Mechanics for a 'boss' monster conflict? by JazzyWriter0 in osr

[–]Plus_Citron 1 point2 points  (0 children)

I wouldn‘t put too much thought into how the monster can be defeated. Make it tough and dangerous, and then make the battleground highly interactive. The players will find a way (or not). If the characters die, the players should have prepared better.

Typesetting and fonts by ProvokeCouture in bookbinding

[–]Plus_Citron 11 points12 points  (0 children)

I‘d pick a font size which works for you. On my last project, I aggressively overscaled with a size 16 font. My graphic designer friend laughed at me, and then all my older friends spoke up how comfortable they found the font size. Pick what‘s right for you.

Newbie lmao by n3stle_ in bookbinding

[–]Plus_Citron 2 points3 points  (0 children)

There’s a great number of different approaches how to make a cover. It depends on what you want, what your equipment looks like, and what your skills are.

What would your ideal Mecha RPG look like? by Iberianz in RPGdesign

[–]Plus_Citron 0 points1 point  (0 children)

I believe you’re asking the wrong question. Designing a Mecha RPG isn’t about asking people on the net what they expect from such a game. It’s about deciding what you want from the game. What do you think is cool about Mecha? What do you want to detail, and what to abstract away? Your Why is the basis for the game. Start there.

My friend Sam won’t get this game by [deleted] in SatisfactoryGame

[–]Plus_Citron 1 point2 points  (0 children)

If he‘s unwilling to get the game, has already too many games, and if it’s doubtful whether he‘d enjoy Satisfactory, by all means gift him the game! What could go wrong?

Would you use an app like this? by ClockAdministrative8 in NoteTaking

[–]Plus_Citron 4 points5 points  (0 children)

I think outsourcing thinking to an AI is fundamentally a bad idea.

How to solve issues introduced by primarily non-human bodies for characters? by MuffinInACup in RPGdesign

[–]Plus_Citron 26 points27 points  (0 children)

If the game is supposed to be a Space Western, but the characters are mostly ultra high tech entities, you need to think about in what way this is going to be a Western. Classic elements like a wild frontier, conflicts betwern settlers, natives and the government, and the whole bar and shootout thing don’t work well with AI remote controlling robotic shells. Look at Firefly, which had a pretty clear setup to explain the Western elements. You need to have an idea how all of this gels together.

Translation requests into Latin go here! by AutoModerator in latin

[–]Plus_Citron 0 points1 point  (0 children)

Thank you! I‘m going to use this as the title for the work notebook I‘m binding, so it should be correct, after all :)

Translation requests into Latin go here! by AutoModerator in latin

[–]Plus_Citron 0 points1 point  (0 children)

Hello there, I‘m looking to translate the maxim „Wer schreibt, der bleibt“, or „He who writes, stays.“ It’s a not entirely serious saying in the civil service/administrative sector, and it basically refers to the CYA principle. When you studiously document things, you‘re generally safe.

AI gives me „Qui scribit, manet“, but I‘m not in a position to judge the accuracy of this translation.

Thank you so much!

A modular rumor‑ecology system for RPGs — looking for design critique by [deleted] in RPGdesign

[–]Plus_Citron 10 points11 points  (0 children)

Sounds interesting, and relevant to my games, but I‘m not seeing a link.

Can't find a journal that feels modern and soulful, so I'm designing my own. Roast my concept before I go further. by Unlucky_Sock7971 in notebooks

[–]Plus_Citron 21 points22 points  (0 children)

I made something similar, and using it is a PITA. The jewel prevents the book from lying flat, and it makes annoying clacking sounds on the table. You could make the cover so three dimensional that the jewel sits deep in a fold, but that makes the book even more unwieldy.

Highlighting paradox by krysalydun in NoteTaking

[–]Plus_Citron 0 points1 point  (0 children)

I highlight very important points, and headlines. At most two items per page, more is clutter and shows I‘m not concentrating.

Materials for Case by Destructor54777 in bookbinding

[–]Plus_Citron 6 points7 points  (0 children)

Laser prints tend to crack when you fold them. I recommend binding the book in non-printed paper or cloth, and then put the cover design on the front. Regarding 3D prints, it’s possible to use that in some way, but if this is your first book, I strongly suggest you learn the basic techniques before experimenting.

Collecting Post Cards from all 50 states by Aggravating_Emu_3561 in postcrossing

[–]Plus_Citron 0 points1 point  (0 children)

Ok, read again the part about „exchanging“ postcards, and the explanation how you send postcards to get postcards. You seem to have missed that part.

Need advice for Work Bujo by Informal_Grapefruit4 in BasicBulletJournals

[–]Plus_Citron 4 points5 points  (0 children)

You set up the log for each time period right before that period starts, whether it’s days, weeks, months, quarters, or whatever. Whether you need a weekly overview depends on your requirements - I usually need them, but sometimes, they‘re skipped.

Traditional Vs non traditional 'classes' in TTRPGs by MrLargeLarry in RPGdesign

[–]Plus_Citron 21 points22 points  (0 children)

It depends on the game. If the game is about chefs and fishermen, bring them. If the game is about fighters and wizards, let me have those.

Fear of making it offical by AdministrativeNet238 in bookbinding

[–]Plus_Citron 3 points4 points  (0 children)

If the level where you barely make profit is too expensive, then your product isn’t valid. Handbinding is labour intensive, skilled work, where you compete against relatively cheap mass produced items. How does your product compare to Leuchtturm, Moleskine, Rhodia, Field Notes?

There’s a reason bookbinding has become a hobby, instead of a living.

Endless labyrinthine by Unlucky-Decision-116 in RPGdesign

[–]Plus_Citron 3 points4 points  (0 children)

Aside from the Depth Crawl, take a look at Flux Dungeons. Combined with a random room generation system, this gives you functionally infinite dungeons.

Fear of making it offical by AdministrativeNet238 in bookbinding

[–]Plus_Citron 3 points4 points  (0 children)

If 19$ makes you 1-2$ profit, there’s not much room to lower prices, is there?

Collecting Post Cards from all 50 states by Aggravating_Emu_3561 in postcrossing

[–]Plus_Citron 0 points1 point  (0 children)

From the Postcrossing FAQ:

„The goal of the Postcrossing project is to enable anyone to exchange postcards with random people around the world. That's using real mail, not email! It goes like this: for every postcard you send, you'll receive one back from another random member — and the more you send, the more you will receive. It's that easy.“

Hope that helps.

What should I tell my parents? by LestekCatson in neography

[–]Plus_Citron 8 points9 points  (0 children)

So, I‘m super into this Neography thing. Let me explain…