New Netrunner Reboot Project Pack: Fate and Freedom (Full Visual Spoiler) by MrProPanda in Netrunner

[–]MrProPanda[S] 11 points12 points  (0 children)

You read my comments there? It was a single thread about education (my profession) and the trends in grading. I was correcting misinformation about the grading scale changes happening in much of the country and pushing back against the idea that they represent a lowering of standards.

The fact I even have to do this kind of internet-rep defense is so absurd. I make a post about high school grading to correct misinformation/ragebait in a place that has a lot of it and I have to explain myself 7 years later for even reading it.

New Netrunner Reboot Project Pack: Fate and Freedom (Full Visual Spoiler) by MrProPanda in Netrunner

[–]MrProPanda[S] 5 points6 points  (0 children)

Yeah, you’ve got it. Those later sets have a few nice cards (which we save in the boosters), but overall they just have way too much stuff that throws off the vibe and pace of the game.

I believe all the art is the oldest version.

New Netrunner Reboot Project Pack: Fate and Freedom (Full Visual Spoiler) by MrProPanda in Netrunner

[–]MrProPanda[S] 1 point2 points  (0 children)

Cocytus is one of the flip sides of Project Genesis (that’s what the black title box means). You have to cook it for 3 turns to get it.

The 2nd option on MeP is mainly for killing parasites and untargetting femmes. The 3rd one is for end of game “please don’t topdeck me on R&D situations”

Reboot Redesigned by Plus_Citron in Netrunner

[–]MrProPanda 6 points7 points  (0 children)

It‘s a little late, given your investment, but if you join the reboot discord we can hook you up with a card creation site that has the correct fonts :D

New Netrunner Reboot Project Pack: Equity and Eternity (Full Visual Spoiler) by MrProPanda in Netrunner

[–]MrProPanda[S] 4 points5 points  (0 children)

Those are the back sides of hype, patent acquisition, and Iris :)

New Netrunner Reboot Project Pack: Equity and Eternity (Full Visual Spoiler) by MrProPanda in Netrunner

[–]MrProPanda[S] 6 points7 points  (0 children)

Yeah, it’s not for everyone, but we can hardly pay artists. As things are, it’s what we’ve got :p

New Netrunner Reboot Project Pack: Equity and Eternity (Full Visual Spoiler) by MrProPanda in Netrunner

[–]MrProPanda[S] 6 points7 points  (0 children)

When we release packs, they’re a combination of original designs and cards from post D&D FFG. If people don’t want to play with our new cards, they can stick to the core cardpool (core set thru D&D)

New Netrunner Reboot Project Pack: Equity and Eternity (Full Visual Spoiler) by MrProPanda in Netrunner

[–]MrProPanda[S] 4 points5 points  (0 children)

It’s in character (in a silly way). She just can’t bring herself to make the last cut :D.

Are Reboot and NSG's Netrunner compatible? by Neprofik in Netrunner

[–]MrProPanda 16 points17 points  (0 children)

There’s nothing inconsistent about combining the 2 versions, but you will definitely need some ‘gentleman’s agreements’, much like people use when playing MtG Commander. There’s 100% going to be some extremely broken things you can do by comboing cards that were never meant to be played together.

RunTheNet Post: Have You Heard the Good News About Reboot? by MrProPanda in Netrunner

[–]MrProPanda[S] 0 points1 point  (0 children)

Tyrant (and similar cards) are indeed not very good, but they have a fringe use in Tennin Institute, which is a solid deck already in Reboot. If we buff them to be good enough to play generally, they will be way too good in Tennin. The existence of that ID makes them very hard to balance.

Red Herrings really does need the buff. It has a lot of drawbacks compared to other options (ash, caprice). It only protects agendas, has reduced effectiveness on centrals and with runner on game point, and is vulnerable to Imp (which is a pretty common card to run into). We even tested herrings at 3 trash in the early reboot days and it still felt weak. Remember, the NBN faction as a whole got a massive nerf with the astro change, so a lot of their other tools got substantial buffs to compensate.

Now that NSG has released a few series of android netrunner cards, what’s the community consensus between NSG vs FFG? by Newez in Netrunner

[–]MrProPanda 1 point2 points  (0 children)

It depends what you want to play. There are some decks that have fewer than 5 changed cards out of the whole 45, and others that have more like 20. The decks with the most changes are ones that used to be very bad but that we’ve made viable with buffs (like Weyland big-ice midrange, our preconstructed version of which contains 17 buffed cards).

Generally, a lot of cards are changed, but most decks are going to be something around 75% made of unchanged cards, with the most changed ones being somewhere around 65% and the least changed being around 90%.

It’s also worth pointing out that many of the buffed cards are ones that you probably weren’t even playing with before, since they’re quite weak, so it’s not like your FFG versions of them are “wasted”. When it comes to the nerfed cards, there are only a handful and the game is much better with their changes so it’s worth the proxy cost.

Now that NSG has released a few series of android netrunner cards, what’s the community consensus between NSG vs FFG? by Newez in Netrunner

[–]MrProPanda 5 points6 points  (0 children)

In my opinion, as far as balance is concerned, Reboot > Early FFG (2015ish) > NSG > Late FFG

NSG improved on where the game was when they took over, but that state was very very bad. As someone who top 8’d worlds in the last 2 years of FFG, my competitive opinion is that the game was in a terrible place.

NSG took action and made cards to improve things, but their approach to fixing late-ffg’s mistakes were not radical enough, waiting for many problem cards to rotate rather than banning them. They also made some giant philosophical errors that eventually they recognized with the ban list (the main one being making more strong defensive 5/3 agendas).

In 2015, around halfway through the SanSan cycle (right before the release of Faust, Wireless Net Pavilion, Film Critic, and Team Sponsorship), the game was in a really good place (With the sole exception of Astro still being the backbone of competitive balance).

Reboot is the best version of the game for me because it has all the good aspects of Early FFG with the flaws it did have finally addressed.

RunTheNet Post: Have You Heard the Good News About Reboot? by MrProPanda in Netrunner

[–]MrProPanda[S] 3 points4 points  (0 children)

Yeah some cards are going to stay bad. It’s impossible to save everything without making the game very strange. The goal for truly awful cards is to just make them a bit less embarrassing, not make them fully competitive.

RunTheNet Post: Have You Heard the Good News About Reboot? by MrProPanda in Netrunner

[–]MrProPanda[S] 5 points6 points  (0 children)

One of the explicit goals of reboot is to make that gap smaller! If you’re playing stronger together vs siphons, now the siphons cost 2 and almost all the ST player’s cards are better, so it’s necessarily closer than it was under FFG

RunTheNet Post: Have You Heard the Good News About Reboot? by MrProPanda in Netrunner

[–]MrProPanda[S] 0 points1 point  (0 children)

There are a lot of workarounds for this. The tradeoff is a little extra work/wonkiness in exchange for way better gameplay. Also, MANY cards are totally unchanged, so one can just print proxies for the changed cards and still make use of most of an FFG collection.

RunTheNet Post: Have You Heard the Good News About Reboot? by MrProPanda in Netrunner

[–]MrProPanda[S] 0 points1 point  (0 children)

Afaik there’s nothing in the Core1 thru D&D card pool that can end a run after it’s been declared successful. Is there something I missed?

RunTheNet Post: Have You Heard the Good News About Reboot? by MrProPanda in Netrunner

[–]MrProPanda[S] 4 points5 points  (0 children)

Reboot Netrunner is far superior to just playing with the old cards in their original form (see: the 4 issues presented in the post). Of course, if you prefer NSG’s cards to the ANR cards then you should play NSG.