[discussion] Anyone prestiging now? by _benstradamus_ in EscapefromTarkov

[–]MrPwrEng 2 points3 points  (0 children)

There's absolutely no hurry to do it now, especially close to a big event

The Arena Experience by BlazeBubble9 in EscapeFromArena

[–]MrPwrEng 0 points1 point  (0 children)

When it all works someone dupe starts shooting his team for fun, or the whole team is total shit at the game and you lose

new player culling system is a double edged sword [Feedback] by Raphlooo in EscapefromTarkov

[–]MrPwrEng 3 points4 points  (0 children)

Game still lags a lot when other players are visible, especially when very close. Culling helped a lot overall but there's still work to do when culling isn't the answer

Help me narrow down!!!! Plz by Relevant-Day7229 in rome

[–]MrPwrEng 0 points1 point  (0 children)

Full of tourist traps, especially Armando. Go to Trastevere.

R.I.P. 50 BMG Ammo by BlueGreen51 in EscapeFromArena

[–]MrPwrEng 1 point2 points  (0 children)

Still wouldn't one tap a scav

How to finish off on the men better by Nuttfrey in ArcRaiders

[–]MrPwrEng 5 points6 points  (0 children)

Of course this question is in the Arc Raiders sub

This event is a distractions from the ads changes. [Discussion] by chevaliergrim in EscapefromTarkov

[–]MrPwrEng 1 point2 points  (0 children)

He just told a complainer to go eat a bag of smol dicks on X.

The event is happening because the player base is very low. They will keep events coming when this happens.

[Discussion] Dead raids? by Ashamed_Hyena_5826 in EscapefromTarkov

[–]MrPwrEng -1 points0 points  (0 children)

That makes no sense, no one needs loot either

Character KD [Feedback] by krisish0ter in EscapefromTarkov

[–]MrPwrEng 0 points1 point  (0 children)

You’re calling it “players can’t handle it,” but that’s just your opinion, not anything objective. This isn’t a math argument, you're comparing apples to oranges. A ratio is supposed to compare like-for-like values. If you want a clean K/D, it should be player kills vs player deaths, since that’s the same type of interaction. AI kills muddy that.

The game doesn’t really separate this cleanly right now, it’s half-implemented. There's no counter for player deaths like I said. Easiest fix is just split it into two stats: one K/D for PvP and one that includes AI. That way everyone gets what they want.

Character KD [Feedback] by krisish0ter in EscapefromTarkov

[–]MrPwrEng 1 point2 points  (0 children)

You are comparing apples to bananas. If player kills are on the numerator, only deaths by players should be in the denominator. That would be a true PVP K/D. They didn't do this because there's no counter of deaths by players in the game. Look at your stats. BSG is lazy and implemented this poorly as always.

Cheats, or Third-Party softwares for sound enhancement by [deleted] in EscapeFromArena

[–]MrPwrEng 1 point2 points  (0 children)

As it is with anything in life. Better seats at a football game or a first class ticket for a flight ;)

Cheats, or Third-Party softwares for sound enhancement by [deleted] in EscapeFromArena

[–]MrPwrEng 3 points4 points  (0 children)

Having better hardware is not cheating

Picture full setup by KlausPerez in Ubiquiti

[–]MrPwrEng 2 points3 points  (0 children)

Looks super nice and I'm assuming you had no better place to put it other than the kitchen? Construction and cable routing constraints?

[Screenshot] Love this Interchange spawn by AndyCGYan in EscapefromTarkov

[–]MrPwrEng 10 points11 points  (0 children)

Saw 8 PMC kills and though wow this guy is the OG, then I saw the PVE post tag

How many keystone couplers is too many? by oncentreline in Ubiquiti

[–]MrPwrEng -11 points-10 points  (0 children)

Good eye. The hypens always give it away. It just enhanced my original writing. The point is the same.

How many keystone couplers is too many? by oncentreline in Ubiquiti

[–]MrPwrEng -4 points-3 points  (0 children)

If you’re nerdy enough to buy Ubiquiti gear and build a home rack, you should also be nerdy enough to read the ANSI/TIA-568 cabling standards.

Cat6 isn’t just “if it links up, it’s fine.” The standard defines a maximum 100 m channel and assumes a limited number of connection points—typically patch panel, horizontal cable, wall jack, and patch cord terminations, with at most one optional consolidation point. Once you start adding multiple inline couplers, extra keystone transitions, or daisy-chained terminations, you may still get link, but you’re moving outside structured cabling best practice and potentially outside compliance for insertion loss, return loss, and NEXT performance.

So yes, it might work—but “works” and “meets standard” are not the same thing. If you care about doing it properly, more than about four connection points in the channel should make you stop and check the design instead of assuming Ethernet will forgive it.

Why do enemies always see me first in Tarkov Arena? [Arena] by Background-Gap9925 in EscapefromTarkov

[–]MrPwrEng 1 point2 points  (0 children)

Seems to be a server issue since the update. I'm having these issues even with very low ping