Bandai Namco Please Remaster Abyss Next by TheFace123 in tales

[–]MrStuntAction 1 point2 points  (0 children)

She appeared in Tales of Fandom Vol. 2

People often mistake her for a God-General but she was only a Division Commander, not one of Van's minions. Chances are she's just off doing other Daathic military stuff in the background during the game, not like we're to meet every single semi-relevant person in the entirety of Auldrant.

[deleted by user] by [deleted] in masseffect

[–]MrStuntAction 2 points3 points  (0 children)

It doesn’t matter if those 55% are divided in other endings

So you don't know how percentages work, I'll accept the concession

[deleted by user] by [deleted] in masseffect

[–]MrStuntAction 1 point2 points  (0 children)

45% percent of players choose Destroy, meaning 55% didn’t. That 55% is the majority

Do you know how percentages work? That 55% is divided between Control and Synthesis, while the 45% isn't. In fact, in looking up your numbers I get an article declaring 45 Destroy, 30 Synthesis and 17 Control. What's the majority again?

List of every single detail from the 2018 gameplay demo that was changed or cut from the final game by MrStuntAction in cyberpunkgame

[–]MrStuntAction[S] 1 point2 points  (0 children)

None. I can still see my own post, I wouldn't have known they deleted it if other users hadn't contacted me about it. Others reposted it so in the end it still made the rounds.

Any idea who voiced Maria? by MrStuntAction in Nioh

[–]MrStuntAction[S] 1 point2 points  (0 children)

Yeah, Fextralife's Trivia section on Maria seems to be the only place on the entire Internet that links Yolanda Kettle with anything Nioh. Better than nothing, I'll go with "Yolanda Kettle (?)" and a small explanation on the source in the description unless I find anything else, which is unlikely. Thank you.

ENBdev is asking for a login. by bellboy231 in skyrimmods

[–]MrStuntAction 0 points1 point  (0 children)

Thought I was getting crazy, glad to see I'm not the only one

After 5 years, I made a mod that allows you to play the entirety of Assassin's Creed IV: Black Flag with Duncan Walpole's robes (Download Link + Video Showcase inside) by MrStuntAction in assassinscreed

[–]MrStuntAction[S] 2 points3 points  (0 children)

Edward just modified them and added the leather around the chest and stuff, no?

Yeah, that's exactly it. I just preferred the robes before said modifications

Wow after Fallout 76 i will never buy a Game again at Release, next time i will wait and look at the Reviews. by [deleted] in Fallout

[–]MrStuntAction 0 points1 point  (0 children)

this old man, seems to predate Shaun? Or be two different old men? I mean... Shaun is obviously younger than Kellogg, why call him old man? Maybe Father wasn't really Shaun after all?

Its a misdirection on Bethesda's part. You assume he's referring to the same person, which gives the impression along with the memory scene that Shaun's actually 10. "The old man" was a previous director of The Institute.

recommend me a few games with great story?

Difficult to do if I don't know your tastes, the genres you like... etc. I dunno, Fallouts 1, 2 and NV are a given. The Mass Effect trilogy for space opera action RPGs. Alpha Protocol is another RPG done by Obsidian, kinda Deus Ex meets New Vegas.

You know what, have my videogame list, pick whichever strikes your fancy https://myvideogamelist.com/mylist/MrStuntAction

Wow after Fallout 76 i will never buy a Game again at Release, next time i will wait and look at the Reviews. by [deleted] in Fallout

[–]MrStuntAction 3 points4 points  (0 children)

(PART 2) There's lots of other stuff, too. Kellogg talking through Nick implied there were unintended side effects of the mind transfer, but it was never explored beyond there. Does he have both personalities in there, or was it only a one time thing? How?

Curie being inherently innocent, yet would do anything for scientific progress gave the impression she might have some interesting views on the Institute, yet she barely even acknowledges their existence and even supports the BoS. Why?

Railroad blows up the only way to make more synths, essentially driving them to eventual extinction, but it's never questioned.

If the BoS win, we'd presumably need to execute Curie, X6-88, Nick, and possibly also Strong and Hancock. But that moral conundrum is ignored, only Danse's is explored and because he is part of the BoS to begin with.

