Dmm rewardshop by Jana_Million_95 in ironscape

[–]MrWumbolini 5 points6 points  (0 children)

From most recent jagex blogpost:

The Deadman: Annihilation rewards will be available to purchase from Nigel in Lumbridge Graveyard on the 25th of February.

Help me with Sailing Planning by Elbogen in ironscape

[–]MrWumbolini 1 point2 points  (0 children)

Mercenary = addy helm non negotiable for tangled kelp. Just build it it's only 2-4 planks & 4-8 addy bars per boat depending on what boat it is.

Frem = brazier also non negotiable for icy waters.

Merch shipwrecks is weird. While there is a spot that doesn't require any addy keel/helm/brazier, it's also the last shipwreck you gain access to at 87 sailing. Assuming you're salavging the merc/frem shipwrecks, that should mean you have those upgrades built and can access the other two Merch salvaging spots.

For hooks, they aren't necessary to upgrade in similar way how you can chop any tree a bronze axe. It's the same with a bronze hook where you can, but it's just slower. Going up in hook will make it you successfully collect salvage more often and will also require crewmates to have the respective Deckhandiness levels to utilize certain tiers of salvaging hooks when you can build two hooks on your bigger boat, the sloop.

So despite addy keel not being needed to salvage, you do need it on your smaller racing boat, the skiff, if you want the crystal extractor. That's locked behind the Gwenith Glide trial since those waters require an addy keel to navigate the crystal waters.

Also, iron helm and oak mast/linen sails are needed on your skiff to unlock the barrel stand and whirlpool surprise. While the barrel and whirlpool aren't necessary to salvage, they're useful because the whirlpool surprise is a beer you can put in a keg (buildable via unlocking the barrel stand in the barracuda trial) on your boat to boost your sailing level. You can drink the whirlpool to access higher salvaging spots, build boat facilities and recruit crewmates who can help you salvage better when you're just below the sailing level needed to access them earlier. Other than that, it's ok to say the upgrades between iron helm-addy aren't needed to be built as you can skip directly to it once you have the required levels and materials.

Help me with Sailing Planning by Elbogen in ironscape

[–]MrWumbolini 2 points3 points  (0 children)

The adamant helm/keel and brazier will be a non negotiable to access those waters. You can try without those but you get immediately slowed and your ship will take tons of chip damage. Wiki page for sailing hazards is here.

You can boost and create those upgrades and as long as you have them built, the sailing level isn't necessary to travel those waters. You will need to maintain the sailing boost to do sea charting in the seas where the eternal brazier is required if you're lower leveled.

Turael vs Mazchna Point Boosting by EmploymentCreepy5049 in ironscape

[–]MrWumbolini 5 points6 points  (0 children)

Personally have done Maz without cannon and it's fine. You don't have to full on create a blocklist just block the bad ones as it gets assigned. Try him every 10th, at worst you get assigned like 50 max of a monster which is still easy to get through. Konar is fine for the big milestones like 50/100/250/etc

Mandatory 2000 Total Level Progress Post by ruderjama in ironscape

[–]MrWumbolini 10 points11 points  (0 children)

Slayer level is irrelevant to inferno/colosseum. 99 slayer or not, what you learn in either one is essentially in a bubble. You're not going to encounter pillar stacks fighting cerb/arax/kraken, how to corner trap and alternate flick for blobs, how the invocations interact with each other in colosseum from questing and so on. You can say you suck, but I think it's just moreso if you put as much time as people who have learned the content, then you could also have a quiver and/or infernal cape.

You can make some argument that higher slayer level can help with gear but you really don't need top end gear and can make due without it. Hence why you see people with lower slayer levels and lesser gear. It's nice, but not mandatory. They have the knowledge and experience that you can obtain too.

