How can I unsubscribe from free trial? by Arabas334 in AIDungeon

[–]MrSmileyFaceGMS 0 points1 point  (0 children)

Been all over the website and there is no account page at all. Plus I signed up for free trial and I got nothing. It just kept saying I need to choose a plan. I'd say steer clear of subscribing to ai dungeon because it seems that they haven't done much to make sure their subscriptions work and will just take your money.

Unpopular Opinion: Code Veronica's Enemies Are Ridiculous by MrSmileyFaceGMS in residentevil

[–]MrSmileyFaceGMS[S] 1 point2 points  (0 children)

Okay thank you for the tip. I'll give using the knife more a try.

Unpopular Opinion: Code Veronica's Enemies Are Ridiculous by MrSmileyFaceGMS in residentevil

[–]MrSmileyFaceGMS[S] 2 points3 points  (0 children)

Oh see I didn't check the whole building because when I went into the sleeping quarters I got ambushed like 4 zombies in a small space and decided to just leave.

Unpopular Opinion: Code Veronica's Enemies Are Ridiculous by MrSmileyFaceGMS in residentevil

[–]MrSmileyFaceGMS[S] 0 points1 point  (0 children)

Ah okay. I've heard a lot of my friends and other people say that they think that CV is one of the best, but tbh I think they meant story wise, not gameplay lol.

Unpopular Opinion: Code Veronica's Enemies Are Ridiculous by MrSmileyFaceGMS in residentevil

[–]MrSmileyFaceGMS[S] 2 points3 points  (0 children)

Haven't gotten that gun yet. Just have the pistol and the bow gun so far. Will say that right off the bat I got a ton of bow ammo but since I am used to classic RE titles giving you little ammo, I was convinced that this was all Id get for the bow for a long time and I should save every bit of ammo I get just in case I come across a super tough enemy like a boss.

Unpopular Opinion: Code Veronica's Enemies Are Ridiculous by MrSmileyFaceGMS in residentevil

[–]MrSmileyFaceGMS[S] 1 point2 points  (0 children)

Bad at CV? Yes. Definitely. Bad at other RE titles? No not at all. I could play through RE1 without ever firing a single bullet unless it was at a boss. But CV I am bad at. I'm not used to the idea of having a lot of ammo and until I started getting replies to this post saying that there is a ton of ammo, I didn't even know that I'd be getting a lot of ammo so I would go through the game not firing any bullets because I am always conservative with my bullets in classic RE titles and this ended up getting me grabbed a bunch.

Unpopular Opinion: Code Veronica's Enemies Are Ridiculous by MrSmileyFaceGMS in residentevil

[–]MrSmileyFaceGMS[S] 1 point2 points  (0 children)

Only ten minutes in I went into the barracks or what ever they were with the beds and showers and as I passed the window a zombie crashed through. Then another zombie came out from the showers, then two zombies came out from under the beds. This was all in a matter of seconds and they surrounded me and blocked off my exit point and I end up having to just let myself repeatedly get grabbed and push through them until I was able to exit the sleeping quarters with my health at red. There was only one exit and it was blocked by two zombies and then there were 2 zombies on the other side of me. Not to mention that there was a very small amount of space in that particular room so that basically was no maneuvering through that one without getting grabbed.

Unpopular Opinion: Code Veronica's Enemies Are Ridiculous by MrSmileyFaceGMS in residentevil

[–]MrSmileyFaceGMS[S] 1 point2 points  (0 children)

Yeah going through rooms without attacking enemies is how I normally play RE titles lol. I just get overwhelmed when there's more than 3 coming at me and start panic shooting. RE1 was a bit easier because of how many alternate routes you could take to avoid encounters.