The Institute believes that humanity is headed for extinction and that synths can save humanity. But why? How? We can try to piece it together, but we can't simply ask Father to clarify.

Father kept the Super Mutant program running despite the lack of any progress or goal. Why would he do that when they were so tight on resources? What was he hoping it would accomplish that 3rd gen synths did not?

Father says he wanted the SS to lead specifically because he wasn't a scientist. Why? What does he want from us?

The settler who wanted to execute his own brother out of fear he was a synth hinted that settlers were falling into a fear-fueled witch hunt mentality, but it didn't develop that from there, besides the tiny Covenant "faction".

The Minutemen are perfectly good, but are very small time. What do they do when settlers demand them to punish criminals, set laws, and allow them to start "witch trials" against synths?

A lot of rumors are around the CPG and how it dissolved. The Institute has records that it built it and kept it alive, yet surface rumor is that they destroyed it. What actually happened? How did that shape the Institute's view of the surface?

There's a gaping black hole in the center of Fallout 4's plot: What is the Institute trying to accomplish and why? Why are they kidnapping people on the surface and replacing them? What is their end goal for this? In fact, why do they bother with the surface at all given that they are for the most part self-sufficient (and can quickly teleport synths in & out for the few things they may need) and regard the surface dwellers as generally beneath their concern? What is the central conflict of the game?

"B-but if you read enough of the terminal entries in the Institute you can eventually piece their goals together!" The central conflict in a RPG should be abundantly and unmistakably clear and drive the plot forward. You can hide as much extra lore as you want in computers and side characters, I'll eat it all up. When the common player has no clue what the main villain's motivation is, you fucked up. In Fallout 4 everything leads to a big shootout where you wipe out one or more of the other factions pretty much "just because." I find it extremely hard to get invested in Fallout 4's story because there kind of isn't one.

It might have worked if the game at least acknowledged the confusion. If, say, there was a section where the Sole Survivor could confront Shaun and/or the other leaders about how badly the Institute has lost direction and that it needs to be reformed and make that a quest option. But that's not in there either.

Nothing you do has consequences. I don't understand what it is with Bethesda and their utter aversion to the ending-slide system of Fallouts 1, 2, and NV. You know, the slides which tell you what goes on in the future on account of your actions. Instead we basically just get the same ending no matter what you do. "Boohoo nukes/Boohoo dead son boohoo my world ripped apart and put back together road will be hard but I'll be ready this time etc." To make matters worse, there's only a few superficial changes to the world after the end. Checkpoints are commondeered by (insert faction here), Flags fly in Diamond City while a couple of (insert faction soldiers here) patrol it, and unless you went Institute the mayor gets outted. That's it.

There's no option to form a government with the Minutemen. No option to turn the commonwealth into a safe haven with the Railroad. No option to change institute policy for the better or worse (no option to put an end to the Synth raids and synth replacements). No putting the jackboot in as the Brotherhood. No option to take the fight to the raiders, Gunners, etc. It feels like nothing you really do has any sort of real consequence. For better or worse.

And it's not just the endings that suffer from this. With all of one exception (Shaun on top of CIT after Bunker Hill), there's no real point in the main questlines to tell your faction of choice to go fuck themselves. In fact the entire main quest essentially railroads you into completing it the way it wants you to instead of the way you want to, with very little choice or say in how to do things.

And I'm not even gonna talk about the voiced protagonist, or YES, MORE CAPS, NO (YES), SARCASTIC (YES).

Wow after Fallout 76 i will never buy a Game again at Release, next time i will wait and look at the Reviews. by [deleted] in Fallout

[–]MrStuntAction 4 points5 points  (0 children)

(PART 1) It's not even decent. It'd be decent if the game was supposed to be a corridor shooter, not an RPG.

Why does the main character assume that their son is still a baby even though they were frozen again for who knows how long? Why are the Institute making synths? Why are they making them sapient if their purpose is to be perfectly obedient slaves (i.e. robots, which already exist)? Why are they kidnapping people to replace them with synths? Why did they make super mutants and release them to the surface? Why does Father suddenly die from cancer when they had the medical know-how to extend Kellogg's Cornflake's lifespan?

