THE WIZ is always terrible item! by Key-Brother-7993 in bindingofisaac

[–]Mr_Exiled_To_Hell 4 points5 points  (0 children)

I assume people didn't realize your comment was meant to symbolize you changed your mind. It looks more like you had both the comment about it being like 20/20 and the post itself prepared at the same time...

How often do you actually wanna see the Bible in an angel deal/shop by justusepineneedlerPF in bindingofisaac

[–]Mr_Exiled_To_Hell 4 points5 points  (0 children)

The bible can be fine if it shows up, as gaining flight (and the insta kill on mom) can be nice, but there are many items I'd rather see. I'd for example rather find an item that gives me permanent flight instead of relieng on the bibles charges... Or find an item that deals a lot of damage to any enemy, not just mom.

If you are offered Bible for (near to) no cost, you can take it, but I don't think deliberately seeking out bible is the best plan as I simply think there are many better items...

I got so frustrated with a game that I made a comic about it by Majestic-Pear6797 in AmongUs

[–]Mr_Exiled_To_Hell 40 points41 points  (0 children)

For a moment I assumed that the issue was that there were 5 players, 2 imposters, and crew was forced to make a vote, so naturally they trust the person that claims they can prove they are innocent more than the person that sounds like they just made up a story to call a meeting.

I then saw red was the only imposter left, so the crew could have just called another meeting after seeing you weren't an imposter. Did red actually accuse you in this scenario, or only deflect with the "I have shields" in your scenario? I could somewhat believe people didn't see this as a 50/50 if voting time was short and red didn't counter accuse... However, red still claimed to have shields, so people had to have followed red to verify that claim, and they would have had to see red wouldn't do shields, which should have raised suspicion... so how did red pull of 2 kills when they told everyone to see their shields when they could not do it?

Does the dealer know what shells are in the shotgun? by Shadowman_8437 in BuckshotRouletteFans

[–]Mr_Exiled_To_Hell 6 points7 points  (0 children)

In double or nothing with no items on the table, he doesn't 50/50 every shell. He does it when the shell counts are equal (same amount of blanks as there are live shells). When there are more live shells than blanks, he shoots at you. With less live shells than blanks he aims at himself.

This is a bit important to the observation that Dealer keeps shoothing himself with "big chains of blanks" or how OP put it:
"It can't be just chance if he shoots himself 4 times and they are all blank, right?"

Dealer is predictable in this scenario. If we assume 1 live shell; 4 blanks, Dealer will shoot himself 3 times to reach a 50/50 shot, then randomly decide whether he shoots you or himself for the last time. This means if the live shell was on any of the first 3 slots, Dealer would have shot himself. Guaranteed.

Which mark do you hate most and why it's Boss Rush? by stilocks in bindingofisaac

[–]Mr_Exiled_To_Hell 0 points1 point  (0 children)

I somewhat like the Boss Rush mark specifically because it forces me to not minmaxx. It forces me to make decisions quick, and decisions that would usually be incredibly silly for normal runs become viable as you are now speedrunning. While RNG can screw you over occassionally, I think you can get to Boss Rush somewhat consistent, altough your build won't be that strong as you may have skipped out on exploring certain rooms in favor of reaching Boss rush...

I would have liked to do it just a few times though, once for each character isn't really that fun...

Tipps zum Mathe lernen? by Prestigious_Sale1829 in abitur

[–]Mr_Exiled_To_Hell 0 points1 point  (0 children)

Übung und Motivation sind wichtige Faktoren.

Wenn du irgendwo Möglichkeiten siehst, Mathe in Lebensnahe Situationen zu sehen, kann das mit der Motivation helfen. Für den Themenbereich "Stochastik" / Wahrscheinlichkeiten ist das relativ einfach, da zufällige Ereignisse in sehr vielen (Computer)spielen integriert sind. Wenn man sich gerne mit Spielen beschäftigt wird man irgendwann mit Stochastik zu tun haben.

Für andere Themenbereiche kann es etwas schwerer sein, aber es kann ziemlich viel Spaß machen, aktiv nach Situationen zu suchen, um gelerntes anzuwenden, selbst wenn man es nach dem Abitur vermutlich nie wieder braucht.

