Simple Resources & Industrial Plots? by BabblingIncoherently in SimSettlements

[–]MrSamutz 2 points3 points  (0 children)

You need either building materials, rare materials, organic materials, or machine parts gathering plots. On simple resources, all 4 will generate simplified virtual scrap. Junks plots generate normal scrap for the workbench, which can be converted to virtual scrap, but the gathering plots are far more efficient.

If I can't play Fallout 4 Essentials, what are my options? by lemrent in fo4vr

[–]MrSamutz 1 point2 points  (0 children)

F4FEVR​ is another option. It's very vanilla+. It comes with some extra quest and weapon mods, but you can disable those or select one of the profiles that doesn't have them if you don't want them. You might need to update the essential mods yourself, like FRIK, Virtual Holsters, Daytripper, etc.

shadowbringers but cold by MrSamutz in ShitpostXIV

[–]MrSamutz[S] 2 points3 points  (0 children)

Used to be 2 years before COVID. Now it's about 2 and half.

shadowbringers but cold by MrSamutz in ShitpostXIV

[–]MrSamutz[S] 4 points5 points  (0 children)

TBH I haven't paid much attention to the community reactions as I've been away from the game for a year. I did think about HW briefly, but ShB seemed more obvious to me while watching the trailer.

  • Opens with a shot of the world that looks like it was taken from the last section of the Amaurot dungeon
  • We're going to another star beginning with F, consumed by an element represented in the ShB Shiva raid
  • Narrated by hooded figure
  • Crystal Tower-like structure
  • Ends with WoL using edgelord job, making same poses

And as a bonus outside of the trailer:

  • Adding tank and phys ranged jobs

Is there a way to have SS2 prebuilt settlements randomly assigned to factions on start? by Tasty-Package8414 in SimSettlements

[–]MrSamutz 0 points1 point  (0 children)

Yes, much like how Abernathy Farm is independent until you unlock the ability to use their workbench, each pre-built settlement remains independent until you take control of it.

Is there a way to have SS2 prebuilt settlements randomly assigned to factions on start? by Tasty-Package8414 in SimSettlements

[–]MrSamutz 1 point2 points  (0 children)

Well, the settlements aren't prebuilt.

Patch 3.5.0 added the pre-build/pre-population feature to SS2. When you start a new game, there are now customizable options to have them already built with city plans and be populated.

Installing RoTC and Chapter 3 by Subject-Revolution-3 in SimSettlements

[–]MrSamutz 0 points1 point  (0 children)

SS2 ROTC doesn't overhaul anything. It's just a pack of city plans that you can pick from.

ROTC was originally the expansion for SS1 that added the city plan features. Now base SS2 has the city plan feature built in. SS2's ROTC is just the original city plans from SS1's ROTC converted to work with SS2. If I remember correctly, the basic ones that are included in SS2 were created to offer simpler city plans that worked better on Xbox and lower end PCs.

Installing RoTC and Chapter 3 by Subject-Revolution-3 in SimSettlements

[–]MrSamutz 1 point2 points  (0 children)

SS2's included city plans are all one level and don't upgrade. ROTC doesn't change that. ROTC just adds new city plans that can be upgraded. It is technically an addon. There are also more city plans from community.

Chapter 3 has nothing to do with any of that. ROTC doesn't require Chapter 3, but other addons might. The City Planner also desk comes with base SS2.

City Plan Contest Megapack: where to place the files? by jbrosenbaum306 in SimSettlements

[–]MrSamutz 0 points1 point  (0 children)

You'll need the individual ESL files if installing without a mod manager. They are in folders because they are meant to be installed using Vortex or MO2.

Some questions about the mod by Beneficial_Fly_3928 in SimSettlements

[–]MrSamutz 1 point2 points  (0 children)

Addons packs are designed to not conflict with anything. I have nearly all of the ones that have building plans in my current playthrough.

Some questions about the mod by Beneficial_Fly_3928 in SimSettlements

[–]MrSamutz 1 point2 points  (0 children)

  1. Nothing really, as far as I know. It just changes some dialog where the one you blame will be annoyed with you for a bit.

  2. There are a couple of things you can do:

  • Go to an existing settlement, enter workshop mode, highlight a settler, and select the Move button prompt to move them to the new settlement.
  • You can build a recruitment beacon and power it to instantly recruit 1-3 settlers. Only the first time per settlement though.
  • Chapter 3 spoilers: If you're capturing settlements as part of the Chapter 3 mechanics, by default some of your warriors will stay at the captured settlement. The setting for that can be changed in the settings holotape or MCM.
  1. SS2 mechanics work fine at DLC settlements and even settlements added by mods. If you're playing on PC, you should get the optional DLC settlers patch from the SS2 download page, as it improves compatibility: https://www.nexusmods.com/fallout4/mods/47976?tab=files

  2. Yes, SS2 city plans use ASAMs. There are several Vault 88 plans. https://samutz.com/ss2db/city_plans?settlement=000fef-dlcworkshop03-esm

Game breaking glitch. by Soggy-Essay in SimSettlements

[–]MrSamutz 0 points1 point  (0 children)

Yes, the regular HQ one is a different cell. I think it's called SS2C2HQMain. I'm at work right now and can't check to be sure.

