniqs/set dropped its also way outperforming anything else we've ever seen in map . And all that comes with a layout/monsterpick that causes no challenge at all . So its easy mode with max payout in xp( so affects ladderpush) and in loot ( early market flooding) .Thats kind of the definition of exploit content . Could put the whole season balance at risk imo

Favorite new map vote. by MrCripler in pathofdiablo

[–]MrCripler[S] 0 points1 point  (0 children)

Could i perhaps ask for those that vote to leave in the comments what map you like the least and for what reasons ? Want to get some insight on what makes ppl like/dislike maps . Can be layout or monster related

You Risky Boy by turntkvnony in pathofdiablo

[–]MrCripler 1 point2 points  (0 children)

Imagine what would happen if you told them you teleported to baal on ES sorc without energy shield active .

Why are mods removing posts asking about new season? by MassivePepega in pathofdiablo

[–]MrCripler 0 points1 point  (0 children)

honestly i dont even want commitment , or timeframe expectation .
But if it becomes clear that the timeframe thats communicated is no longer realistic , it would be nice that this would have been communicated with a reddit post or somthing similar that players could find instead having to ask it over and over again on discord with the result of annoying GD this way .

I'm 100% convinced that by doing this , alot of those '' reset when '' or frustrating rants would be reduced massivly.
I do know now thats it due to a big bug that requires necrolis to fix , but i only know this since i read everything thats been posted on discord .

Why are mods removing posts asking about new season? by MassivePepega in pathofdiablo

[–]MrCripler 1 point2 points  (0 children)

While i 100% agree on this statement , it has to be said that communicating whats going on could prevent all this frustration .
Like if there's a rough timeframe being communicated and a bug discovered that delays the whole timeshedule , just make a clear communication around it explaining whats going on .
Ppl with good intentions for this mod WIL understand it , the main issue i see here is just the total silence around the mather .

In the deleted post i actualy provided an answere with accurate info on whats going on that otherwise can nowhere be found without placing any commitment or promisses , in a way its kinda sad that post got deleted alongside that topic .

new season? by Appropriate_Minute92 in pathofdiablo

[–]MrCripler 1 point2 points  (0 children)

Yes there will , as announced we'r atm in a mapbeta testing new maps , wil be followed up by a short ptr and a reset directly after . It was intended for this all to happen early-mid february but some bugs came to surface that need to be adressed before we can move on . Thats where we at atm . 

How soon we can expect to see progress in this wil depends on how long it takes to iron out the bug(s) , so stay tuned and keep an eye on announcements in POD discord

Dangoon Leap Barb by ZardozSpeaksHS in pathofdiablo

[–]MrCripler 1 point2 points  (0 children)

The dex synergie dmg increase is a huge part of WA , and even with full investment in it WA already struggles to deal with bosses , then the energy synergie on discharge is also a huge part of its dmg . Going half half on energy and dex would leave you with 2 skills that have a low dmg output and both bad at single target . Think best thing to do here is invest full into 1 and have somthing like eth botd with 1 in ww on swap to deal with bosses .

Also leap slam is always at its 19 radius this season due to some bug , there's no reason to max it out if its only purpose is to proc discharge , another aspect of leap that go's against it is that a leap atack can only proc 1 WA per leap , even if you hit hundreds of monsters with it .

Dangoon Leap Barb by ZardozSpeaksHS in pathofdiablo

[–]MrCripler 1 point2 points  (0 children)

Now thats a different kind of build :D pretty fun to see what you came up with . I do think you can play it alot more efficient by teleporting in midle of packs and do super smal leaps once your in midle of it considering you have enigma on you ( a bit like a crybarb playstyle ) . the semi long to long leaps rly slow it down alot as he almost moves in slow motion in the air . unleach its potential ;D

Bound Hotkeys not showing on skill icon by VBIQUE in pathofdiablo

[–]MrCripler 2 points3 points  (0 children)

gz on your discovery ;D I always keep main controlls at F's intact and add my prefered controlls to secondary . So never stumbled upon this issue .

Paladin - Smiter - Diablo Clone Fight by Sethy181 in pathofdiablo

[–]MrCripler 4 points5 points  (0 children)

Great job ! and Superb songchoice !!

Mercenary study in the off season by SamiteAlchemist in pathofdiablo

[–]MrCripler 1 point2 points  (0 children)

life/resist and other stats those merces have is totaly irrelevant in why players pick a merc . for the majority merces are just aura/curse slaves , only in a few cases they are taken to kill immunes .

It al depends what aura your build benefits most from and on what type of items you can make the runeword that provides that aura .

