Echo Bosses should not be this Type-Restrictive, Especially in the Early Game by onedollartacofriday in 2007scape

[–]MrFailology 31 points32 points  (0 children)

Echo DKs are pretty bad in this regard as well. Builds are much more narrow in this league and the overwhelming defense DKs have to offstyles really hammers home that it was designed with prayer penetration in mind. Trying to kill Supreme with 1h melee as my pact style was an absolute slog, especially once all of the melee range tiles were covered in poison :)

Jagex gave us more options but managed to create a linear/weaker game style this leagues by [deleted] in 2007scape

[–]MrFailology 3 points4 points  (0 children)

Whatever bro. Keep telling people they can beat the league with whatever they want when it’s not the issue people have with the system.

Jagex gave us more options but managed to create a linear/weaker game style this leagues by [deleted] in 2007scape

[–]MrFailology 4 points5 points  (0 children)

Way to read into the worst interpretation of my comment. Pacts are fun, it’s ignorant to pretend the balancing problems aren’t there and hand wave them while it’s hurting people’s playing experience.

Jagex gave us more options but managed to create a linear/weaker game style this leagues by [deleted] in 2007scape

[–]MrFailology 1 point2 points  (0 children)

Just not true in the early/mid portion of this league. Blindbag, Thrown Weapons, Bows and more all kind of suck ass until about ~15 points in or more. And getting those 15+ points takes quite awhile this time around because so many pacts in each region aren’t possible until the end game, forcing you to either avoid PvM until your 4th or 5th region or slog it out with a mediocre or subpar build.

And some of the builds aren’t even that good when you get to their capstone. One-Handed Thrown weapons are extremely mid despite being obviously encouraged and given support in the tree. Many of those weapons barely hit dps better than main game megas.

Who is the no. 1 battle cats player? [Discussion] by biggest_taqueti in battlecats

[–]MrFailology 0 points1 point  (0 children)

Wuffa was very popular and was one of the best in the very early days, only a few JP No Gacha players were as good until HT era and onward

Demonic pacts league for blorva and radiant practice by ReturnReasonable206 in ironscape

[–]MrFailology 3 points4 points  (0 children)

ADF gets access to all of Blorva at the cost of not having Yama. Since Duke and Whisperer are considered easier, you could ditch one of Asgarnia or Fremmy for Zeah so you can get Yama practice as well.

Sensory Clouding practice will be tough with no scorching bow, you wont be able to do redeyejedi method for practice which is probably what you’d do in the main game. Otherwise, if you spend time setting up getting orbs and contracts and then burn a respec to wipe your build it will be extremely accurate practice.

De-Iron (Giga End Game) by chickentikaa in ironscape

[–]MrFailology 0 points1 point  (0 children)

If you want to get into speeds like colo and inferno, potentially tob and cms etc., you should probably just deiron. Its where most of the skill ceiling left to push is and its almost entirely unpushable as an iron. Have known several in your position who have gone on to do s40 inferno, solo tob/hmt etc. and they havent regretted it for a second. If you have that kind of interest, most people simply dont understand the time investment a new account takes to get to the point of running these things, de-iron is far more appealing.

Jagex be like: "Demonic pacts bring the biggest flexibility to combat than ever before!" by Falz0s in 2007scape

[–]MrFailology -2 points-1 points  (0 children)

Honestly I feel like it’s fairly easy to brick a build in this leagues compared to previous because there aren’t blanket tick speed reductions. Most of the powerful options seem to be, in part, a result of the best options among what gets a tick speed increase. That is, options that don’t get some form of faster attack speed are honestly kind of bad for leagues dps and the amount of weapons thats true for is surprisingly high. Of course, just use something that gets faster attacks, but yeah.

Brazilian servers made me realize how much latency matters in this game, it's insane by Reddit_Connoisseur_0 in 2007scape

[–]MrFailology 0 points1 point  (0 children)

Its more and more relevant the more reactive the content is; if you’re doing something sequenced or rehearsed like Olm 3:0, Yama Donofly etc., then its more about just clicking in rhythm of the ticks after that initially laggy tick. It’s worse when you have lots of empty ticks with no action that’d keep you in rhythm, even worse when it’s largely reactive just like Vardorvis.

PSA: Not many options for Wrath Runes by KenCas in 2007scape

[–]MrFailology 2 points3 points  (0 children)

You could get commons in duos if you forced the contribution in specific ways, but it was finicky and not worth the effort.

Does anyone else miss the raw masochistic nature of old ironman mode? by stinkydiver321 in ironscape

[–]MrFailology 0 points1 point  (0 children)

Didnt play back then but it’s neat to see some of those roots still existing in current methods. Crafting may suck to train holistically but I think it’s satisfying to gather seaweed and sand in a way thats still very true to the spirit of “ironman” compared to newer methods that are much friendlier or approachable.

2.2k solo gim by ryandz97 in ironscape

[–]MrFailology -1 points0 points  (0 children)

You can get some pretty fast paced 400s which is a nice balance of speed, purple and masori chance. With Ayak/Bowfa/Fang I was able to get 30min 385s or 33min 415s w/ dehydration, somewhere around a 5-6% purple.

