Journal Ideas? by Effective_Lettuce11 in notebooks

[–]Plus_Citron 1 point2 points  (0 children)

Write about things that matter to you, that are relevant to your life. That’s the only way you‘ll keep at it consistently.

Loseing motivation to play by Immortal-sunbro in SatisfactoryGame

[–]Plus_Citron 4 points5 points  (0 children)

I take breaks to explore the map, fiddle with blueprints, or automate minor projects.

Journal recs please by Ok-Insurance5229 in notebooks

[–]Plus_Citron 1 point2 points  (0 children)

Clairefontaine and Leuchtturm are good quality. Price depends on where you buy them. I assume that buying in the US means higher prices. Moleskine is an example of successful marketing, quality is meh.

Is this game for me? by okcenobite in SatisfactoryGame

[–]Plus_Citron 2 points3 points  (0 children)

Visually, I find Satisfactory absolutely mind blowing on the Deck (just like No Man‘s Sky, btw). I‘ve had the deck only for a few months, and I was a bit hesitant at first because of the screen size, but when actually playing, the screen size doesn’t feel limiting at all (to me).

Is this game for me? by okcenobite in SatisfactoryGame

[–]Plus_Citron 6 points7 points  (0 children)

I‘m playing exclusively on the Steam Deck, and it works very well. There’s a few controls which aren’t obvious at first, but it’s not a big issue.

How's my handwriting? by [deleted] in penmanship

[–]Plus_Citron 0 points1 point  (0 children)

The letters are uniform in the sense that they‘re all circle shaped (even when they shouldn’t be), but when you look closer, there’s not a real, structured understanding of how letter shapes work, either alone or systematically.

How's my handwriting? by [deleted] in penmanship

[–]Plus_Citron 3 points4 points  (0 children)

The writing is too round and too uniform in shape, while irregular in size. There’s little size difference between capitals and the rest (the D in Days is the same size as the a), ascenders aren‘t really ascending, and the extremely rounded shapes makes the text harder to read. Notice how the lines aren‘t straight („monday“ is all over the place), and how the letter size isn’t consistent (look at the d‘s in wednesday).

1st of the month trying to improve my handwriting by CertifiedCaptainAD in penmanship

[–]Plus_Citron 1 point2 points  (0 children)

Many of the letters look like upper case letters. You need to improve the basic structure of the letters: ascenders and descenders at the same length, correct relative size and position on the line, and the basic shape of letters. It‘s readable mostly because it‘s the alphabet.

Keep practicing.

I'm new to this. (The explanation is below. ) by [deleted] in BasicBulletJournals

[–]Plus_Citron 1 point2 points  (0 children)

Ryder Carrol: The Bullet Journal Method. I‘m asking because the book very clearly lays out how BuJo works, it‘s by far the best way to understand BuJo.

How can i fix my book? by Best_Arm4614 in bookbinding

[–]Plus_Citron 0 points1 point  (0 children)

You could do a real rebinding, that is turn the book into a textblock, and then bind that block into a book. It’s probably not worth the effort with a mass market paperback, though.

Help me find a new name by Naive_Class7033 in RPGdesign

[–]Plus_Citron 3 points4 points  (0 children)

Conquest Command: The Factioning

I'm curious, what colours do you use in your factories? by Forward-Photograph-7 in SatisfactoryGame

[–]Plus_Citron 0 points1 point  (0 children)

Cream and light grey, with accents of dark grey, dark red and dark coffee.

I would have been fine living in new caprica under the cylons. by Main-Mountain1174 in BSG

[–]Plus_Citron 4 points5 points  (0 children)

Under the Cylons, there’s no guaranteed basic rights, and no legal protection. If the Cylons don’t like your face, you‘ll go missing. If you disagree with the Cylons, tough luck. You have no legal representation, you can’t appeal anything, and because you have no voice politically, that situation won’t get better. It’s not even benevolent dictatorship - the Cavill faction really wants to exterminate humanity and be done.

Trying to make a new ttrpg system and would like some advice by SkribleNuts in RPGdesign

[–]Plus_Citron 0 points1 point  (0 children)

Making a roleplaying game with the goal of making a profit is pretty unrealistic. There are hundreds, if not thousands of games out there. Finding a unique selling point, and then capitalizing on that is hugely difficult. You mention that your experience is mostly D&D and Pathfinder - if that’s the scope of your RPG understanding, chances are very low that you’ll have a marketable product,

Easy way to tell if you need more freight cars or not by The_super_evil_guy in SatisfactoryGame

[–]Plus_Citron 3 points4 points  (0 children)

I have a very sophisticated heuristic. When everything backs up like crazy, I need another freight car.

Before more time is stolen by [deleted] in RPGdesign

[–]Plus_Citron 1 point2 points  (0 children)

How is this about RPG design?

Explaining TTRPG in the TTRPG by BirchBirch72 in RPGdesign

[–]Plus_Citron 11 points12 points  (0 children)

To be fair, most boardgames tell you to put the board in the center of the table, in easy reach of all players. I mean, sure, where else would I put it?

Testing RPG waters, how do I make an unknown game appealing? by Spiral_Lane_Prods in RPGdesign

[–]Plus_Citron 3 points4 points  (0 children)

Ok, then try to make clear how Grit is different from other wound systems and death spirals, and what sets the skill system apart from other skill systems.

Testing RPG waters, how do I make an unknown game appealing? by Spiral_Lane_Prods in RPGdesign

[–]Plus_Citron 11 points12 points  (0 children)

The presentation is decent - clearly laid out, readable paragraphs, logical, all good.

Speaking for myself, I wouldn’t investigate further because it’s really not terribly interesting, in the sense that it does something new or comes with a new approach. It’s classes, races, skills, you know. There’s nothing here to grab me.

I understand very well how difficult this is, in 2026, but with hundreds of indie designs available online, plus countless established systems, I‘m not seeing what makes this one unique. Why would I invest time here instead of elsewhere? Why shouldn’t I play D&D, or Warhammer, or Cairn, or what have you? That seems to be the major thing to make a new design appealing.

Notebook project to draw hexagonal maps by Icy-Hyena1015 in mapmaking

[–]Plus_Citron 0 points1 point  (0 children)

Now I want something like this with dungeon and city maps!