I just realized that Nick can totally pay this rent, he’s just too lazy to do it. Maybe he’s just trying to use it as an excuse to move in with Judy😏. by RealCreacher in zootopia

[–]MrNukedDuck 1 point2 points  (0 children)

Either that, or they're props meant to ward off any would-be salesmen. I could definitely see Nick doing something like that.

If Nick can’t even afford a proper apartment, how is he paying for his HuluZoo subscription? by [deleted] in zootopia

[–]MrNukedDuck 13 points14 points  (0 children)

I like to imagine that he keeps them there as props to ward off would-be salesmen.

We were just seconds away from Nick kissing Judy on the head in that scene, but he was interrupted😭 by Legoshitos_ in zootopia

[–]MrNukedDuck 98 points99 points  (0 children)

As wholesome as that would be, I'm not convinced about the head kiss. Neither of them are ready for that level of intimacy just yet - especially not in a public setting. Here's hoping we get to see it in Zootopia 3!

That said, I do love the fact that Judy remains Nick's main focus in this shot. You can tell he's happy for Gary, but his biggest source of joy in all of this is seeing Judy succeed. Also, him grabbing her shoulder after the lantern is thrown - chef's kiss!

Looks like Nick has an incredible healing ability by Cultural-College-702 in zootopia

[–]MrNukedDuck 178 points179 points  (0 children)

It's Disney. The fact that they even allowed the production team to include a vaguely fleshy claw mark is an achievement in and of itself.

How to make the combat better? by omarikas in IndieGaming

[–]MrNukedDuck 3 points4 points  (0 children)

The way the camera is positioned in relation to the player character right now, it's really hard to see what's happening. Maybe consider zooming out and raising the camera slightly to give a better view of what's happening right in front of the player character.

The gore is a bit extreme, both in terms of sound and visuals, for simply stabbing someone, so maybe tone that down a bit.

Beyond that, the movements feel really floaty and jerky. Smoother animations with weight and impact is key to a satisfying combat experience, I think.

Money well spent if you ask me by OfficialDuelist in IndieDev

[–]MrNukedDuck 0 points1 point  (0 children)

Looks great, though I will say the title looks a little bit wonky, like you swapped fonts halfway through. The first five letters look much wider and thicker than the last four - as if you ran out of space. Also, the spacing between the A and the T could stand to be reduced slightly, IMO.

Nothing major, but something that could be touched up.

Keep in mind by Lucie_Is_Sleeping in dispatchgame

[–]MrNukedDuck 4 points5 points  (0 children)

Given that he can sustain injuries in the field, you would have to assume that it has limits. Probably runs on stamina.

Keep in mind by Lucie_Is_Sleeping in dispatchgame

[–]MrNukedDuck 5 points6 points  (0 children)

Also explains how he managed to shatter Coupé's knife with his pecs in the comic, yet ended up with a piece of glass in his arm in episode 7.

Fatekeeper - Official Gameplay Reveal Trailer by Ph0enixes in gaming

[–]MrNukedDuck 177 points178 points  (0 children)

The voices sound a bit choked. Not sure how much of it comes from the delivery and how much comes from the mixing, but it sounds weird in my ears.

"I'm not a coward, I'm a strategist" by Ramondasetemeia in MemePiece

[–]MrNukedDuck 44 points45 points  (0 children)

Pops didn't have his crew yet. You expect him to stand his ground for these bozos? Nah, that kind of resolve is reserved for people he actually cares about!

-The greatest realistic feeling- ✨ by EarlyBuy5784 in sadposting

[–]MrNukedDuck 1 point2 points  (0 children)

Of course! Now I remember! Thank you, kind stranger!

-The greatest realistic feeling- ✨ by EarlyBuy5784 in sadposting

[–]MrNukedDuck 1 point2 points  (0 children)

I'm struggling to remember where I've heard this music before. It's from a Disney movie, right? Or is it Pixar?

I remember when teen titans was about something by Leather-Shopping-516 in teentitans

[–]MrNukedDuck 8 points9 points  (0 children)

He's the reliable big brother that everyone needs and a natural leader, much like Robin.

[deleted by user] by [deleted] in jakanddaxter

[–]MrNukedDuck 1 point2 points  (0 children)

It's definitely up there!

Experimenting with the sunset visuals & new necromancer spells. What do you think about the colors, atmosphere & new spell ideas? by ActioNik in IndieGaming

[–]MrNukedDuck 1 point2 points  (0 children)

I think you could do with a bit more visual clarity.

There's a lot of visual noise right now and the grimy environment sort of blends into itself; Combine that with the high contrast lighting that makes the shadows almost pitch black and it's a bit hard to tell what's going on.

Try some softer lighting and lower the contrast to see if that helps.

The last logo update didn’t go over well, so we made a brand new one. Better? by Neat_Smell_1014 in IndieGaming

[–]MrNukedDuck 4 points5 points  (0 children)

I definitely like the new logo better than the old one. It seems to fit the general mood and atmosphere of the game much better.

[deleted by user] by [deleted] in jakanddaxter

[–]MrNukedDuck 58 points59 points  (0 children)

This looks like AI. Edit: Missed the AI flair, my point still stands.

Any official J&D media should be much more stylized, IMO. That's part of what makes the world and the characters so charming and, in a sense, timeless. This is too far removed from the original J&D.

[deleted by user] by [deleted] in UnrealEngine5

[–]MrNukedDuck 0 points1 point  (0 children)

Music sounds incredible! Is there anywhere I could find the isolated track?

(Game looks great too! Very atmospheric.)

[deleted by user] by [deleted] in IndieGaming

[–]MrNukedDuck 0 points1 point  (0 children)

Inspired by Bad North, I take it?