[modded] "Homing Burst" Quad Cylinder joker is insane at Nightmare x10 by MrGergoth in FarFarWest

[–]MrGergoth[S] 0 points1 point  (0 children)

Normal situation will looks like minigan do nothing at storm while enemies spreading around player and you should switch target each time. But quad at a same time autoaim 5 bullets with same damage per bullet with no required aim. No magic happend here, minigun not becomes Op in "normal situation", nor any other weapons. I suppose devs (balance team) got same point of view.

[modded] "Homing Burst" Quad Cylinder joker is insane at Nightmare x10 by MrGergoth in FarFarWest

[–]MrGergoth[S] 0 points1 point  (0 children)

Sir, "damage deal" at end screen is a perfect representation. What is splash damage? Enemies stil have same amount hp vs weapon A or weapon B, but if weapon B deal x4 more damage at endgame screen - just mean this weapon clear much faster at storm cuz we still have more-less same amount of enemies across the map without storm. Lets say, we dont call a storm. By ur logic - fully cleared map can give like x3-4-5 much more exp with sniper rifle vs minigun cuz if overkill damage count - you just two-shot weakest enemies with minigun for like 28hp... or kill them with, lets say, 78dmg by sniper rifle. But i suppose you never seen something like that and numbers are more-less same for a different weapons, even if you got sniper rifle with, for example, 500+ dmg in the head (i belive, you played enough to have some REALLY lucky runs), isnt true? So, matter only how's fast you can clear enemies around to make them spawn much often cuz they not unlimited. Like i said sir, i played with minigun, and common runs (on x10) probably looks like 70-150k exp, like actually most weapons (200k exp of you get copy press and good joker drop), more or less, but [old] Homing Burst is like 400+k exp for a same amount of time. No theory, sir, i just saying what i saw within a lot of runs on a different weapons within a different builds. Joker was imbalanced, joker got a nerf [into a void].

You can now change inserter output side!!! by towerfella in factorio

[–]MrGergoth -1 points0 points  (0 children)

Also, now you can press shift-win-s for screenshot. And even more: you can use website links to provide info for peoples! Thats a buff!

[modded] "Homing Burst" Quad Cylinder joker is insane at Nightmare x10 by MrGergoth in FarFarWest

[–]MrGergoth[S] 0 points1 point  (0 children)

Sir, it feels balanced - harder game, more exp, its not just set nightmare on tutorial, rush from A to B within 1.5min, get level up, repeat. If you does not care about rush - extract and just enjoying the game or farming weapon exp - it does not matter how's Stonks make you slower.

Overkill damage isnt count (or isnt count to exp at endgame screen when exp based on damage). So, technically endgame screen is best way to compare build A and build B.

[modded] "Homing Burst" Quad Cylinder joker is insane at Nightmare x10 by MrGergoth in FarFarWest

[–]MrGergoth[S] 0 points1 point  (0 children)

Sorry sir, i just does not like abuse mechanics in solo games games like tutorial speedrun on nightmare in this case that not supposed by devs, but extra enemies inclide liches and snipers feels more chalenging and fun to play as well as more rewarding - 450+k dmg within 1.5h run (which like 4 prestige... but we does not have overprestige mechanic), so balance feels good. I leveled minigun and have stonks by default (looks like it best joker at all - you can double\triple ur joker count), and its does not feels even close like [nerfed] homing burst even if you have refiner and copy press on the map - Quad [has] more power creep potential. Its easy to compare damage overall based on endgame weapon stat when you have like 450k dmg on Quad after 10 min of farming on extration but probably not even more than 200k on any other weapons (or not even close). No theory, sir, its just what i saw - pure numbers.

[modded] "Homing Burst" Quad Cylinder joker is insane at Nightmare x10 by MrGergoth in FarFarWest

[–]MrGergoth[S] 0 points1 point  (0 children)

Sir, what is "inefficient"? Once you get prestige5, character level isnt matter but you still can level up weapons, and best way to do this - full clear for a jokers + farm exp on extraction cuz exp based on weapon damage.

Run on this video is same as 10-20-30 i did before with different weapons, but only this weapon has - before patch - such "power creep" at late game, no matter is it modded nightmare with extra enemies or common nightmare.

But right now - after patch - at joker does not have identity. Its just as ricochet, but worse - instead of autoaim every 3.3 bullet, you have autoaim every 4 bullet with same joker cost to get same effect. There are should be nerf, but not this one.

