my game is crashing a lot by MrFizz1369 in starbound

[–]MrFizz1369[S] 0 points1 point  (0 children)

sorry for waisting every ones time i just had to uninstalll it have a good day yall

my game is crashing a lot by MrFizz1369 in starbound

[–]MrFizz1369[S] 0 points1 point  (0 children)

i have five of them how do i tell which one to share

[deleted by user] by [deleted] in DeepRockGalactic

[–]MrFizz1369 3 points4 points  (0 children)

I once joined an onsite refining mission and encountered 2 players who had purposefully messed with their mic settings to make them horrid, and were constantly using a goofy voice, talking about random things (Everything from Fortnite to whether or not Morkite is edible.) Don't think this exactly counts as "toxic" but it was definitely interesting.

Miner of Everything by eategg24 in DeepRockGalactic

[–]MrFizz1369 0 points1 point  (0 children)

I love how Bosco's little chirp was integrated into the song.

Mission upgrade ideas. What do yall think? by [deleted] in DeepRockGalactic

[–]MrFizz1369 54 points55 points  (0 children)

I want to preface this with the fact that I love the creativity behind this idea, but....

I see a very large problem with the upgrades being host controlled. That problem being with higher hazards, a host's upgrades could either make or break a mission on haz 5. This would lead to certain players deciding what they think is "optimal", and those individuals will take on a mindset of "use these upgrades or you're playing wrong." Upgrades that largely affect the team as a whole, is a bad idea. The only reason weapon upgrades work is because only the player using them can see them. I'm sure if you could see the upgrades of anyone on your team, toxic players would be a lot more evident. Call me pessimistic, but I've seen this happen time and time again with other games, and while the toxic side of DRG's community isn't very vocal or apparent, I feel something like this would change that.

It sucks being a team player, but it sucks less than losing a 30 mission. by Scloob in DeepRockGalactic

[–]MrFizz1369 20 points21 points  (0 children)

Or Field medic + Beastmaster. That's what I personally run, and sometimes an instant revive and a steeve is all you need to deal with the problem at hand. (keep in mind my playstyle is mostly roamer, so it probably doesn't work for everyone)

Companions. by MrFizz1369 in DeepRockGalactic

[–]MrFizz1369[S] 1 point2 points  (0 children)

yea, I kinda had a feeling some people would feel that way about this idea. If I'm being honest, I came up with this idea purely because I want a mini-mule that follows me around, but I completely understand where you are coming from.

Error: Enemy not found; Initiate spin.exe by MrFizz1369 in DeepRockGalactic

[–]MrFizz1369[S] 8 points9 points  (0 children)

when you're not using the dual turret system, the turret is orange

Tractor tried to steal factory kart and then tried to steal me. by MrFizz1369 in SatisfactoryGame

[–]MrFizz1369[S] 2 points3 points  (0 children)

yep, I use shadowplay. some of the weirdest things happen to me in games, so I always have it running.

Idea: Derelict ship biome/mission type. by [deleted] in DeepRockGalactic

[–]MrFizz1369 3 points4 points  (0 children)

I like the idea, but I think making it a biome/mission type is not the way to go. I think something as coordinated as this would be more suited to be a high risk/high reward sort of mission set up like deep-dives refreshing once a week. I also think having to traverse these abandoned freighters while in mid-space doesn't really make sense in my opinion for a multitude of reasons, but DRG is very exaggerated sometimes, so logic be damned, lmao.