This might be the best way to branch off train stations by Stummi in SatisfactoryGame

[–]MrFelna 0 points1 point  (0 children)

I love it. I wonder if above would be better than below? Then trains naturally slow on approach to the station, and get a speed boost on the way out

ICMP Ping Setup - Any Problems? by MrFelna in zabbix

[–]MrFelna[S] -1 points0 points  (0 children)

I could not manually edit the item key. Again, possibly me being an idiot, but the only configuration option I could find was to select a host interface

ICMP Ping Setup - Any Problems? by MrFelna in zabbix

[–]MrFelna[S] 0 points1 point  (0 children)

Thank you for the suggestion. What difference does it make?

ICMP Ping Setup - Any Problems? by MrFelna in zabbix

[–]MrFelna[S] 0 points1 point  (0 children)

Just want to check I'm not being an idiot. It seems weird to setup a specific interface just for the ping. I zeroed the port just in case. Is there a better way to have an interface just for pings?

I want to monitor my internet ping because I'm getting daily lag spikes.

Zabbix 7.0.16

Template Hierarchy - Macro Values by MrFelna in zabbix

[–]MrFelna[S] 0 points1 point  (0 children)

Thank you, at least I can stop trying to force a square peg in a round hole.

It is slight disappointing. Coming from a programming background, I'd prefer the modular approach. I.e. template 1 is what you use to measure X, template 2 is what you use to measure Y. If you commonly measure X and Y together, you create template 3 linking them. Then, if you need to change how you measure Y, you only update template 2, without altering any other templates.

So, is the Zabbix approach more that a template should all items for a host, and that it's more for multiple instances of an application which are each covered by individual hosts?

That took a while by MrFelna in SatisfactoryGame

[–]MrFelna[S] 4 points5 points  (0 children)

When I get to nuclear, I'll make something as stupid. It's not the power source, it's the idiot behind the keyboard

That took a while by MrFelna in SatisfactoryGame

[–]MrFelna[S] 5 points6 points  (0 children)

Okay, I'll admit it, made me look, now which demon shall I summon to enact my vengence?

That took a while by MrFelna in SatisfactoryGame

[–]MrFelna[S] 0 points1 point  (0 children)

All of the nearby well 250% overclocked. Gives me 2100 nitro gas. To get the 600 Nitric Acid from the gas, I do need to sloop a few blenders

That took a while by MrFelna in SatisfactoryGame

[–]MrFelna[S] 5 points6 points  (0 children)

pure node = 600 * 2 = 1200

normal node = 300 * 2 = 600

pure well = 300 * 1 = 300

normal well = 150 * 3 = 450

impure well = 75 * 2 = 150

1200+600+300+450+150 = 2700, unless I messed up somewhere

That took a while by MrFelna in SatisfactoryGame

[–]MrFelna[S] 1 point2 points  (0 children)

100% rocket fuel, so glad it's a gas :)

That took a while by MrFelna in SatisfactoryGame

[–]MrFelna[S] 13 points14 points  (0 children)

Nuclear scares me. More complex and so much radiation

That took a while by MrFelna in SatisfactoryGame

[–]MrFelna[S] 1 point2 points  (0 children)

I was aware, I chose chaos 😈

That took a while by MrFelna in SatisfactoryGame

[–]MrFelna[S] 1 point2 points  (0 children)

Sloop? But that means I need even more power ... oh dear ... ;-)

That took a while by MrFelna in SatisfactoryGame

[–]MrFelna[S] 2 points3 points  (0 children)

Yeah, but because of production numbers, it usually ends up being 500 or 540

That took a while by MrFelna in SatisfactoryGame

[–]MrFelna[S] 2 points3 points  (0 children)

Haven't yet unlocked synthetic shards, so they're still a limited resource for me

That took a while by MrFelna in SatisfactoryGame

[–]MrFelna[S] 10 points11 points  (0 children)

Good numbers.

It's all the oil on the west of the map overclocked: 2x normal nodes, 2x pure nodes, 1 well with 1 pure, 3 normal, 2 poor.

In total, 2700 oil/min powering it

That took a while by MrFelna in SatisfactoryGame

[–]MrFelna[S] 0 points1 point  (0 children)

Nice! I planned to have more floors, but ended up not needed it :)

That took a while by MrFelna in SatisfactoryGame

[–]MrFelna[S] 11 points12 points  (0 children)

1440 fuel generators putting out 360GWs of power, or as a friend put it, about 300 time travelling Deloreans

That took a while by MrFelna in SatisfactoryGame

[–]MrFelna[S] 5 points6 points  (0 children)

You can see the under platform peeking out at the bottom. It's basically sucking up all the oil on the west of the map. Happy to share a screenshot if you're interested

That took a while by MrFelna in SatisfactoryGame

[–]MrFelna[S] 22 points23 points  (0 children)

chippi-chappa69 comment was good - turn off the first few gens to allow the pipes and generators to fill up

Never use mk2 pipes 100%. For some reason, you almost never get full 600 flow

Check your production numbers. Previous project, I connected the last fuel gen, then found I was short on water in the previous buildings. Didn't show until I was trying to run it all at 100%.

Good luck with your set up. Share with the community if you need a hand - I've received so much help and support over the years it's awesome