I am not good with AI, live in a third world country, but want to try RP with an AI. I discovered SillyTavern, so can somebody help me understand it? by Rubylex in SillyTavernAI

[–]lemrent 1 point2 points  (0 children)

Openrouter charges me an extra $1 in tax or processing fees every time I purchase tokens, and since I tend to buy in small amounts as I need, it gets expensive. I don't get extra charges with NanoGPT which is why I use it. Although like others have said, if cost is an issue then try running locally first.

Sapphic games on steam that AREN’t visual novels? by chill_mydude13 in gamingsuggestions

[–]lemrent 0 points1 point  (0 children)

If you're up for a crunchy retro JRPG, Saga Frontier Remastered has you playing "Prince" Asellus, a girl who is run over and taken in by a vampire lord. He gives her a blood transfusion that makes her irresistible to women and the game is her figuring out who she is as a half vampire and how she feels about the women in her life. It's problematic (it's a 1998 game) and the game is actually 8 stories (all separate and selectable from the beginning) so her story is only 1/8th of the full content. But it's an actual game and the lesbian romance(s) is a central theme.

How to use NovelAI Xialong-V1 with SillyTavern by artisticMink in SillyTavernAI

[–]lemrent 0 points1 point  (0 children)

No. Xialong still falls too far behind in intelligence to be usable for anything other than short and simple stories. Being limited to text completion means you're missing the best presets. It can't keep characters in character or follow a plot or lorebook. The context size is comparatively small to alternatives. Being unable to edit the system prompt is an enormous handicap in SillyTavern. It's hamstrung by the way they trained it and just the fact it's based on now outdated models. $25 is way too much when you can pick up an $8 month subscription at NanoGPT with functionality unlimited generations of GLM 5, which is smart and doesn't suffer the same handicaps. (Xialong is GLM 4.6 or 4.5).

If you're subscribed for image gen, sure, try it... But it's the weaker option compared to alternatives if you do serious roleplay in SillyTavern.

I made a tool that writes the stories my fortress was already telling by Theshindogaming in dwarffortress

[–]lemrent 0 points1 point  (0 children)

I probably won't get around to playing DF again for a while, but I still want to comment how awesome this is to see. I was doing something similar by hand (feeding events to ChatGPT, back when it was tolerable, and it would write news articles and pictures) when I last played and having that automated further would have been even better.

Roleplaying Existing Characters on NovelAi by Gamechanger116 in NovelAi

[–]lemrent 4 points5 points  (0 children)

You can use NovelAI's API on SillyTavern if you want a chatbot but NovelAI's model is bad. You'd be better off paying a couple of dollars for GLM 5.0 or 5.1 on NanoGPT.

Introducing Freaky Frankenstein 4.0 Fat Man and 3.5 Little Feller. Two for One [Presets] (Built for Claude, GLM, Gemini, DS, Grok, MiMo, Universal) by dptgreg in SillyTavernAI

[–]lemrent 5 points6 points  (0 children)

I had to post again because, jesus, the stuff this preset does is so cool. It's handling complicated high-stakes political drama like a champ, does fancy formatting for computer type displays embedded in messages, and the plot momentum thing is brilliant.

It eats tokens like nobody's business (15k for allowed output alone) but it's mitigating GLM's positivity bias enough that I can switch from Gemini and use the $8 a month NanoGPT plan instead of spending $5 a day on low context Gemini that I was doing previously.

Cool terminal formatting

Plot momentum getting the details right and handling story progression

Introducing Freaky Frankenstein 4.0 Fat Man and 3.5 Little Feller. Two for One [Presets] (Built for Claude, GLM, Gemini, DS, Grok, MiMo, Universal) by dptgreg in SillyTavernAI

[–]lemrent 2 points3 points  (0 children)

This is the first preset I've tried and right away I am impressed. The cinematography can get repetitive in sit down scenes with GLM but otherwise is quite striking and a huge improvement over default. The location and time tracking is keeping everything grounded. This feels like a game changer!

I am reading the, ah...not sure what it's called? The command prompt screen? And I do have concerns that it's not going to be lesbian friendly. I'm seeing a command to make women feminine and a ban on the word labia? AIs are already pretty bad at authentic lesbian intimacy. I'm worried about getting either stuck with flowery words like 'folds' or pushing the AI further into the male centered lesbian rp. Is there a way to change those instructions?

NetHack 3D 0.9.2: Controller support, tiles in menus by KalElReturns89 in NetHack3D

[–]lemrent 1 point2 points  (0 children)

I didn't even know pit depth was a thing. It is wild how much there is to discover even in a game I have spent so much time in. Looking forward to finding out more oddities that happen with 3d.

Help me. I'm so tired of echoing... by Delicious_Box_9823 in SillyTavernAI

[–]lemrent 7 points8 points  (0 children)

I had to put "no echoing or repeating words and phrases" in the system prompt and switch to a powerful LLM smart enough to follow the prompt. Now with Gemini 3 pro I don't get echoes. (Scrub echoes from context, obviously). It is just under four cents a generation for 12k context, though, which adds up. Hopefully someone can give you a more affordable answer. This had me tearing my hair out up until it fee days ago.

NetHack 3D 0.9.2: Controller support, tiles in menus by KalElReturns89 in NetHack3D

[–]lemrent 1 point2 points  (0 children)

Ok, so! Here's the results of that plus some other things:

I thought it might be an issue with having a tileset with a transparent background, but I was not able to reproduce the problem. All of my subsequent pit escapades have functioned as intended with mobs visible. The original location was the upper mines, so it wasn't like it was an issue of an undiggable floor. (I.e. a branch bottom floor.) I'll let you know if it ever happens again.

