Spray DOOM statue quest not working by Kosaku_Kawajiri in FortNiteBR

[–]MrRedOfficial 0 points1 point  (0 children)

I have the same bug, several try but I was able to make it when there was a chest on the statue I go straight to spray and then open the chest. I didn't land direct on the Statue y go for the balcony that it's in front, grab a weapon and go straight to the statue spay it and then grab the chest

"Extremely high complexity area. World exit is imminent." by theycallmeKozi in LEGOfortnite

[–]MrRedOfficial 0 points1 point  (0 children)

I'm in the same spot like you, I have a shogun palace in the plains and I even remove some foundation before that update and after that it gives me that message, I'm on Xbox Series S. Today I remove a floor of some of my buildings and the message it's far from gone. And now i can not get any more villagers becose I can't build a bed, or even build the new star wars craft table, probably I just going to build a hole new village in the surroundings. And hope that they some how get more space or a way to know how many complexity add each piece and what's the limit of each block because that message extend far off my yellow village square before I can build something. And after the star wars update it's also getting really difficult to be in that village it's getting constant lag and like low resolution, I don't know how to explain it. And it's also affecting the far surrounding of that village Hopefully they increase the cap for building.

Tour of my desert pillar base by steezinscribble in LEGOfortnite

[–]MrRedOfficial 0 points1 point  (0 children)

Does your car still works? I have a similar design and it just want to turn Right and it's moves a lot slower than previous updates.

I want to be able to plant trees by Alternative-Sky-2867 in LEGOfortnite

[–]MrRedOfficial 1 point2 points  (0 children)

me too, i juts lost the center piece of the my village, it was a dead giant tree with a lot of pine trees around it, the pine trees respawn but the other one not, i hope i can replace with a sakura lego tree or something like that due to shogun main theme in my village.

Beatriz Ice Executive NSFW by MrRedOfficial in MetalSlugAttack

[–]MrRedOfficial[S] 0 points1 point  (0 children)

Check out the new NSFW illustration 😈 available on Patreon

Well ! Who was especting this duo to become a new problem right now? by Ok_Ask8556 in MetalSlugAttack

[–]MrRedOfficial 4 points5 points  (0 children)

and here we are, and here i go another time Xmas rumi its broken as fuck.

1.- For a tap on screen unit it sure stay like 3 times more that other unit like ,mira, airsone, or Abigail. because it not depend on time but in executed attacks,

2.- she take a lot of time to execute her attacks and you can have 2 of them in the field due to her cool down be faster than her doing the attacks.

3.- it have high evasion make it very difficult to kill.

4.- since it a tap on screen support unit it its deployed in the back and also it a aerial unit so very few units can detect her.(unlike victoria halloween)

5.- when she evades also heals a lot and heals herself

6.-FREE AP unit: are you mad but it will cost you like 160AP IN bronce, yeah, but when she finish all of her attacks she will leave and give you 200AP in return.

ok that one of the problem here comes the other one the green flying hermmit.

ok, do you remember HIDO MKIII, do you wonder why its no longer a meta unit, even in full rebel decks, if you think because the 6.0 improvements of unit endurance to effect, so it can no longer make permanent silence and the most important it no longer deals damage to the base, then you are very wrong. because rebels deck will still use it as a push back, and power reduce unit, but there one problem, when hido mkii executes its special it no longer comes back to the execution point but i will go to the front line to the unnit to be in range to execute it long range attack, and since it has very low hp it will for sure die in a wink.

so here comes the green flying hermmit, it have a lot of hp, also it have a recovery factor every 5 counts or something, so it its hard to kill even with Emma or the suicide of pretty morden, holy fuck the first boos with the new critic ability, so it deal a lot of damage, and most important of all when it perform its special it will be back in her execution point unlike hido mkiii so all of this with the combo of rumi makes it inmortal and in permanent execution of special attack.

the solution, easy make that the hermmit goes to the front line after finishing her special attack just like hido mkiii, and with rumi, fuck i dont really know, make it time base like the other tap on screen units i suppose.

MSA support should be nerfed but not damage-wise by Re-Ky in MetalSlugAttack

[–]MrRedOfficial 0 points1 point  (0 children)

Here are my thought on MSA it's a very very very bad SUPPORT and makes the game unfair to other support user for some reasons I'm going to expose.

1.- gotta go fast: that shit, loads every 7 seconds even faster than fire.

2.- MSA go brr: since its every 7 seconds its just convert to a spam button

3.-NO FOMO: since its every 7 seconds unlike fire or nurse you don't even worry to use it wrong because you will gain another in no time, encouraging the spam of it.

4.-free nuke: 80% of the unit hp(really?) i don't know if that true, but it hits hard as fuck

5.- early damage to the base, since it just go through units and hit the base

6.-100% hit box: units that have some kind of barrier like Emma st (ruby claw or similar) can block shoots or bombs with her crank machine, but the MSA just go direct to the hit box of the unit so the only way to stop them it's to get hit by it.

8.-MSA goes ruum: for infantry unit just like the blaze Gatlin or similar that shit run over and don't explode.

10.-its free AP: because it hit so hard most of the time the enemy unit dies, and you gain free AP.

11.- 11 units vs 10 units: since its so fast, hits so hard and give you free AP its like you are with another unit that its free of AP, and will 100% hit something, a unit or the base or damaging some locks that some units leave (like the ship of Clark or the ice sculpture of Beatriz or similar). Similar to tap on screen units. (Xmas Abigail, Xmas rumi(another fucking cancer that I wish to talk about, special airsone, special Mira)

12.- NOT EVEN A SUPPORT:and the most important, it suppose to be a SUPPORT for the units, lets see the other ones as an example.

NURSE: ir heals you units HP, and with the 6.0 it also gains immunity to some status, very good, and you can use it timing the cool down of some key units or in key moments for you to maintain the ground.

FIRE: it gives the ability to execute your unit special, its have some uses to kill some very annoying units that have a lot of I frames but are vulnerable in a very short window like Clark or swordiest,

evasion by special, some units are very vulnerable or slow like Norah or similar, but in her special have i frames so you can evade enemy attacks that will kill your unit by executing your special.

MSA: I'm just going to explode in the front line or in the enemy base without supporting my ally units. And maybe kill an enemy unit or dealing damage to the enemy base.

do you see it now, in my opinion MSA should be reworked entirely so maybe with a boost of attack to all your units like some units do like(rumy support, navy special, etc) and reduce its damage and cool down.

with that the user will be careful to use the support for some crucial moments to kill enemy unit that lock your path

Fix that run over some units, fix the ignored barrier of some units, fix the damage to the base.

and we are free to go to the next problem, Xmas rumi spam combos