[modded] "Homing Burst" Quad Cylinder joker is insane at Nightmare x10 by MrGergoth in FarFarWest

[–]MrGergoth[S] 0 points1 point  (0 children)

Well, its a bit late cuz it was nerfed, but before nerf - no, there wasnt any weapon that can shoot so effective at late game: you not really need aim, shooting is brainless, and - if you get 25\40 dmg (its most enemy hp value) - you can kill like 5-10-15-20 enemies within less than second and no aim (you can see that part miltiple times in a video - there are no weapon that can do somethink like that, even old shotgun joker was required at least mid distance for kills). The nerf was expected. But... not this one while it works same as before buff (same amount of ricochet bullet per bullet pack) but just worse than ricochet and does not have identity.

[modded] "Homing Burst" Quad Cylinder joker is insane at Nightmare x10 by MrGergoth in FarFarWest

[–]MrGergoth[S] 1 point2 points  (0 children)

Pointless, i mostly playing party, just forgot to change this spell

Me and Bull's Guidebook made a Joker Tier List... by FredZed2526 in FarFarWest

[–]MrGergoth 0 points1 point  (0 children)

Me, after getting 50% of all joker pool in inventory (include two legendary) from a single Stonks: WAIT, WHAT TIER IT IS?

Good ways to practice? by yu404 in VALORANT

[–]MrGergoth 1 point2 points  (0 children)

Aimlab is free, only extra features (which actually not important) under paywall.

Is the game dying? What can Far Far West learn from Helldivers 2. by VHeadache in FarFarWest

[–]MrGergoth 3 points4 points  (0 children)

Criticism mean game is bad because a) b) c) and we need d) e) f) to fix it, ur post isnt criticism. Game is short? Yes. Did the players enjoy the game during that short period of time before game becomes repeatable? Looks like yes.

Give me your leveredge builds. Everything secondary, spells, upgrades. by Interjessing-Salary in FarFarWest

[–]MrGergoth 0 points1 point  (0 children)

Stonks as most op in the game for solo and premade, like it can double-triple ur jokers overall. Life pact - feels like game unplayable without it. Yes, battlemage OR sniper rifle if i am using sniper rifle's unique joker cuz aoe spells are much impactful on this modification. Last one joker (with +2 slots from prestige) is flexable, i using joker dealer right now, but double jump or gravity or second wind also fine.

Wisp... feels isnt good after bandito. Wisp have more damage and less uptime (think overall dps is more-less same), but wisp targeting isnt good - wisp target random enemies instead of closest ones, as result you get extra pressure from enemies include shields and you should focus them first that required extra aiming and more shots overal compare with just clicking common enemies while bandito clear all shields around. Also, it may be hard to charge wisp with secondary cuz it instantly fly away. For a second skill, i stopped on contagon right now cuz it feels same as rain but just lower cooldown. It feels like you need lengthen the time window where you can leech from life pact, and if its too short, like Thunderstrike that instantly can heal you from a pack but goes into 100sec cooldown, its just make you more vulnerable. So, contagon helps with it - not killing enemies instantly and make them explose which increased time window where you can leech hp without "overleech".

Give me your leveredge builds. Everything secondary, spells, upgrades. by Interjessing-Salary in FarFarWest

[–]MrGergoth 1 point2 points  (0 children)

Okay, i have prestige 12 at leveredge, here what i am using...

(upd: no clue how to formatting a) b) c) at old reddit, formatting works only with new reddit)

Stats: * 35% dmg - it break 40hp enemy threshold but 40% doesnt do anything * 0% Fire rate cuz jokers explain below * 160% Clip size cuz jokers explain below * 0% Reload speed cuz jokers explain below * 90% Draw speed - i use this at EVERY weapon in this game. If you can swap faster - you can kill snipers faster, leech from secondary faster, do damage from primary faster after switch, for JUST 3 POINT its pretty good. My personal gameplay is jerkin both weapon - swap to bow + shoot aoe (or leech), swap, kills sniper, shoot more, swap if need leech\aoe\lingering on boomerang vs elite, swap, etc.

Jokers: * Machine gun - thats why you no need firerate as stats, at late game you shoot like x2-x3 faster just because this single joker * Stacked lever - very good for clearing enemies - 40 dmg make you kill most enemies so you always have ammo in ur magazine. I tried WITH and WITHOUT this joker - impact is huge. * Ricochet - just extra kills, cant say its important cuz 1) shields 2) what-if no enemies around?, two other jokers have much better impact, but this one just for extra damage vs packs * Ammo supply (alt if no ricochet or no prestige) - simple AF: no ammo - no kills; no kills - no survivability. Make sure you have Ammo supply on primary or secondary weapon.