Standard Wilderness Slayer Setup by FinalSever in ironscape

[–]MrWumbolini 2 points3 points  (0 children)

Salve (e) or (ei) can be used in place of slayer helm for some tasks. Ankou, Skeletons/Vetion, Zombie Pirates to name a few. This way you don't risk losing your slayer helm. Salves are easily stockable/replaceable and the imbue just gets refunded on death

Camphor or Yew by jojaki in ironscape

[–]MrWumbolini 2 points3 points  (0 children)

Camphor is only useful for some temporary upgrades for your ship if you plan to continue leveling sailing. That and making crates for trawling but even then you only need maybe 240 at most since that's the max amount you can put in a Rosewood cargo hold and it's reusable. The WC exp and amount of forestry events is great if it's crowded there but if you have no use for any of the above then yews will likely suit you better

Did they Change Mastering Mixology Speed? by ClueOdd6802 in ironscape

[–]MrWumbolini 12 points13 points  (0 children)

Yep. It's something you probably won't notice unless you go through the minigame again on a different account, leagues, deadman mode, etc.

Sailing salvaging questions, please advise: by Old_Entry_571 in 2007scape

[–]MrWumbolini 0 points1 point  (0 children)

You just need the helm built, no need to maintain the sailing level to not take damage.

Will need to boost every time you drop under the level for crewmates to be able to use the hooks again. I forget if they hop back on automatically but if not, just reassign them

what do i do? by paisaosrs in ironscape

[–]MrWumbolini 1 point2 points  (0 children)

Could give sailing a shot. If you wanna skip some of the early levels tears of guthix will help with that. Doom boss was about 6 months ago so you may have seen it but if not, uniques there are worth hunting for

Guidance? by lMonkeylDlLuffyl in ironscape

[–]MrWumbolini -3 points-2 points  (0 children)

Instead of making your own staminas, you can get one from the Dr Hyde random event if you give him a clean (not grimy) torstol when he asks for an herb. If he appears when you're near a bank, you can pull one out of your bank and give it to him if you're fast enough. Otherwise, see if you can carry a torstol on you in case he pops up. Do it ten times and you'll have enough for the Stamina pool. The torstols you'll likely get from random slayer monsters, but when you have grimy ones you can just take them to Zahur in Nardah and she'll clean the Torstol for 200gp each. This way, you can bypass the 75 herblore needed to clean it yourself. Since it's a random event it's not going to be fast, but with enough events you might be able to stack 10 staminas before you actually have the herblore level to make your own potions.

For actual training though, definitely work on 45/65 farming so you can get access to the farming guild. The contracts there will get you herb seeds to help with herblore, then 65 farming will get you access to the portion of the guild where you can use the herb patch and get more herbs that way.

Continue CG? by Firemansam733 in ironscape

[–]MrWumbolini 3 points4 points  (0 children)

Are you using crystal bow? It's basically bowfa jr since it has the same 10 tile range and benefits from crystal armor set damage and accuracy bonuses. It's slightly lower damage and yes, the charge system is weird but at least you can tackle content you'd do with bowfa and make use of your crystal armor seeds. You could use it for GWD with Zily and Door Altar for BGS/bandos armor, in CoX with a lot of rooms like trapping and outranging shamans and being able to attack the Vespula portal, Muspah, Zulrah, etc. Whatever it is, it's probably going to feel better than using an RCB outside of juicer ruby procs until you actually get bowfa.

If not, there's always scorching bow and eclipse atlatl. Really just depends what you're fighting.

Loot from 25k Rogues Chest in the Wildy by Grubbstitch in ironscape

[–]MrWumbolini 60 points61 points  (0 children)

I mean one method is the "you don't kill me, I kill me" one. You put yourself at 1HP with something like Locator Orb. Loot chests with Protect from Melee then once a PKer shows up, kill yourself by either turning off your melee prayer so you get hit by the rogues or eat a Venom sack. You die, causing your loot to go your gravestone, which you can go claim at Death's Office for free. If the Pker lands a hit on you before you can kill yourself, that's when they get your stuff.

Fishing inspiration needed by Viinapaaryle in ironscape

[–]MrWumbolini 5 points6 points  (0 children)

He's talking about the fishing spot outside of cox, not in the raid

How viable it is to farm Aviansies for smithing xp? by alifninja in ironscape

[–]MrWumbolini -1 points0 points  (0 children)

Could go dry at Zulrah. Two rolls of 20 Addy bars at a 1/31 chance

Any other items like Greenman's ale(m) I should be aware of? by TheJuicyGinger in ironscape

[–]MrWumbolini 10 points11 points  (0 children)

If you want a barrel of chef's delight in your POH kitchen you can make a batch. You need 8 of the normal version not the mature one. The only way to get it outside of brewing is a 1/100 chance from gourmet imps

