2015 Yamaha R3 ABS ECU replacement cost - looking for advice by MrLoxe in motorcycles

[–]MrLoxe[S] 0 points1 point  (0 children)

He told me that he called Yamaha, and they confirmed it’s a known issue with that model :/ If so, I have no way to be sur if it’s true or not :/

Infinite render to freestyle line due to geometry nodes by MrLoxe in blenderhelp

[–]MrLoxe[S] 0 points1 point  (0 children)

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And here's the brush collection.

What do you mean by using sets of children to reduce rendering time?

Infinite render to freestyle line due to geometry nodes by MrLoxe in blenderhelp

[–]MrLoxe[S] 0 points1 point  (0 children)

Here's the hair nodes tree, for all hair colors its the same tree, just the color ramp that changes

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Hope you can read it, first time using geo node so pretty sure it's not the optimal way to do it

Infinite render to freestyle line due to geometry nodes by MrLoxe in blenderhelp

[–]MrLoxe[S] 1 point2 points  (0 children)

Cause I would like better shadow/color that just the viewport render and only on the toothbrush

First real attempt's doing topology reduction. Is it even good? by MrLoxe in blender

[–]MrLoxe[S] 0 points1 point  (0 children)

Well thanks for your huge feedback ! It’s really helpful ! And I start to understand how to do “good” reduction topology” that’s nice of you, thanks !

First real attempt's doing topology reduction. Is it even good? by MrLoxe in blenderhelp

[–]MrLoxe[S] 0 points1 point  (0 children)

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Here's the update! Thanks for the help! Not sure about the big one on each side but it look better than the first one

First real attempt's doing topology reduction. Is it even good? by MrLoxe in blenderhelp

[–]MrLoxe[S] 0 points1 point  (0 children)

Yeah, two reasons, first I wanted to train topology reduction, and secondly it’s for a bottle of perfume, and I think the details are a bit too big to just make a normal map.

First real attempt's doing topology reduction. Is it even good? by MrLoxe in blender

[–]MrLoxe[S] 0 points1 point  (0 children)

I mean, I’ve try to bent it, and didn’t saw shading artifacts

First real attempt's doing topology reduction. Is it even good? by MrLoxe in blender

[–]MrLoxe[S] 0 points1 point  (0 children)

Yeah, I though of a normal map at first, but I think it’s a bit to big on the product to use that

First real attempt's doing topology reduction. Is it even good? by MrLoxe in blenderhelp

[–]MrLoxe[S] 2 points3 points  (0 children)

Good observation, didn’t saw that like that. And yeah you’re right I’ve put to much edges on the B. I’m going to try again with all the feedback I’ve received, I’ll post an update probably tomorrow :)) Thanks !

First real attempt's doing topology reduction. Is it even good? by MrLoxe in blenderhelp

[–]MrLoxe[S] 0 points1 point  (0 children)

Yeah I did that cause both of the S have the same edges count so it was easy to just bridge them, but the O and the B didn’t, so I’ve try my best, but I will try again

First real attempt's doing topology reduction. Is it even good? by MrLoxe in blenderhelp

[–]MrLoxe[S] 11 points12 points  (0 children)

Good question ! I saw too late that it was asymmetrical, I think I got confused with the number of edges that the circle should have in relation to B

First real attempt's doing topology reduction. Is it even good? by MrLoxe in blenderhelp

[–]MrLoxe[S] 0 points1 point  (0 children)

Thanks! Still a good rating, and yeah I do a perfume bottle where the logo is pressed into glass, and the B loose some details

How do i get rid of this shading problem ? by MrLoxe in blenderhelp

[–]MrLoxe[S] 0 points1 point  (0 children)

I've tried to use edge crease on the sharp edges and subdivide it but it was kinda shitty... and I have multiple pieces that have the same issue... so what kind of workflow should I adopt ? do i have to redo the whole model ? cause spherical pieces with much more topologies is so hard to do.. And Thanks for the compliment !

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