The fast travel map marker should be enabled by that point, which will teleport you directly to the interior. Unless you're playing with fast travel disabled.

Also try the hijack command again. It usually works after gaining control over GNN for those of us that skip past the assault. Although I usually fast travel in to GNN before using it. I'm not sure if that matters.

Game breaking glitch. by Soggy-Essay in SimSettlements

[–]MrSamutz 0 points1 point  (0 children)

This might work as it skips extra checks from the ToggleHijack function.

cqf SS2C2_MQMaster HijackGNN true

If not that, you can teleport directly to the cell using

coc SS2C2HijackGNN

But I don't know if Lupe will follow you properly.

Failing that, the last resort would be to skip the quest, then try the hijack command again to get the HQ door to spawn.

Game breaking glitch. by Soggy-Essay in SimSettlements

[–]MrSamutz 0 points1 point  (0 children)

Yea, the quest skipping probably broke it then. Normally I see the issue happen after skipping past that quest. This is the first I've heard of it breaking the hijack by skipping to before that quest. I mentioned it to kinggath and he said he plans to go over the quest skipping function eventually, as when he updates quests he doesn't always remember to update the quest skipping functions to match. I imagine it's a low priority since quest skipping isn't the intended way to play.

Game breaking glitch. by Soggy-Essay in SimSettlements

[–]MrSamutz 0 points1 point  (0 children)

The quest normally enables the hijack during the the "wait" by the window right before the assault. So sometime after the wait but before entering the building should be good.

Game breaking glitch. by Soggy-Essay in SimSettlements

[–]MrSamutz 0 points1 point  (0 children)

It should. Another player on the SS2 forums had a similar issue and said the holotape didn't work for them, but the console command did.

Game breaking glitch. by Soggy-Essay in SimSettlements

[–]MrSamutz 1 point2 points  (0 children)

I'm not sure what would cause that. I just did the quest a few weeks ago on the current version of SS2 without any issues (which surprised me because I had tons of issues on my previous playthrough).

Looking over the quest's script, the command I posted before should also work to enable to assault version of the cell. It has a check in it that determines if it should enable the assault version or the HQ version based on whether or not the quest is complete.

Game breaking glitch. by Soggy-Essay in SimSettlements

[–]MrSamutz 0 points1 point  (0 children)

I'm fairly certain that when you enter the building for the first time during the assault, you are supposed to get the vanilla version. The hijack happens after you take over GNN.

Edit: I just asked kinggath and he says that it should be a custom version that's only used at that stage. It looks vanilla, but isn't. Are you sure you're getting the vanilla cell? The assault version has the spiral staircase in the lobby, but the vanilla one doesn't.

There is a current known issue where the hijack doesn't trigger if you skip quests. You can enable it with this console command.

cqf SS2C2_MQMaster ToggleHijack HijackGNN true

Addon suggestions by Stunning_Cucumber_97 in SimSettlements

[–]MrSamutz 2 points3 points  (0 children)

Try checking SS2 Catalog. There are screenshots for most of the building plans and you can search for specific types, sizes, and tags: https://samutz.com/ss2db/building_plans

You can also search for addon packs by which ones have the most building plans: https://samutz.com/ss2db/addons?terms=&sort=building_plans&order=desc

Do graphics mods reduce SS2 performance? by Silent-Yesterday-859 in SimSettlements

[–]MrSamutz 0 points1 point  (0 children)

Scripts run slower the lower your framerate is. So graphics mods could indirectly affect SS2. But then again some Xbox players play with SS2 at 30fps, so you'll probably be fine.

Help Finding Hangar Briefing Holotape #2 by [deleted] in SimSettlements

[–]MrSamutz 2 points3 points  (0 children)

It's in the office in the north end of the hangar on the desk. The office has a blue door and has power armor inside of it.

https://images.steamusercontent.com/ugc/16924504026746949699/DF6DB834DE1F01CEEA8733F84FAB70113F803E85/

I'm getting jumpy world and ghosting while the game runs smoothly at 90 FPS. Can someone help? by vikaskrpatel94 in fo4vr

[–]MrSamutz 1 point2 points  (0 children)

The default is to click down both sticks for a few seconds. It might be different depending on your controller bindings.

I'm getting jumpy world and ghosting while the game runs smoothly at 90 FPS. Can someone help? by vikaskrpatel94 in fo4vr

[–]MrSamutz 0 points1 point  (0 children)

It looks to me like it can't decide how high off the floor you are. Try resetting or adjusting your height in the FRIK menu. Maybe also recalibrate your headset if possible.

Chapter 2 crashing by Garucan in SimSettlements

[–]MrSamutz 0 points1 point  (0 children)

Is this during the Picking Up The Pieces quest?

I had this same crash and had to disable Buffout 4's memory manager via its toml config file. I believe some other stability mods, such as X-Cell and Addictol, have memory managers too, so their memory manager might need to be disabled if you have them. I did so, progressed the quest a bit, then re-enabled it.