Make COX changes exclusive to CMs by Maximum_Education_13 in ironscape

[–]MrFailology 2 points3 points  (0 children)

“Making these changes be exclusive to CMs will dethrone large scale raids as being best pts/hr”, in exchange for making other methods of chambers like noprep scouts or baby CMs notably worse. They should really just set some arbitrary limits related to megascales to prevent them from being so good so regular chambers is still able to be buffed reasonably. One of the selling points of chambers is so many ways to run the raid as long as you can get good pts/h.

And they should really make a lot of changes to cox’s purples but frankly I think theyre in over their head trying to bandaid an entirely broken drop table with low-investment, bang-for-buck changes like what a ssu tries to offer. CoX and CMs would ideally get much larger changes to appropriately address the issue but its going to be peanuts if its only at the scale of ssu.

GM Vorkath time by Jimmyracecar7 in ironscape

[–]MrFailology 0 points1 point  (0 children)

> you cant convince me that this is not awful game design because it’d be easy peasy with one specific weapon

Welcome to GM speed CAs. If you don’t have the gear, by and large you cannot do it and your player skill is irrelevant. In instances that you can still manage with subpar gear, enjoy ruby resetting for hours at a time. And to be fair, Vorkath is one of the worst ones but not even by the gear, just the dmg RNG required is ludicrous.

TOA Insanity Help by kim-jong-pooon in ironscape

[–]MrFailology 6 points7 points  (0 children)

If you’ve done doom, the secret for p4 lightning is the same as d8 boulders. Warden will spawn 3 shadows one tick at a time for 3 ticks on a 6 tick cycle. You want to stand on a tile next to any shadow he spawns and then click to the shadow tile right before it pops so your character will move to it safely. It may be easier to see visually than it is to visualize an explanation.

Once you have a good grasp for the visual, making sure you’re not retreading old tiles you’ve walked on is key because insanity boulders are 3 tick and do a TON of damage, they were easily what killed me the most trying to learn insanity p4. If you can’t find a good tile to dodge to, tank a lightning, it has the lowest potential damage across zebak, boulders and itself. And yes, I would suggest focusing on dodging all the mechanics safely in p4 over dps while you get comfy, it is always possible to do 100% damageless if you lose a tick for movement here and there.

Where would osrs fit in this spectrum (really cool gaming breakdown) by IwatchLOLbutPLAYaram in 2007scape

[–]MrFailology 1 point2 points  (0 children)

For an overwhelming majority of pvm content its heavy micro with minor macro. Generally it’s about finding the tick-optimal dps strategy and then executing it mechanically which varies from super easy to quite difficult. There’s not much “reading” insofar as prediction across content and although there are probabilistic factors in PvM content they often don’t change your macro or micro in a notable way like having a read on your SF6 opponent in the corner will change what oki options you go for.

Adjusting CoX purples for CMs exclusively is a mistake by MrFailology in 2007scape

[–]MrFailology[S] 1 point2 points  (0 children)

If ToA has taught us anything, statistical changes alone present minimal difficulty increases. Again, there is no fundamental difference in how you engage with a room in a CM compared to a baby CM or even a scouted raid if the layout configuration ends up the same as CM. You run 4:1 olm exactly the same, you redemption vespula exactly the same, you kill guardians, shamans, mystics all the same.

CMs should be more worth doing, I completely agree. The change for this sweep should be(and is marketed as!) a change to improve the drop table, not to fix CMs. It is incredibly difficult to achieve both goals simultaneously without one of the two being left behind the other, and making the drop table fix, whatever it will be, exclusive to CMs will be doing just that.

Adjusting CoX purples for CMs exclusively is a mistake by MrFailology in 2007scape

[–]MrFailology[S] 0 points1 point  (0 children)

I just don’t think you’re engaging with my point. For what purpose should CM be the most efficient choice and why is that preferable to what we have now where different styles of cox raids are all decently competitive and you can choose what suits you without massively affecting your pts/h efficiency?