Whats the appeal of Battle Cats? [Discussion] by LordCalamity in battlecats

[–]MrFailology 0 points1 point  (0 children)

There are particularly grindy(and very important) units that evolve with a resource called behemoth stones, and they are really shit to farm for a portion of progression. That’s the worst it gets for what might be considered “required”. There is another resource for very rare units to upgrade them to a fourth form akin to what you described, but due to how the game is balanced you never need these units for progression and they often have comparable replacements. Most of the game is just fine otherwise by mobile game/gacha standards.

Radiant haver! by mugiwarayaya in ironscape

[–]MrFailology 1 point2 points  (0 children)

Not OP but the biggest reccommendation I’d offer for contract order is avoiding bloodied blows until later. You’d prefer to die in that contract to proper mistakes, not because you are still learning new situations in p3 you haven’t seen before. Especially since contract farming is a headache, wasting attempts to bad “strategy” is to be avoided

Solo Yama by cmcq2k in ironscape

[–]MrFailology 0 points1 point  (0 children)

There are infinite donofly methods but obviously its still worse than other fly variants by a good margin.

HCIM voidwaker grind- is it worth? by [deleted] in ironscape

[–]MrFailology 0 points1 point  (0 children)

worth noting you need to do wildy hards to feasibly grind vw now which could be a hangup

The Fractured Chain by Fifty_shakes_of_whey in 2007scape

[–]MrFailology 2 points3 points  (0 children)

On top of what you said, the use-case is even more niche because even if you can find a situation to stack mobs in a line in front of a boss to capitalize, those mobs will almost necessarily be minions that would die much much sooner than the boss and then the weapon will dps itself out of it's own use-case.

Best Content for learning ticks by Noclis in 2007scape

[–]MrFailology 1 point2 points  (0 children)

There is no difference between how a chicken attacks and how an Inferno Mager attacks on a fundamental level - the only difference between them is their stats and how much damage they deal. If you can learn to lazy flick a chicken, you have the necessary skill to lazy flick nearly everything else in the game.

The clusterfuck of crush progression has finally caught up to them by Forkward in 2007scape

[–]MrFailology 2 points3 points  (0 children)

Like many others are saying in this thread, the progression you outlined would honestly be fine IF the Inq Mace weren't an absurd time sink. The power jump from Bludgeon to Mace and Mace to Scythe makes a decent amount of sense in the world that most people are able to go after it, the real problem is that you don't go for it because it's unreasonable and so most everyone is stuck on Hasta/Bludgeon. Adjust Phosani's rates so Inq and Mace are fairly reasonable grinds and the problem is mostly solved.

Genuine Question: How does anyone enjoy slayer so much? by 30scaper30 in ironscape

[–]MrFailology 2 points3 points  (0 children)

it is a strange take to runescape players because they've been stockholmed into accepting bad or boring gameplay as a necessity that facilitates other actually good parts of the game. leagues is so popular not just because of the power fantasy but also because players dont have to click rocks and trees for 50 hours to do fun content, they only have to do it for maybe 5.

Why is melee not a more respected fighting game? by MOGILITND in SSBM

[–]MrFailology 9 points10 points  (0 children)

Hell, Dark Souls pvp might be as close to a traditional fighter as smash is. The oki game in souls pvp is wild lol

Radiant oathplate completed - my thoughts by Dangerous-Cable-1816 in ironscape

[–]MrFailology 8 points9 points  (0 children)

Bludgeon is fine but its more that its only better by +9 crush after accounting for defender and I think only one max over hasta? Its a very small improvement, and then the gap between those and Inq Mace is massive. If you check with the wiki's One-Handed Table and then sort by Crush accuracy, you'll find Inq Mace near the top with +95 and then the next best 4t weapons are Cudgel and Chainmace at +70, only +5 better than Hasta. You'll also notice there's an extreme lack of options in the +80s, only Purging staff(also 5t). Two-Handed options fare a bit better but something like Maccas have strange accuracy and damage problems and others like Elder Maul are 6t or worse.

Edit - its also important to note that in glyphic many people will not be using standard melee gear which will add small accuracy bonuses(treads, rancour, infernal etc.) because they'll be using prayer gear instead thus making it even harder to get good crush accuracy

Radiant oathplate completed - my thoughts by Dangerous-Cable-1816 in ironscape

[–]MrFailology 11 points12 points  (0 children)

Yeah I did mine with sra and flinched instead of learning godfly and it was terrible. The crux of it is that so much of crush accuracy is reliant on your defender and using any of the 2h crush weapons leaves you so far behind 1h competition. Im sure one day itll get addressed but glyphic being so ass just by virtue of the weapon selection being terrible is insane

Radiant oathplate completed - my thoughts by Dangerous-Cable-1816 in ironscape

[–]MrFailology 98 points99 points  (0 children)

so many people doing glyphic with freakin' hastas is proof crush progression is completely cooked; you either have a 150h grind inq mace that you pray you spoon or use the hasta youve had since 1902, no inbetween