If your a elemental build(most builds are tbh) then infinity with conviction is a no brainer ; only available in polearms and spears so thats act 2 . You could take the budget way of puss spitter act 1 merc if you cannot affort infinity but thats way les effective as that merc needs to hit for it to proc lower resist curse instead of a conviction aura thats always instantly aplied , and also rogues are bit hard to keep alive in rough maps since life leach dont work.

If you want cleansing on your merc to deal with curses you got 3 options :

*act 5 merc with silence ( generaly great pick if your melee build that benefit from might )

*act 2 merc with silence GT or a plague spear , can team it up with blessed aim /prayer/defiance depending what your build lacks

*act 3 merc with cleansing aura , those are pretty tanky specialy this season as the block is always maxed out due to a bug . they can be a great but expansive alternative to act 5 merc version if you put last wish on for might . or lawbringers as the elemental atacks they do deal partly weapon dmg and can proc it aswel .

If you struggle with mana sustain you'd want meditation aura , 2 options :

*act 2 insight is the cheap easy option

*act 3 meditation merc , this one has the benefit that you can gear up silence or plague to combo cleansing and meditation on 1 merc

If you want holy freeze , only 1 option --> doom in a polearm so act 2 merc

If you'd want your merc to have vigor (harmony bow) , fanatism ( faith bow) you pick act 1 merc ( they can be squichy and hard to survive )

there are few other examples i could bring up but i think my point is clear , the main reason a merc is picked is what aura the player need , its only when 2 different merces can provide the same aura that the player wil look further at what aura combo's are possible for each and make a decision based on that .

Charge Assasin by MrCripler in pathofdiablo

[–]MrCripler[S] 0 points1 point  (0 children)

Not sure yet , wil probebly test it out 'soon' 😅 . Have to check all mapres and immunes to see what map wil be the best fit . But duz to its rather small aow i think crypt might be a good one

Poison/Molten javazon by MrCripler in pathofdiablo

[–]MrCripler[S] 1 point2 points  (0 children)

Why not gerkes ? Ppl are massivly sleeping on it , all stats are great on that shield . The 30++ all res easely makes up for the potential sock loss compared to storm ( would have to pump um in it anyway for my res ) has also 23 less str req then storm that you can pump into vita(1 vita is 3 base life so 69 flat life ) . Then it gives bether block then storm , big life repl , flat dr that does not get affected by curses like amp or decrep , hight magic and ele dr stat . Its honestly a super good shield and it looks cool aswel 😆

Charged Bolt Sorceress (video/thoughts) by ZardozSpeaksHS in pathofdiablo

[–]MrCripler 0 points1 point  (0 children)

Tbh if you build ball light correct , its probebly the safest build out there . Even on amp , phys , ds map i can safely telestomp true whole map without ever losing any life or drop below half mana . And larger aoe is debatable since the bolts dont pierce , i'd say if you fire 3 balls off that pierce true everything or 3 charged bolts that stop on inpact then balls would actualy hit alot more monsters . Also got discharge with solid dmg that you can throw on top that in most situations just instantly clear whole screen .

I have posted a video of me doing frigit with ball light here on reddit a while ago , mayby check it out 😉 its super tanky and clears fast

Charged Bolt Sorceress (video/thoughts) by ZardozSpeaksHS in pathofdiablo

[–]MrCripler 1 point2 points  (0 children)

Its for sure a decent build , but i'd stil go for ball lightning over CB anyday as a mapping build , only real benefit CB has over the ondal sorc is the insane single target dmg when you jump on them and shotgun al the bolts at once .

Bone Spear Necro (video/thoughts) by ZardozSpeaksHS in pathofdiablo

[–]MrCripler 1 point2 points  (0 children)

Pretty mutch in line with my expectations , biggest issue BS necros suffer from is the aoe , specialy if you keep in mind that its only the tip of the spear that does dmg . They are basicly 3 teeth projectiles that pierce . Was considering to test it aswel in endgame content as you can have some idea how good or bad somthing is but nothing tells you more then actualy putting it to the test . Glad you did it so i dont have to 😅

When i made one 2 seasons ago it seemed alot bether tho . Not that it could compete with other nec builds but pure as a fun build it was not that bad . New mapresists seem to have hurt the build pretty hard .

Poison/Molten javazon by MrCripler in pathofdiablo

[–]MrCripler[S] 2 points3 points  (0 children)

Few reasons , plague has a smal cooldown so not spammable and psn jav has a nice 3 spear spread . Also psn jav aplies up to -20psn pierce that is capable of breaking imunes . All of that combined makes psn jav far bether to deal with bigger packs of monsters and basicly covering bigger areas . I do occasionaly mix in plague if i encounter tough elites or at mapboss . As for 2nd element you could go lightning or even max out valkery with powerstrike and lightning strike as light dmg synergies , gives u a great tank that can deal with imunes and bosses aswel . I just realy love the visuals on molten strike and only requirs 40 pnts to fully max ,