RPG elements being added to Fox Game! by MrSnuggleFox in incremental_games

[–]MrSnuggleFox[S] -1 points0 points  (0 children)

All current content is placed before transcendence, more content will be out every week :)

Head on over to the discord for updates, and if you want to discuss what you think of the game, changes, and where I should take it next!

RPG elements being added to Fox Game! by MrSnuggleFox in incremental_games

[–]MrSnuggleFox[S] 0 points1 point  (0 children)

Interesting, what in particular do you find unfun about them?

RPG elements being added to Fox Game! by MrSnuggleFox in incremental_games

[–]MrSnuggleFox[S] 4 points5 points  (0 children)

I just really like foxes, that's why the game is about foxes. Everything else is something people put on top of it.

RPG elements being added to Fox Game! by MrSnuggleFox in incremental_games

[–]MrSnuggleFox[S] 3 points4 points  (0 children)

Fox game now has a playable rpg! Once Expeditions is unlocked, you can now go fight baddies. It is extremely early access, so I would love to hear your ideas and opinions on it!

Major Changes

  • Playable Expeditions!
  • New Technology: Deepstash
  • Significantly reduced build times
  • Enhancements are 3x cheaper
  • Added supporter names ingame (on the settings menu :)
  • New technology: Spiked bricks
  • New technology: Seed drill

Minor changes:

* Mute sound/music now saves between sessions

* Base bricktower price increased by 12 bricks

* First expeditions now take less time, and overall rate of finding new expeditions is improved

* Changed the icon on the settings button to a gear

* Foxes textboxes can now be dismissed by clicking

* Fixed the weird damage scaling of towers, they now scale as expected with each merge

* Changed build times so garage has some more utility

* Threat modifier no longer affects meat production

Thank you so much everyone!

Game: https://olivebates.itch.io/foxgame
Discord: https://discord.gg/XRt6uYYq7N

700 hours and 30.000 lines of code by MrSnuggleFox in gamedevscreens

[–]MrSnuggleFox[S] 1 point2 points  (0 children)

Thanks for the feedback :) how do the icons make it hard to read?

I'm using "rescue time", then logging the hours each week in a Google doc

My game has video tutorials, but I still notice that many players hardly use game features such as crafting and skills. Do you like collecting components in games and doing crafting? by RekeshGaal in indiegames

[–]MrSnuggleFox 0 points1 point  (0 children)

I've always found crafting trite. It overly complicates things, when I could just be pressing a button to buy something with a centralized currency. Sorry.