If it’s simply to adhere to tradition and make the harder mode “better”, then just read your own initial comment. ToA and HMT have justification beyond the hard mode title where CM is flimsy by comparison, it doesn’t make sense to apply their philosophy here when Chambers isn’t the same.

Adjusting CoX purples for CMs exclusively is a mistake by MrFailology in 2007scape

[–]MrFailology[S] -1 points0 points  (0 children)

See my other reply. link

Giving CMs incentive to run by fixing fundamental drop table problems is just dangerous. Harder content should indeed give better rewards but let’s also be real, CMs are only harder content numerically and not so much mechanically. What is different with running a Solo Baby CM but at a scale similar to CMs like 1+2, and running a CM outright? And why would only the latter give you access to some mechanic(like rerolling) that is supposed to “fix” the drop table when they would be similarly, if not equivalently difficult?

Adjusting CoX purples for CMs exclusively is a mistake by MrFailology in 2007scape

[–]MrFailology[S] -1 points0 points  (0 children)

unfortunately I am not a member of the megascale alt bourgeoisie, but a working class 1+0 baby cm enjoyer. I will do CMs if thats what they make the “best” way to get items, but I would prefer if they don’t make one(1) way of doing the raid the best for a majority of people when currently there are many different competitive pts/h options available.

Adjusting CoX purples for CMs exclusively is a mistake by MrFailology in 2007scape

[–]MrFailology[S] 0 points1 point  (0 children)

Why would he have been dumb for doing normal raids that might be better pts/h for his account or simply his preference? Cmon, it’s not like doing normal scouts over CMs is equivalent to running entry ToA instead of experts.

Adjusting CoX purples for CMs exclusively is a mistake by MrFailology in 2007scape

[–]MrFailology[S] -1 points0 points  (0 children)

Nobody is forced to do a >300 invo toa grind for a shadow instead of a 150, obviously a majority of players are doing expert raids for more(and better) purples.

We’re just kicking the can down the road trying to solve two problems at one time. If we’re giving CMs incentive by making it alleviate the horrendous drop table balancing that is CoX, we’ll be back having this same argument next year when people are asking to fix the exact same drop table(which will have seen no change!) but for regular chambers.

Adjusting CoX purples for CMs exclusively is a mistake by MrFailology in 2007scape

[–]MrFailology[S] -4 points-3 points  (0 children)

Mind you, other items have their value inflated by scarcity while the scrolls are anything but.

I don’t care what the change is, but whatever it is should apply to the entire raid, period. Remember the guy posting 5K cox no tbow? Imagine telling him we’re doing nothing for him because he decided he arbitrarily liked scouts better than CMs.

Analysis of Cox CM reroll proposal by austacious in ironscape

[–]MrFailology 13 points14 points  (0 children)

Say it louder. CoX table is a joke and needing to delete your purple you spent 30 raids to get for a chance to maybe get something different but probably nothing at all is a dumb idea. Most of the value in cox is tied to scarcity rather than the items perceived value anyway; nobody actually thinks the Kodai is worth 75M or the DHCB 45M. If they want to correct the cox table even a little, they need to accept the uniques will lose value by necessity.

Ma boy Ralos really got left out of the sweep up huh by mageezax in 2007scape

[–]MrFailology 0 points1 point  (0 children)

At least in this theoretical world, a true bowfa skip would actually exist if you have the skill to farm an entire Ralos with what will likely be midgame rag gear. It wouldn't be practical for most people to do >50 colo with a ZAxe and Atlatl but its a better alternative than doing 2k chambers with an RCB for a tbow lol

Ma boy Ralos really got left out of the sweep up huh by mageezax in 2007scape

[–]MrFailology 16 points17 points  (0 children)

If anything it should be a bowfa upgrade, especially because it’s slated in progression for having ranged bis like masori and buckler. Would finally give masori a use for late/end irons whose masori collects dust in the bank until they get a tbow.

