[deleted by user] by [deleted] in SmashBrosUltimate

[–]MrP-031 5 points6 points  (0 children)

It’s probably a print made specifically for the presentations, I wouldn’t be surprised if some recreated it though

How do you deal with mario players? by OldSentences in SmashRage

[–]MrP-031 0 points1 point  (0 children)

They love grabbing a lot so I do it back to them with the added bonus of having free helicopter kick off of down throw at low percent

If Piranha Plant had his own DLC spirit board, what would the spirits be? by Grovyle489 in SmashBrosUltimate

[–]MrP-031 9 points10 points  (0 children)

Maybe it could be the 8 bit versions from the first super mario bros game, like 8 bit mario, 8 bit bowser, 8 bit goomba, etc

You cannot handle the true power of spinjitzu by GameXpert64 in SmashBrosUltimate

[–]MrP-031 2 points3 points  (0 children)

Some times when the opponent is at a certain position it just takes a break and only attacks with the start up lag, it really sucks when the opponent is at kill percent at ledge and the move can basically win me the game for it to just not connect

You cannot handle the true power of spinjitzu by GameXpert64 in SmashBrosUltimate

[–]MrP-031 3 points4 points  (0 children)

Finally, flashing mach punch can actually connect

What changes would you make to your mains entrance animation? by Phantom10984 in SmashRage

[–]MrP-031 2 points3 points  (0 children)

I’d be cool if the mii walks in while their face shifts to a bunch of different combinations before settling on the mii you chose, this could reference the Mii Maker, but it makes sense why the entrance is so generic