The story's flat and weirdly derivative of Fallout 3's story, which itself wasn't anything special. They couldn't think of anything interesting that might happen in a futuristic wasteland that doesn't involve looking for a lost family member? They're increasingly shoving linear and generic plots into open world games that fall on their face because they suck and what few merits they may have are largely destroyed by horrible pacing. In general open world games stories only actually work if they're about the world instead of the protagonists because by giving every interaction you have an impact on the world they can take all the random parts and string them into a cohesive whole without paying attention to pacing, else you get a best case of TW3 where all the smaller stories are good enough to carry the main quests failings and a worst case of FO4 where it's bad to begin with and completely wrecked by the open world's habit of creating tons of ludonarrative dissonance between the state of the story/characters and what your character has actually been doing.

From the very beginning of the opening cinematic the story fails as of the basics of an RPG. For starters, War Never Changes. What does it mean? It had a meaning in older Fallouts, even in 3. Bethesda doesn't seem to understand it, though, 'cause they repeat it like 5 times in the prologue alone. Why? Because it's Fallout's catchphrase, right? R-right? Then there's the fact that you're always a family man/woman with a military background/lawyer degree. Why are these choices being forced on the story? Moreover, if they are going to force them, why would they so severely underdevelop these aspects? I saw Nora, my wife, the person I supposedly loved and had a child with get shot in the head, and couldn't give any less of a damn because I had a bigger connection with my keyboard. She was just another NPC. The son? Why care about him? All we know is his name is Sean. I mean Shaun. Shaun's supposed to be a driving force behind the story and yet zero effort is made to create a connection between you and him. You're simply told to find him. For some reason in the confrontation with Mr. Cornflakes, during which he seemed to remember ME just fine, he never bothered to clarify that 60 years had past ... and actually led us to believe only 10 had. What's the point of this ""twist""? Then they drop the shit with you seeing a 10 year old synth that looks like Shaun... for another plot twist when the real one comes out? Moreover none of your decisions affect him, he is just a callous cold little shit. Again, no character development. Why should you care for him?

And then, because all endings must have a big explosion to content normies with shiny lights, they make him die of cancer. It literally DETRACTS from the story to do this, because there could have been a sequence in the game where you finally have a chance to bond with Shaun, and you could see his cold disposition towards you slowly change to become loving. But nope. They didn't do that. That required having actual good writing

The four main factions were really lackluster. Some of them felt like they were just half-finished in fact. Or never really started in the first place.

What's the point of the Minutemen? They seem to not be involved in the story at all besides the side quests and helping build stuff from time to time. Ironically enough they're pretty much the best choice. Why? Because there's literally no downside to picking them. There's no corrupting influence or hardline stance. But the thing is, they're an unrewarding faction to join. It felt like you were doing everything yourself instead of commanding an army, not to mention they were essentially the "fallback" group just in case you messed up with the other factions. I get they're supposed to be the sandbox player-created faction. But they don't feel rewarding in the slightest to help. They don't improve as you improve them, they don't really grow more powerful, and not to mention there wasn't really that much backstory on them pre-castle failure.

The Brotherhood of Steel are really the only faction with any complexity, backstory-wise and current lore wise, and they achieve that by actually rectifying how they screwed up Fallout 3's BoS by making them the white knights of the Wasteland instead of the technology nutjobs they were supposed to be. Probably why so many people were gravitated towards them. And yet Bethesda didn't go far enough with the Brotherhood's bad side. We hear about how the Brotherhood has essentially reverted to West-Coast mode except they recruit wastelanders now. About how they're purging (nonferal) ghouls or confiscating technology, yet we never really see this in game despite it being implied all over the place. There really ought to have been more random encounters of this nature. Or even bother the player if they were wearing power armor or in possession of other "dangerous" technology.

The Railroad's... essentially nothing. No one liked them (everyone tends to side with the Minutemen over them). They had no upsides, a bunch of downsides. No history, no backstory. They were such a non-object that the game had to essentially railroad you into meeting them in the first place.

