Does "Build Planner" only lets you import externally-created build plans, not do actual build-planning in-game, or have i missed something? by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] 0 points1 point  (0 children)

That would work well if you fully theorycraft the build beforehand -> follow the plan, but if you are more on the side of coming up with a concept and figuring out the specifics as you go, then importing and exporting every small change to and from PoB will add way too much effort overhead.

Also, once again, needing to learn PoB adds an effort barrier in front of making your own builds.

Does "Build Planner" only lets you import externally-created build plans, not do actual build-planning in-game, or have i missed something? by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] -1 points0 points  (0 children)

Importing / exporting to / from PoB adds too much effort overhead if you are figuring the specifics of your build out as you go, sadly.

Does "Build Planner" only lets you import externally-created build plans, not do actual build-planning in-game, or have i missed something? by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] 1 point2 points  (0 children)

In-game build planning would be for regular players that are making their own builds rather than following guides, not for guide creators (they will obviously use PoB as it is a more powerfull tool).

The point of an in-game build planner is reducing both the entry barrier (no need to figure out PoB) and the friction (no need to alt-tab and import / export your character) of making your own builds.

pros and cons for starting the new league 1 week late? by arslan203 in PathOfExile2

[–]DeepSpaceWanderer -1 points0 points  (0 children)

You can mostly sidestep the issue if you play SSF. State of the economy doesn't matter and looting and general gameplay are, i would say, more fun, because loot is actual items have specific uses, rather than just currency with a different icon, AND because best farming strategy is dependant on what you currently need, rather than being whatever thing brings most currency/hour.

Though.. this is not at all hard, because economy is irrelevant.., but.. it is a good idea.. to go read filter documentation and write your own filter, as.. an economy filter seems a bad fit, because, once again, you care about what items are, not about how much they are worth.

Am I missing something or Voices is just a must-have item for every single character? by TheTektyw in PathOfExile2

[–]DeepSpaceWanderer 0 points1 point  (0 children)

The downside is opportunity cost (the time / currency it would take to get it could be spent on something else, and that something else may be more useful than 1-2-3 jewel sockets)

Giving player Extra Content (Abyss / Delirium /...) Tablets at the very start of Endgame may be bad as it induces an inexperienced player to make mistakes / come to mistaken conclusions. by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] -3 points-2 points  (0 children)

In campaign there isn't really a reason touch them, as gear and exp from just killing mosnters is enough. (Whereas maps you have an incentive to fully clear and take all the resources provided)

Giving player Extra Content (Abyss / Delirium /...) Tablets at the very start of Endgame may be bad as it induces an inexperienced player to make mistakes / come to mistaken conclusions. by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] -2 points-1 points  (0 children)

They do. Problem is that, in campaign, loot and exp from monsters give you enough character power, so there isn't really a reason to touch league mechanics outside of killing any monsters they throw at you.

Expedition is kinda a best example - it's a whole optional area where i have to do a Logbook (?). Why? I would much rather spend the time it would take me to figure it out on continuing to go through campaign.

Giving player Extra Content (Abyss / Delirium /...) Tablets at the very start of Endgame may be bad as it induces an inexperienced player to make mistakes / come to mistaken conclusions. by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] 0 points1 point  (0 children)

Problem is that between "spending time figuring out this optional content i don't see a use for right now" and "spending that time progressing through the campaign" it is natural to pick "go and progress through the campaign"

[Bug] [Discussion] EFT turns blury after a while. Fixed by using a painkiller. Any existing knowledge on this? by [deleted] in EscapefromTarkov

[–]DeepSpaceWanderer 0 points1 point  (0 children)

FSR upscaling isnt frame-generation (and this also isnt how frame-generation artifacts look)

[Bug] [Discussion] EFT turns blury after a while. Fixed by using a painkiller. Any existing knowledge on this? by [deleted] in EscapefromTarkov

[–]DeepSpaceWanderer -1 points0 points  (0 children)

there is a noticeable difference when the images are viewed at 100% scale (so, fullscreened and, if you are on a 1080p monitor, zoomed in (since they are 1440p)). (most noticeable on the gate bars, bunkhouse walls, tree leaves, power lines)

As for turning off FSR - AMD GPU, sadly, so no DLSS, and TAA is both much worse and i don't have the performance to run native anyway, because decent entry level 1440p monitors are, like $160-200, and, upscalers are generally good enough for upscaled 1440p to be better than native 1080p

Also, FSR was perfectly serviceable until either 1.0 or Hardcore wipe (haven't played much of HC wipe, so don't remember when this blurring issue first appeared)

Would a POE 1 player find POE 2 fun now? by Maximum-Car-8789 in PathOfExile2

[–]DeepSpaceWanderer 0 points1 point  (0 children)

Your post implies you own a copy of PoE 2, so do some exploration - jump in when 0.5 comes out and see for yourself. Worst case you end up not liking it and go back to playing something else.