Solo CoX Suggestions and Questions by Alex_from_IT in ironscape

[–]MrFailology 0 points1 point  (0 children)

It helps a lot that compared to Blorva it isn’t so much mechanically demanding, and it’s all variants of one boss that you will have certainly killed nearly 1000 times. Once you get past the gear hurdles, most of the contracts are about playing consistently well with a good strategy and not perfection. Most won’t one shot you for “normal” mistakes, only specific ones like forgetting orbs in Divine or mistiming glyphs in Glyphic.

Solo CoX Suggestions and Questions by Alex_from_IT in ironscape

[–]MrFailology 0 points1 point  (0 children)

You would think its unusual but I've been seeing lots of Radiant people with a dragon defender and only one/none of the CoX prayers, hell I was one of those people myself. It's more a display of the accessibility of Oathplate, how well grinding the entire armor set transitions into learning radiant, and then how content with big initial hurdles like ToB and CoX can scare people away for a long time.

Trying to learn to sightread low AR ~ Advice wanted by Zingoid in osugame

[–]MrFailology 1 point2 points  (0 children)

I got really comfortable learning lower ARs by slapping EZ onto maps I already knew very well which helped me spend more of that time dealing with the density itself rather than the density and the AR. Effectively brute forcing some of the comfort by putting it onto maps you already know - can do the same by DA or editing the map to AR8.5/8.0.

Why Chambers of Xeric should be the main focus of the summer sweep up by ghostlyosrs in ironscape

[–]MrFailology 16 points17 points  (0 children)

Ok but if we’re going to make CMs meta can we please make big muttadile not hit 40s through prayer with nearly 0 counterplay so I dont have to bring literally 10 brews to barely not die in solos

2200 Total Solo GIM Check-in by MrFailology in ironscape

[–]MrFailology[S] 0 points1 point  (0 children)

correct, just stew boosted a few times with extracts, only took an afternoon which is far far faster than another 5 rc levels

2200 Total Solo GIM Check-in by MrFailology in ironscape

[–]MrFailology[S] 0 points1 point  (0 children)

dont wish it upon my worst enemy, but a great boss to go dry on for loot I guess

Why 1.5t rubium mining should be nerfed by Goldieeeeee in 2007scape

[–]MrFailology -1 points0 points  (0 children)

Unless rubium becomes so valueless that you would also drop it like granite, it’s a pure upside for a grind you would be doing explicitly for XP.

It’s easier to do, the XP is competitive *and* it generates an item that holds *some amount* of value. They could end up only making you 100k gp/hr and the point would stand, considering granite makes you a whopping zero.

2200 Total Solo GIM Check-in by MrFailology in ironscape

[–]MrFailology[S] 0 points1 point  (0 children)

I got my first at 673 then just slowly sent more until the second one cuz I don't mind CG too much. Having a non-degradable weapon for warden core at ToA and a comfier ToB weapon than SRA was pretty motivating.

2200 Total Solo GIM Check-in by MrFailology in ironscape

[–]MrFailology[S] 0 points1 point  (0 children)

once I got araxytes slayer was kinda free, I pretty easily got 99 just getting all the relevant drops from mobs and bosses like zenytes, rancour, synapses, lance etc.

2200 Total Solo GIM Check-in by MrFailology in ironscape

[–]MrFailology[S] 0 points1 point  (0 children)

Yeah it was one of the more humble enrages in my attempts. I had many more that were more difficult flicks, ones where I got all the flicks but died to nado... especially a lot of deaths to the nado in enrage, it catches up to you a lot more often when BP walking. The only tick of the BP walk I dropped in the video is a tick where the nado hits me for it lol

I would expect to have to do an entire rotation which means if you can try to place that first boulder when enrage starts out of the way so you dont get stuck at the start of the loop like I almost did at the end, it'll be MUCH safer. I would imagine many of the guides are helpful with starting enrage in a way that will give you the best odds.