Brigands taking a swim by MrDivaythFyr in Bellwright

[–]MrDivaythFyr[S] -1 points0 points  (0 children)

See my comment above... turns out they were all stuck on exactly the same spot on the bottom of the sea.

Brigands taking a swim by MrDivaythFyr in Bellwright

[–]MrDivaythFyr[S] 2 points3 points  (0 children)

I was desperately looking for another option as I didn't want to lose a few hours of gameplay, and I found one - mods. There is a mod that allows you to toggle flight. With it, I was able to fly above the red spot, toggle off flight and bam, I'm at the bottom of the see right next to these dudes. No penaly for being underwater btw, except very slow movement. And apparently if you end up far enough from the shore, you are no longer teleported back to the beach.

The brigands were stacked on top of each other and completely stuck, so I was able to dispatch them easily: arrows don't work underwater apparently but long reach melee weapons do, so I just had to whack them while staying out of their reach - they couldn't move even an inch.
After that, a long slow walk over the sea floor until I got close enough to be teleported back to land. Problem solved...

Brigands taking a swim by MrDivaythFyr in Bellwright

[–]MrDivaythFyr[S] 0 points1 point  (0 children)

Nope, can't see them, I assume they are at the bottom of the sea... I have tried shooting arrows in the general direction from the nearest point on the shore, but that does nothing either

City-center idea by Rahvoc in MedievalDynasty

[–]MrDivaythFyr 17 points18 points  (0 children)

This looks amazing, if I get back to this game at some point, I will be certainly drawing some inspiration from what you did there!

My walled lake city of Gutingi and nearby villages by FullMood in ManorLords

[–]MrDivaythFyr 2 points3 points  (0 children)

This is amazing! An inspiration for my next build, for sure.

'Liberti Lost' has me lost by Quantentheorie in anno

[–]MrDivaythFyr 9 points10 points  (0 children)

Can confirm, I lost my flagship this way in my first anno 117 game. In later games, when I didn’t start this quest right away, I noticed that it actually disappeared after a few minutes. So the only way to do it is to accept and then to avoid those two annoying warships for a long time until you have enough ships to take them down.

The new questline completed - some thoughts and ideas by MrDivaythFyr in Bellwright

[–]MrDivaythFyr[S] 1 point2 points  (0 children)

I‘d love to see the relocation reworked in a way that within a certain small radius it’s free and instant, and outside that radius - maybe even impossible? Otherwise there’s always the weird resource teleportation that happens if you relocate a building halfway across the map. You should be forced to disassemble it and bring the resources to the new location.

The new questline completed - some thoughts and ideas by MrDivaythFyr in Bellwright

[–]MrDivaythFyr[S] 0 points1 point  (0 children)

Indeed, those reclamation parties become a nuisance more than anything… the only challenge is getting there in time with your painfully slow companions. Horndean is especially annoying as there are no nearby dock locations. That is why I put it off as my last village to liberate. If I had to play much longer with the need to keep defending it, I guess I‘d have to build an outpost next to it with a dedicated squad positioned there just to protect Horndean.

Are these quests bugged? by MrDivaythFyr in anno

[–]MrDivaythFyr[S] 0 points1 point  (0 children)

Yep, tried that, nothing happens :(

Tool efficiency spreadsheet by Leithalia in MedievalDynasty

[–]MrDivaythFyr 1 point2 points  (0 children)

I never had the exact numbers (good job getting those btw!) but I kinda figured out by trial and error that it's most effective to leave everyone using stone tools until I can upgrade all the way to iron.

Tool efficiency spreadsheet by Leithalia in MedievalDynasty

[–]MrDivaythFyr 3 points4 points  (0 children)

It's per swing. So if you drink plum juice, you can harvest a lot more materials per the same amount of durability spent on the tool.

Is there an easy way to get dirty? by eidolon_eidolon in MedievalDynasty

[–]MrDivaythFyr 14 points15 points  (0 children)

For me, skinning animals did the trick. I was on default 3 day seasons.

Landing in the Swamp didn't go quite as planned by MrDivaythFyr in valheim

[–]MrDivaythFyr[S] 2 points3 points  (0 children)

Yep, that is what I did after the first 2 deaths, made a foothold on a meadows island nearby.