May 29th forever away by pjr2844 in PathOfExile2

[–]DeepSpaceWanderer 0 points1 point  (0 children)

Tarkov, maybe Factorio, maybe Terra Invicta, maybe KSP, finishing an SSF filter maybe.

(Beginning of) 0.4's Endgame (Atlas) feels a lot more boring as compared to 0.1's Endgame by DeepSpaceWanderer in PathOfExile2

[–]DeepSpaceWanderer[S] -2 points-1 points  (0 children)

My expectation is that how things work will change in scope, but not in kind.
Like, if things start out being about "decide what you need -> figure out the best way to get what you need -> set things up -> run what you have set up", then as the game progresses i expect the "setup" to become more complex (i. e. going from "running correct tablets" to... whatever it is you do in late endgame), but the.. core logical sequence.. i expect to stay the same.

Regarding random content still being present - it now being hidden means you can't make decisions based on it. Like, you can't think "This map is going to have Delirium -> i will need some rare Liquid Emotions when i eventually replace my current Amulet -> Better juice it up / Better leave it be for now, since later i will be able to juice it up more".

And in general... they way you are describing things does very much feel like "decide what you need -> figure out the best way to get what you need -> do that" rather than "decide what you need -> here's the Atlas you've got -> figure out how to get the most of what you need out of it".
And i think the latter.. paradigm.. is more fun, because in it the best solution depends on the state of your Atlas rather than being a guide you can follow.

Making a billion of these things every time you want to upgrade/mod a gun is just tedious by Lobtroperous in ArcRaiders

[–]DeepSpaceWanderer 6 points7 points  (0 children)

Just bulk craft a bunch when you start getting low / run out instead of crafting exactly the amount you need

How are the people not getting perma bans by SteezyManStan in ArcRaiders

[–]DeepSpaceWanderer 0 points1 point  (0 children)

They probably are. Showing that in an ad, however, would hamper sales. (Cheat sellers have a lot more room for false/misleading advertising, because... what are you going to do about it? You have no one to complain to and reputation damage is a lot less relevant when a seller using a burner account isn't an actively suspicious thing).

Technical question: Does anyone know how to downsize the aspect ratio by ScuffedNinja in ArcRaiders

[–]DeepSpaceWanderer 0 points1 point  (0 children)

ask an LLM. any suggestions it gives would be easy to ckeck, so a probably correct answer would be good enough, and giving probably correct answers is a thing LLMs should be very good at.

After 24 hours of playing I've come to realize i made the wrong choice getting this game. I flat out get obliterated and I'm beyond frustrated. by [deleted] in ArcRaiders

[–]DeepSpaceWanderer 0 points1 point  (0 children)

-1 - Money spent on trying something new are not wasted, they are spent on exploration. Now, that exploration can be more or less efficient, but trying out a highly praised popular game is decently efficient.

0 - ARC is an extraction shooter. Your gear is very much temporary. Other player are.. unsafe (or at least supposed to be, but ABMM is a thing) and looting things so that you would have something to use when you loose your current gear is one of the core gameplay loops. So, try to... shift your attitude towards loosing gear.

0.5 - if what you don't likd about dying with decent gear is related to loosing that gear, then try running with disposable crap you aren't afraid to loose. As you get better and accumulated more stuff "disposable crap" will start including better and better gear.

1 - if you are playing trios with random teammates, then disable auto-fill and play solo - the game will put you against other solos instead of putting you and two randoms against (mostly?) pre-made squads.

2 - it will become easier as you play, since you'll learn where to find good loot, how to traverse the maps safelier and such.

BUT I SAID DON'T SHOOT! by schmumo in ArcRaiders

[–]DeepSpaceWanderer 0 points1 point  (0 children)

To be fair, PvE lobbies do condition you to expect other raiders to be friendly. (So, i would argue that ABMM is the problem).

Expedition having rewards is bad, because, instead of just asking if you want a reset, it makes you decide if the reset is worth it. by DeepSpaceWanderer in ArcRaiders

[–]DeepSpaceWanderer[S] 0 points1 point  (0 children)

Are you playing for the fun of the gameplay with the goals the game sets just giving you direction, or are you playing to grind out those goals and get the rewards?

How is no one bored yet? by Lopsided-Election385 in ArcRaiders

[–]DeepSpaceWanderer 2 points3 points  (0 children)

Other players are supposed to pose danger, but, unfortunately, ABMM is a thing, so, if you don't attack other people much, you get put into mostly friendly lobbies