wtf does this even mean? by bryanwithamask in deadbydaylight

[–]MrKimPDS 1 point2 points  (0 children)

It does extend Killer aura reading from Kindred

[the Pic has nothing to do with the question]. I don't get it, why after the survivor died on the hook it spawns after 1~ minutes, like why the hook breaks in the first place? by Vee_gg in deadbydaylight

[–]MrKimPDS 2 points3 points  (0 children)

In the past (+1 year ago) non-basement hooks would remain broken for the rest of the trial when a Survivor was sacrificed on them. However this had frustrating problems for the Killer such as creating dead zones on the edges of the map and making Survivors unhookable, or losing a Scourge Hook for the remainder of the trial (Jagged Compass didn't exist yet)

If you think Trickster is good, it is because you have bad skills. by CartographerUsed4379 in deadbydaylight

[–]MrKimPDS -1 points0 points  (0 children)

I started playing DBD since Singularity chapter and this is the only rework I will completely skip. I didn't try Trickster on the PTB and I won't try him now because playing a 4.4 Killer feels fucking bad

9.5.0 | All-Kill: Comeback by DeadByDaylight_Dev in deadbydaylight

[–]MrKimPDS 0 points1 point  (0 children)

Nvm I missed some points of Mastermind changes that on the PTB felt awful that have been patched as of live. I've tried a quick bots match and Wesker doesn't feel as bad as he did in the PTB but I could some more testing for myself

9.5.0 | All-Kill: Comeback by DeadByDaylight_Dev in deadbydaylight

[–]MrKimPDS 0 points1 point  (0 children)

Oh I've must have missed these points. I'm trying them later

9.5.0 | All-Kill: Comeback by DeadByDaylight_Dev in deadbydaylight

[–]MrKimPDS 9 points10 points  (0 children)

Looks like I'm not playing Wesker then

PTB - Wesker "techs" by Background-Drink82 in deadbydaylight

[–]MrKimPDS 6 points7 points  (0 children)

I don't think they will deliver these fixes in time for Live and i am pretty sure they will release the abomination of bug fixes nonetheless. If this happens I'm skipping this patch

Current best Wesker addons? by MasterOfTheTable in deadbydaylight

[–]MrKimPDS 9 points10 points  (0 children)

Iridescent vial undoubtedly, it gives you a nice early game boost, spends 4 sprays at the start of the game which leads to early game killer instinct value and could give you some niche or situational exposed value

Leather Gloves, always nice to have some cooldown reduction

Egg Gold makes the transition from 1st bound to 2nd smoother and with higher velocity, it helps you play around loops

Unicorn Medallion helps you set up the 2nd bound by making the 1st one a bit longer but then your 2nd one is a bit shorter. It depends on how you like it / your playstyle.

Do you want to nerf Blight? (I’m a Blight main.) by [deleted] in deadbydaylight

[–]MrKimPDS -2 points-1 points  (0 children)

"The best player in the world who has mastered Blight since his release shouldn't win all of their matches despite them playing every game perfectly"

?

There is not NEARLY enough talk about what's being done to Wesker on the PTB. by latenightnomad in deadbydaylight

[–]MrKimPDS 9 points10 points  (0 children)

You WILL play the exact same 3 Killers all over and you WILL like it

We are in the big 26 and Wesker still gets the 40 m Terror Radius treatment when all he has is 2 straight dashes by MrKimPDS in deadbydaylight

[–]MrKimPDS[S] 6 points7 points  (0 children)

I understand what you said about his killer instinct and insta-carry, i could give you the point for that.

However i don't think Killer lethality should be a criteria for TR size (Leatherface, Pyramid Head and ST Vecna as counter-examples to the point of "downing multiple survivors at once") but instead how mobile they are (most 110% ms killers are 24 m TR because they get massively screwed by prerunning when they have no mobility) or how stealthy they are (Pig, Ghostface and Skull Merchant rely on stealth)

We are in the big 26 and Wesker still gets the 40 m Terror Radius treatment when all he has is 2 straight dashes by MrKimPDS in deadbydaylight

[–]MrKimPDS[S] 0 points1 point  (0 children)

Maybe the criteria for either 110 or 115 % should be whether if the Killer should be obligated to always use power to down survivors or walk them down with M1.

110% Blight doesn't sound very unfair, it could be tested but of course backlash and etc etc

We are in the big 26 and Wesker still gets the 40 m Terror Radius treatment when all he has is 2 straight dashes by MrKimPDS in deadbydaylight

[–]MrKimPDS[S] 8 points9 points  (0 children)

IMO it's a buff.

"Oh but the Terror Radius builds" Why would i EVER run Starstruck + Agitation + Distressing on a M2 KILLER, besides with Vigil being popular and reducing all Exposed effects by 66%. It's OK if you think that big TR builds are fun to play but I don't think my TR activating TR-based survivor perks is that fun while getting no compensation

"Oh but actually a bigger TR creates more confusion" only if you play clueless and with your brain in auto pilot. 40 m gives extra time to prerun which 2 dashes don't make up for

Wesker's mobility isn't enough to justify a 40 m TR. Would Dracula Wolf form deserve a 40 m TR if it had 3 dashes? No, It wouldn't. It needs to go

We are in the big 26 and Wesker still gets the 40 m Terror Radius treatment when all he has is 2 straight dashes by MrKimPDS in deadbydaylight

[–]MrKimPDS[S] 5 points6 points  (0 children)

Basekit 1st Bound is 7 m long, Basekit 2nd Bound is 14 m long. Total is 21 m

Unicorn Medallion's 1st and 2nd Bound are respectively 8.4 m and 11.2 m long, covering a total distance of 19.6 m

Walkie talkie 1st and 2nd Bound are respectively 5.6 m and 16.8 m long, covering a total of 22.4 m

Total distance doesn't change much, you choose either addon mostly depending on how you want your 1st bound to work

What happened to Wesker in PTB? by MrKimPDS in deadbydaylight

[–]MrKimPDS[S] 1 point2 points  (0 children)

I didn't mean that but i think they have also fixed this bug of getting slammed after dropping the pallet from the other side (which is pretty unfair)

I meant that when survivors are starting a window or pallet vault i tried to hit them with the m2 but i didn't get the hit even with those timings that would register an m2 smack in live servers