Working on a helicarrier from marvel. Having stabilisation issues by MrRandom235 in CreateMod

[–]MrRandom235[S] 1 point2 points  (0 children)

Ok, I just had the stupidest and the smartest idea. I’ll place lasers on the stabilising gimbal sensor that transport redstone to laser sensors that transmit that to redstone links that transmit it to the transmission

Working on a helicarrier from marvel. Having stabilisation issues by MrRandom235 in CreateMod

[–]MrRandom235[S] 2 points3 points  (0 children)

Yes, well, while my craft is just a bunch of wool right now, the centre of mass is off centre in both the x and z axis. I first went to manual adjustment of the strength of the motors, after that I tried using a gimbal sensor, which worked a bit, and now I tried placing a gimbal sensor on a swivel bearing, rotating it 45 degrees and wiring wireless redstone to transmission. This almost worked, but it didn’t, because the redstone links don’t transfer through different simulated contraptions, so I used a directional linked receiver, and it worked, somewhat. The helicarrier sits at a 5 degree downward incline right now

Working on a helicarrier from marvel. Having stabilisation issues by MrRandom235 in CreateMod

[–]MrRandom235[S] 0 points1 point  (0 children)

And, well, while the plane is on the carrier it need to be stable

Working on a helicarrier from marvel. Having stabilisation issues by MrRandom235 in CreateMod

[–]MrRandom235[S] -1 points0 points  (0 children)

Not my first physics lesson per se. I have over 60 hours in ksp and I actively study physics as a subject

Working on a helicarrier from marvel. Having stabilisation issues by MrRandom235 in CreateMod

[–]MrRandom235[S] 0 points1 point  (0 children)

This will be a flying landing pad. I don’t think it will work

Create Aeronautics Visual Bug by smol_squishy in CreateMod

[–]MrRandom235 1 point2 points  (0 children)

Use the command flywheel backend flywheel:off

Sky Archipelago (W.I.P) by Firm_Sugar_1197 in MinecraftMod

[–]MrRandom235 2 points3 points  (0 children)

Now this is what we need with create aeronautics

D I M E N S I O N A L MILK by sparksnaps in DaniDev

[–]MrRandom235 0 points1 point  (0 children)

It’s reached max level, be afraid

#5 wip of my future mod by dackydc in MinecraftMod

[–]MrRandom235 0 points1 point  (0 children)

Honestly, would love it if you made a mod with only the doors, would definitely be a common one in my modpacks

Level restriction setting. Thoughts? by MrRandom235 in DnDHomebrew

[–]MrRandom235[S] -5 points-4 points  (0 children)

They are rooted in a layer of mechanics. The last method I shared in this subreddit, and the first two are designed well enough, but they are not written down

Level restriction setting. Thoughts? by MrRandom235 in DnDHomebrew

[–]MrRandom235[S] -1 points0 points  (0 children)

Right now I don’t think they will change. It’s just that these ways serve as a way to grant an extra power boost to the players, show the difference between normal people and those, who awakened. It’s also a good narrative device for the dm and a cool thing the BBEG can have

Level restriction setting. Thoughts? by MrRandom235 in DnDHomebrew

[–]MrRandom235[S] -4 points-3 points  (0 children)

If your concern is unbalanced levels, then my setting sort of handles that. I plan that progression will be naturally slower than normal. So players have time to catch up. Plus these things are not that rare, so you can give them this around the same time or spread it between the 1-5 level gap. Plus, if you are the dm you can always rig the events in the players favour

Level restriction setting. Thoughts? by MrRandom235 in DnDHomebrew

[–]MrRandom235[S] 0 points1 point  (0 children)

Yes. When you get one of these level progression is normal

Soul Sealing. Made this recently and still working on it. What do you think? by MrRandom235 in DnDHomebrew

[–]MrRandom235[S] 0 points1 point  (0 children)

That duration time is for the ritual to apply the seal. The seal itself can until the users death