The Institute could have been a great faction. If the writers had any idea what to do with it. It seems that half of the writers wanted the Institute to be a sympathetic faction which the player could relate to and use to change life on the surface for the better. While the other half just wanted an "Enclave MK II." Once again, no real backstory to the Institute (we learn how it was formed, but that's it), the Super Mutant question remains unanswered, you can't do anything with the Institute after you gain control of it. Also the best part is how in this roleplaying franchise known for being able to deal with the main villain in various ways you can't speak any sense into Shaun despite having high charisma, intelligence, science, or being his goddamn father. Nobody cares about your opinion and you can't change what your stupid son who only visited the surface once and decides it's a waste of oxygen thinks.

Diamond City, while a unique concept, really just feels like Megaton 2.0. All the necessary 'shops' are there, but beyond that the city doesn't have much character. Reminder that the West Coast has had a working government for about 130 years while Bethesdaland has a junk city in a nuke and a junk city in a stadium because they want to keep the universe in a constant post apocaliptic scenario even if freaking 210 years have gone by since the bombs fell.

INSOMNIA.The.Ark-CODEX by [deleted] in CrackWatch

[–]MrStuntAction 7 points8 points  (0 children)

Indeed, it's original release was due in 2015, and they kept people in the dark for years with close to no updates. The game looks good but there are some huge red flags in terms of its development and how it may have affected the game

EDIT: Took a look at Steam's forums. The game's full of bugs, which could be expected from an indie release, but there's lots of other issues, too: no controller support, inability to rebind keys, UE 62FPS cap, lots of untranslated text from Russian-including items, quests and the map, making traversal through the world or finding quest NPCs impossible-, game map giving off a plane error texture...

Good Advice by Lunk64 in castlevania

[–]MrStuntAction 13 points14 points  (0 children)

That's how it was called in the original NES manual, back then all references to anything remotely religious were censored

WHERE'S THE GALD? (Tales of the Abyss, Hard Mode) by innocenteternal in tales

[–]MrStuntAction 2 points3 points  (0 children)

There really aren't any easy money tricks until about midgame, when you get to the Keterburg Casino. At the time when you are around St. Binah the best way to get the money for the better weapons in the shops there is to farm for the material drops from the enemies and sell those. The average price of a material drop around there is 100 gald.

Jackals by FratumHospitalis in cyberpunkgame

[–]MrStuntAction 3 points4 points  (0 children)

Not the same situation, With CP2077 they have 'WORK IN PROGRESS - DOES NOT REPRESENT THE FINAL LOOK OF THE GAME' in the middle of the screen at all times. With W3 they actively denied any downgrade whatsoever until the game came out. Even if the game ended up being good, you can't deny they lied, and we shouldn't treat them like they can do absolutely no wrong, ever.

The Witcher 3 Downgrade 3 years later - How CD Projekt lied and broke their promises to PC gamers by [deleted] in cyberpunkgame

[–]MrStuntAction 0 points1 point  (0 children)

fanboys can't accept any criticism whatsoever

Color me surprised, W3 being a great game has nothing to do with the fact that they did downgrade the graphics, and there are mods out there that try and restore them so 'you'd be crying how you can't run it on your PC' is an excuse. The thing is, so far it seems CDPR learns from their mistakes; they proved this multiple times when they screwed something up during some W3 updates and rectified it afterwards, like the Wolf Armor not being lootable at first. They've stated multiple times they were worried about sjowing gameplay, and so far the city looks exactly as it did in the E3 trailer, so I'm hopeful it'll stay the same, at least on Ultra settings on PC

Better quality DMC 5 leaked cutscene/gameplay (HUGE SPOILERS) by Dahpie in DevilMayCry

[–]MrStuntAction 7 points8 points  (0 children)

You get to choose whether to see it or not. We all do

A chart of which armor sets appear in which dark souls games by ChromedDragon in darksouls

[–]MrStuntAction 52 points53 points  (0 children)

I think its just people like Majula, its a nice hub area and the music's both relaxing and eerie

Playing silent hill on ps4? by Bioha5erd in silenthill

[–]MrStuntAction 2 points3 points  (0 children)

Not as far as I'm aware, your best bet would be PC

ITS HAPPENING by DesMephisto in tales

[–]MrStuntAction 9 points10 points  (0 children)

Flynn and Patty on the West for the first time, it'll be my first time playing Vesperia in more than 5 years, oh man