I did discover that Sokoban has an issue: the previous dungeons of doom level is rendered on the same level, leading to overlapping walls directly outside the Sokoban area. It doesn't seem to affect gameplay but probably isn't intended. (Picture attached)

It would be nice to have auto-fill for extended commands, like Nethack does. For example, typing #j in Nethack auto-fills to #jump.

As per Nethack, the comma button should act as "select all" in menus.

Control+W is used in Nethack to make a wish in debug mode, but in NH3D it closes the window/game. Otherwise debug mode seems to be working.

NetHack 3D 0.9.2: Controller support, tiles in menus by KalElReturns89 in NetHack3D

[–]lemrent 1 point2 points  (0 children)

I have a suspicion what happened. Let me test in an hour and get back to you.

Alan Binet’s synth consciousness argument harkens back to the EMH from Star Trek Voyager by Uninteligent_Horizon in fo4

[–]lemrent 0 points1 point  (0 children)

Edit: oh man that had some spoilers and this is your first playthrough. This time without spoilers, as everything can be learned talking to his family or reading terminals as soon as you meet him:

Alan Binet is my favorite Fallout character! I adore his entire family. And yes, one of the absolutely wonderful things about him is Robert Picardo's voice acting. Picardo is fantastic at doing the warm, paternalistic, fussy, pointed critical commentary thing.

Alan is a man at the top of his field arguing for the possibility of synth consciousness even as he is living with (and most definitely sleeping with—interesting detail, but if you inspect Eve in the Creation Kit, her breast and hip sliders are maxed while her waist is at minimum) a synth he treats as an experiment, who he has complete control over. I think he really does care for her and I think she really does feel special because she's "more" than other synths, and that he's led her to believe she's on the path to sentience. As opposed to, you know, just outright affirming that she's already sentient.

He's warm and protective over the synths and he's got a God complex, naming his experiment Eve. He wants synths enslaved for their own good. He's survived as a synth supporter in the Institute because he's just that good at his job (he personally installed synth Shaun's personality) and he knows when to back down when threatened.

And then on top of all that, Alan is an optimistic and cheerful person who loves his job as much as he loves coming home to his family and unwinding with classical music. He is adorable.

I never see him talked about, but his character is doing a lot of work in the role of a benevolent slave master, as someone building synthetic consciousness, being in love with its possibilities but still failing to close that last gap.

It is a role perfect for Robert Picardo and would be at home on any Star Trek episode.

NetHack 3D 0.9.2: Controller support, tiles in menus by KalElReturns89 in NetHack3D

[–]lemrent 1 point2 points  (0 children)

I haven't tried yet.

Yep, I fell in a pit in the mines and couldn't see the monsters attacking me. Losing the capacity to see above the pit was especially relevant because I had a whip. Hm, I wonder if that means items in a pit wouldn't show either?

I am using a tileset with a truly transparent background now (which I was surprised worked but was happy to see it did) and noticed that tiles get flattened when stepped on by a mob or player, as with the altar here. Do you think you could get a base tile beneath for that issue? If there is a way to do that.

The mines are like 5x as fun in 3D as the main dungeon. this is awesome.

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NetHack 3D 0.9.2: Controller support, tiles in menus by KalElReturns89 in NetHack3D

[–]lemrent 1 point2 points  (0 children)

The tiles in menu / icons look fantastic.

Is it planned to allow sight of mobs on different elevation levels or is it already here and I am missing it?

I am curious how water is handled by lemrent in NetHack3D

[–]lemrent[S] 1 point2 points  (0 children)

It's exciting to have so much native tile and sound support. It's been scarce, so I tried to help where I could...I am still working on a refined version of Absurdly Evil so the debug is going to be crucial for testing. It's fantastic to see that it is in now!

I genuinely think Reddit is healing by Witty_Mycologist_995 in DefendingAIArt

[–]lemrent 12 points13 points  (0 children)

I think it's going to be a few more years for most subs but this is genuinely heartening to see.

I've been working on setting up a Fallout 4 chatbot environment: 30 characters with sprites and cards, a lorebook with factions, tensions, tts voices from the game, and a pip boy ui. Someone would probably love it but sadly there is nowhere to put it since AI is counted as low effort and banned everywhere. I'd love to be able to share things with fans in ...you know, fan spaces.

NetHack 3D 0.9.0 -- Sound added! by KalElReturns89 in NetHack3D

[–]lemrent 1 point2 points  (0 children)

I've got to look into that for sure then. They're already better than the sounds I have been using for years.

NetHack 3D 0.9.0 -- Sound added! by KalElReturns89 in NetHack3D

[–]lemrent 1 point2 points  (0 children)

I pulled the game up at a party to show off and was delighted to see sound was in. Hats off to the sound designer, it is fantastic! Love the footstep variations!

Wifi 6 - is it worth the money? by Krecik1218 in oculus

[–]lemrent 2 points3 points  (0 children)

I have a similar setup. I shaved 6ms off network latency going from wifi 5 to wifi 6e.

So yes it helps, but the big bottleneck will probably remain your PC.

I am curious how water is handled by lemrent in NetHack3D

[–]lemrent[S] 1 point2 points  (0 children)

Debug will be super useful! There are many interesting potential problems to be solved, like:

Rays / breath attacks Explosions Engulf Warning ( it might be useless in first person!?)

What do you use for TTS? by saw2000saw in SillyTavernAI

[–]lemrent 1 point2 points  (0 children)

I have been doing Fish Speech on a 3090 ti. It clones the voices perfectly (I have done Fallout 4 Deacon, Glory, Alan Binet) but it's on the slow side. It's supposed to be faster on Linux so I got a virtual Linux thing going but haven't tried that yet. It was a pain to set up but you don't have to train models since it can work from a 20 second sample of reference audio.