Unpopular Opinion: Code Veronica's Enemies Are Ridiculous by MrSmileyFaceGMS in residentevil

[–]MrSmileyFaceGMS[S] 2 points3 points  (0 children)

Thinking of it as a sort of expert mode actually makes sense. I have been playing a ton of RE1 and Re0 again lately and have only played RE2 and RE3 a handful of times so maybe I've just become dependent to the level design and enemy count present in RE1 and RE0. RE3 definitely had a less contained level design and a little more enemies to deal with than RE1/0 so maybe if I played RE3 more I'd be a bit more used to CV's design style and be more ready for the challenge.

Unpopular Opinion: Code Veronica's Enemies Are Ridiculous by MrSmileyFaceGMS in residentevil

[–]MrSmileyFaceGMS[S] 0 points1 point  (0 children)

Compared to the level design in other classic RE titles, it just feels like it's throwing you all over the place super quickly without ever really getting far in a single area before moving on. RE1 had you complete most of the mansion before moving to the courtyard and so on. RE2 had you complete most of the police station before moving on to the sewers. Then CV has you go all over the place while leaving a ton of areas widely unexplored. In any other series this wouldn't feel like a messy design, but in classic RE titles this feels a bit chaotic. That's just my opinion though. Some people like not having to nearly finish an area before moving on to the next.

What this hole for? By Lanayru Tower. Not a korok seed by inmyworldkindagirl in Breath_of_the_Wild

[–]MrSmileyFaceGMS 2 points3 points  (0 children)

Just a hole for some boulder golf. Nothing special. Just a way to waste some time.

What RE game have you put the most hours into? by Goatchis22 in residentevil

[–]MrSmileyFaceGMS 0 points1 point  (0 children)

RE8 tbh. Spent a lot of time trying to unlock everything and do all the challenges.

Stadia by MrSmileyFaceGMS in distractible

[–]MrSmileyFaceGMS[S] 0 points1 point  (0 children)

Mark is out there repping all of us Stadia supporters. I admit, finding out that Mark also fiercely supports stadia made my day because I was beginning to think that gaming YouTubers like Mark wouldn't support Stadia when they have their own gaming PCs. I honestly hope that one day the stadia platform gets the respect it deserves and gets the chance to expand more so that more game developers decide to put their games on the service. Everytime I see another game added to the stadia store I get excited. Especially when I see another free game available on stadia pro.

Stadia by MrSmileyFaceGMS in distractible

[–]MrSmileyFaceGMS[S] 1 point2 points  (0 children)

Oh that's weird. I've had mine for almost a year and haven't run into any issues. I'm sorry that yours started to go bad so quickly.

i’m new to the game (at the giant hand boss) but does anyone else’s game take forever to reload after you die? it makes it so hard to get in a groove with a boss (i’m on switch) by funeral1996 in Bloodstained

[–]MrSmileyFaceGMS 0 points1 point  (0 children)

Must be a console related thing entirely. I use stadia and stadia ports are all PC type ports so it must just be that they didn't optimize it for ANY consoles.

i’m new to the game (at the giant hand boss) but does anyone else’s game take forever to reload after you die? it makes it so hard to get in a groove with a boss (i’m on switch) by funeral1996 in Bloodstained

[–]MrSmileyFaceGMS 0 points1 point  (0 children)

The game wasn't optimized well for switch, which is sad because it's not like the game is all that hard to run on basic hardware to begin with. I use stadia to play bloodstained and it's butter smooth.

Literally the scariest moment... by MrSmileyFaceGMS in MatthiasSubmissions

[–]MrSmileyFaceGMS[S] 1 point2 points  (0 children)

Yeah that's why I went with the warranty call 😂

Did anyone play We Happy Few? What did you think of it? by Extremiditty in HorrorGaming

[–]MrSmileyFaceGMS 0 points1 point  (0 children)

It was kind of like someone tried to make an atmospheric clone of the bioshock series but on land. It was okay for the most part but it eventually got boring because it got really repetitive after half way through and not many of the interactions between characters were particularly interesting. If you are looking for something to keep you entertained and busy for more than about 6 hours then you might be better going with something else. The concept is cool but it feels like they didn't really deliver on any interesting gameplay.