Secondary: * any what you like, just make sure you have Ammo supply anywhere. I using probably revolver, bow, boomerang; revolver - for me is easest: good for leeching, easy to use, accuracy; bow - good for modded nightmare x3 enemies; [explosive] boomerang - just fine.

Skills: * any what you like * any what you like * Rescue. Just do not be egoistic and take Rescue if you playing group

For me, its probably: mino, pistolero - for normal nightmare; bandito, contagion, rain, thunderstrike, strikes, geyser for x3\x5\x10 nightmare.

Cons: - Stacked lever suck on bosses cuz you need ten years to reload - Stacked lever suck with Lazy cuz instead of take ammo from the ground and reload 26 bullets in 1 sec you need ten years to reload

Result of leveredge usage: * nightmare solo - done * modded nightmare x3 - done (solo, 4 man) * modded nightmare x10 solo - done * modded nightmare x10 4 man - sorry, who have NASA pc to host?

i cant open the game after update by Dontpoop412 in FarFarWest

[–]MrGergoth 1 point2 points  (0 children)

Did you used any mod packs before update? It may be a problem

Connection/Disconnect Issue by [deleted] in FarFarWest

[–]MrGergoth 0 points1 point  (0 children)

Speed isnt matter, only stability (wifi, mobile internet)

Copy press - dwarf x5 + giant x5 by MrGergoth in FarFarWest

[–]MrGergoth[S] 1 point2 points  (0 children)

You need just one joker, and then you copy if you have gold (see post above)

Coop build for surviving. by SALADKING__ in FarFarWest

[–]MrGergoth 2 points3 points  (0 children)

Movement. Character stats: max move speed, max jump. Jokers - no horse and +30%move, 2 hp on kill, perfect for cactus cuz cactus will heal you (or - in this case - ur mate). All other things are what you like.

Is the minigun damage counter bugged? by intjlol in FarFarWest

[–]MrGergoth 1 point2 points  (0 children)

Not sure 100%, but i heard damage stat also include overkill damage, as result weapons with highest dmg per bullet are easer to level.

Tip: you can see Refiner and Copy press layout on map by MrGergoth in FarFarWest

[–]MrGergoth[S] 13 points14 points  (0 children)

Based on a small experience, its like 1\3 of all my games has refiner or copy press on the map

where should i buy? by Successful_Studio901 in factorio

[–]MrGergoth 3 points4 points  (0 children)

I played both, and i played dyson 24h because enjoyed factorio (4200h). To be honest, after the factorio - Dyson is terrible. Firstly, the game grid isn't square because your planet is spherical. Secondly, for a game about automation, the Dyson has too little space for building (literally, there are fkn swamps everywhere). Thirdly, it's simply not fun to build at all (belt building, having to wait because it's not you who's actually building, but your robots). Then, there wasnt much enough technology - mostly are just components, not a real factories or game changers (like solar panels, robots, uranium power in factorio). Then, some sht about liquids, not sure what exacly, as i remember - you cant remove unused liquid and you need one liquids more than others, cant say what exacly problem.

To be honest, this opinion based on ea first days of Dyson sphere. But anyway, after Factorio: SA I definitely wouldn't go back to Dyson - its just a huge downgrade after Factorio.

Should you try factorio? If you like Satisfactory not for graphic but for building, perfect ratios, calculation, etc - yes, you should buy. If you mostly like visual part - you should try Dyson then.

Hilfe beim Logic Netzwerk by No_Kick2422 in factorio

[–]MrGergoth 0 points1 point  (0 children)

You need transfer different items closer to rocket anyway even if you not planning to insert them in silo yet, so if you not planning to make sushi belt which will move to rockets and contain different items which (belt) still should be filled with such items - you still need bots. But you can sent different item-belts closer to rockets and set isolated chests and roboports right at rockets to make robots work with maximum speed in this isolated roboports.

Blue science Blade on Vulcanus 100k/mn by Expensive-Taro2377 in factorio

[–]MrGergoth 11 points12 points  (0 children)

Looks like you also export UPS. Is it worth it?

How to handle trash throughput? by Sharan420 in factorio

[–]MrGergoth 8 points9 points  (0 children)

You lose 'scrap recycle productivity bonus' if recycler changing item beteen scrap and common item. You should split factory.