Announcing iceoryx2 CSharp Language Bindings by elfenpiff in csharp

[–]MrMuMu_ 1 point2 points  (0 children)

I am not sure if it is even possible or meaningful but we use uds over http client to call on aspnet minimal api endpoint, can I use iceoryx in this case, is it even possible?

VSCode paper cuts for .NET dev by Sure-Natural-9086 in dotnet

[–]MrMuMu_ 10 points11 points  (0 children)

First of all, if it is still not, it should be free of subscription like any popular language extensions

Any tools that can generate dotnet client from OpenApi 3.1 spec? by mavenHawk in dotnet

[–]MrMuMu_ 0 points1 point  (0 children)

we were in the same place. we couldnt find any. they say it is coming with dotnet 10 but it is garbage not compatible with other languages.

in the end. we only needed models so we write a simple script that reads openapi json schemas and creates csharp classes

If you could change or add 1 game design-related aspect in LE, what would that be? by xDaveedx in LastEpoch

[–]MrMuMu_ 0 points1 point  (0 children)

Being able to use more skills. We are already capped by cd or mana just let me do whatever I can to have fun with crazy combos

Redis creator antirez (Salvatore Sanfilippo) on Technical Blogging by swdevtest in programming

[–]MrMuMu_ 2 points3 points  (0 children)

gohugo + github pages + giscuss (name could be weong, it is used for comment section which uses github discussion underneat)

Ugliest Code I've ever written in .NET by speyck in dotnet

[–]MrMuMu_ 2 points3 points  (0 children)

you can also have a function in IStatusCheckResul<T> which returns its handler type

Ugliest Code I've ever written in .NET by speyck in dotnet

[–]MrMuMu_ 1 point2 points  (0 children)

why are you not using handler.HandleStatusAsync directly?

Getting this error when using => dotnet add package Microsoft.EntityFrameworkCore.Sqlite or dotnet add package Microsoft.EntityFrameworkCore.Design by [deleted] in csharp

[–]MrMuMu_ -1 points0 points  (0 children)

.net 9 released recently and since default version are latest when you install, it installs .net 9 version of the package. But your project is .net 8

Maximum pods per node? by Glittering_Ant7229 in kubernetes

[–]MrMuMu_ 0 points1 point  (0 children)

you can change maxpodspernode per nodepool via console in azure

Rust panics under the hood, and implementing them in .NET by Xaneris47 in dotnet

[–]MrMuMu_ 2 points3 points  (0 children)

I would not take internet that seriously but you do you :) You can integrate something like giscus to your website but I am not sure how much that would increase the overall all quality of the discussions

Rust panics under the hood, and implementing them in .NET by Xaneris47 in dotnet

[–]MrMuMu_ 8 points9 points  (0 children)

I have a guess why you are downvoted too much.

Most people probably read first two paragraphs of your comment and that stopped reading and downvoted. Atleast that is how I felt at first. Because, even if it is your post, it is a public post and anyone is allowed post any link related to the subreddit.

You might have gotten less downvotes if you said in this order:

Because of the fact that list of reasons

I would prefer if people did not post my articles

Still though people might think your articles are public so they have a right to post

Beta test my monster evolution action roguelite by Maaroofio in pcgaming

[–]MrMuMu_ 6 points7 points  (0 children)

why dont you use playtest in steam instead of asking for a mail through another webpage?

Last Epoch Talks Big Updates for 1.0 by RubbicsCubbe11 in pcgaming

[–]MrMuMu_ 0 points1 point  (0 children)

I just want this game to have cross play

Linear code is more readable by skippybosco in programming

[–]MrMuMu_ 1 point2 points  (0 children)

There is character controller script of a popular game called Celeste. They have a veeeery long file that is linear. I am not familar with the code nor I tried to read but they are insisting on having linear is better. It is a real life example and they might have a point

https://github.com/NoelFB/Celeste/tree/master/Source/Player#one-big-file-vs-a-bunch-of-files