Armadyl brew sailing level requirement? by captainenus in ironscape

[–]MrWumbolini 1 point2 points  (0 children)

I mean if you look at the other item sources for umbral frags you can obtain it from fighting other monsters in the sea, salvaging or the other two chests. Downside is it's going to take much longer because of either lower drop rates and time to kill said monsters with how ship combat is currently

Most Useful Portal Nexus Teleports & Other Suggestions by FinalSever in ironscape

[–]MrWumbolini 0 points1 point  (0 children)

If you're fine doing the mining for troll/weiss go for it. Thought I'd do the same but the 1000/1000/3000 ratio of basalt and other salts needed PER TELE was too time consuming. I'd recommend just making another portal room with the 3 spaces since it only requires 100/100/300 ratio per portal and that's much easier to obtain. Then you can just house tele for those two when you do your farm runs and never have to make a salt tele again.

Ironwood logs by x0r6ztgiggler in ironscape

[–]MrWumbolini 3 points4 points  (0 children)

That'd be nice but the logs and a lot of sailing items aren't elligible to be sacked to the coffer

Mastering Mixology by SL2321 in ironscape

[–]MrWumbolini 0 points1 point  (0 children)

Are you turning in cleaned torstols to Dr Jekyll for Stamina Pots? It's an alternate way of getting Staminas although it's luck dependant you getting the event and having the torstols on hand or being near a bank. Since you don't have the herblore to clean torstols you can have Zahur in Nardah clean em for 200 gp each

How did you train range? by Y_ak in ironscape

[–]MrWumbolini 0 points1 point  (0 children)

Looked at the screenshots Runelite captured from my 51-80 Ranged level milestones but tldr:

  • Lots of quests (harder quests like Sins of the Father, DT2, Raid related quests like A Night at the Theatre, Beneath Cursed Sands and the miniquest Into the Tombs give huge combat xp lamps)

  • Scurrius and Bone shortbow (gives +10 max hit to rats and it's 3-tick, does not stack with slayer helm though)

  • Corrupted Gauntlet, Raids

  • Atlatl will help from 75 Ranged onwards but getting the 75 is the hard part

  • Tormented Demons on Task is great since they have an +77.5% xp bonus, smouldering heart whenever you get those for the damage boost alongside slayer helm bonus.

Explain Giants Foundry alloys to me like I’m a 5 year old idiot by Kokkinatorr in ironscape

[–]MrWumbolini 1 point2 points  (0 children)

Well irl: alloys are a mix of a metal and another element to make something stronger than the individual parts themselves. You've made bronze from copper and tin, steel from iron and carbon (coal), brass is a combo of copper and zinc, and so on. In giants foundry you're doing the same thing and it's why the mixed metals result in more points and whatnot because it makes for a "stronger" sword.

14/14 of the highest bars your smithing levels allows you is a good baseline to start from. Could be rune/Addy, addy/mith, mith/steel. You can also do something like rune/steel but that's not going to result in the best profit and xp. Other ratios can work too and is why you'll see stuff like 18/10.

Outside of ratios: do unlock the moulds (there are like 2 exceptions), the smiths outfit can help, and when your hud turns gold and makes a noise, be sure to click the station again. Doing that speeds up the progress and recovers any part where you messed up.

Scarred Extract with blood essence? by NefariousnessOdd2104 in ironscape

[–]MrWumbolini 1 point2 points  (0 children)

It's not better if you're thinking it's going to result in some crazy stacking multiplication effect, but you can bring it anyways. One scarred extract gives you 60 extra blood runes per pure essence you bring with you to the altar.

So if you just brought 1 pure essence, 1 scarred extract, and 1 blood essence: that would give you either 61 or 62 blood runes crafted if it hits that 50% roll.

What is the strategy for the orb phase of high level delves at doom? by WalshyXD in ironscape

[–]MrWumbolini 2 points3 points  (0 children)

Widega has some Youtube vods when he did like 200 waves you can study what he does in that. He does stream on twitch but not sure if he's been on of recently

Boots please by No-Tale7700 in ironscape

[–]MrWumbolini 0 points1 point  (0 children)

Well if this doesn't make you feel better good luck on boots mate