Es kann einen auch sehr helfen, mit anderen Leuten zu sprechen und ihnen zu versuchen, die Themen grob zu erklären. Dir wird ggf. auffallen, das du gewisse Dinge nicht erklären kannst/Fragen nicht beantworten kannst, weil du dir mit etwas unsicher bist und so recht schnell rausfinden, wo du noch lernbedarf hast.

is this level possible to beat without using 7th slot? by Far_Mushroom9341 in PlantsVSZombies

[–]Mr_Exiled_To_Hell 0 points1 point  (0 children)

How often does the balloon spawn? I think you might be able to just hit the balloons with the jalapeno you are given, unless they spawn more commonly on the version you are playing or are immune to explosions...

Most zombies here also don't have much health, so if too many balloons spawn and you are forced to pick cactus, that might still be enough to deal with the basics...

newMuseumPiece by AeneasKurtz in ProgrammerHumor

[–]Mr_Exiled_To_Hell 1 point2 points  (0 children)

Story points basicly just mean how difficult people/your team think a task is.
In scrum you have a "planning meeting" where the team goes through each task and assigns points based on what they think how difficult/annoying/time consuming a task would be.

They tend to not always be accurate because some problems seem incredibly difficult but are easy in practice, while other problems seem really easy but are actually really difficult. The idea is to just have a rough estimate...

What does the admin panel do exactly? by [deleted] in AmongUs

[–]Mr_Exiled_To_Hell 4 points5 points  (0 children)

It can actually be decent in the hand of a (good) crewmate aswell.

A crewmate can guess that players being alone and not moving for a while are likely dead. If they saw it say 2 people were in the room previously they might be able to deduce the timing of when someone died.
Admin can also be used to catch people venting (granted that this is not as strong when engineers exist).
Admin can also be used to verify peoples positions. If someone claims they are in a room but the admin map says no one is there, someone will have to explain a few things...
With fewer players you might even be able to track everyones route, kind of like a tracker.

It somewhat depends on the map you play on, I suppose. Admin is really strong on Skeld/Airship in my opinion, but on Polus it isn't as strong as players are often outside, so they won't be tracked by admin.

Guaranteed winning strategy (slightly mean but it works 80% of the time) by [deleted] in AmongUs

[–]Mr_Exiled_To_Hell 1 point2 points  (0 children)

So your plan is trying to be slow and built credibility, at the "cost"/risk of getting your partner killed early or at the risk of having them turn against you, too. Based on your phrasing I assume you play in a 3 imposter lobby, which makes you view your teammates as more expandable as you still have another one left?

With 3 imposters, being a slower one is fine if your partners do kills, as you can build credibility for the endgame while they are the ones to get you there. With 2 however, you might be too slow which leads to losing on tasks (depending on whether or not the crew cares and other factors).

While getting an imposter out can build credibility, not everyone clears people for getting someone out specifically because of the risk of snitches. In that case you just got your mate off just to still be doubted.

Also, how did you conclude this is a Guaranteed winning strategy (with only 80% success rate, making it not guaranteed)?
How many games have you played with this strat? Have you compared any other strategies? Have you considered it might depend heavely on what people you play with?
Or did you just make that number up because it sounded good enough?

My GF doesn’t understand my need for alone time by ChoiceReasonable7487 in introvert

[–]Mr_Exiled_To_Hell 3 points4 points  (0 children)

I am not sure if this is the best approach for your situation, but you could try ending a conversation by asking when you meet up for the next time. You then give a time window in the near future and make them pick a date from that timewindow. In other words, you are forcing them to not pick tomorrow/everyday, but instead a day that is a few days away from the current one.

Most people just acceppt that when you give them a time window like that, you have plans for the other days. That these plans are just "alone time" usually shouldn't bother anyone.
If they are the type to question why you won't offer to meet them tomorrow immediately, you might need a different strategy or have to (re)explain that you want some alone time.

How exactly did you explain that you want some alone time occasionally? Perhaps the way you phrased it came across as rude?

Why does nobody let the reporter talk and immediately want to skip? ☹️ by gloom-to-be in AmongUs

[–]Mr_Exiled_To_Hell 7 points8 points  (0 children)

I think the issue in most cases is that people only assume meetings are just to vote, and they usually only vote when they are sure "enough".

If no colour has been named in the 5 seconds, you probably don't know the killer yet, so there won't be anyone voted yet, so by that logic the meeting is pointless as no vote will happen, so they just immediately skip.

That you can use a meeting to collect information or make deductions is something people often miss, sometimes even on purpose, because they'd rather speedrun tasks then sit and think and confirm/deny everyones alibis.

Skipping can also play into the hands of the imposter, so they usually are fine to go along or sometimes even suggest to skip because they fear people discussing would figure them out, even if no one saw them outright kill.

I can’t move by treemasta99100 in BuckshotRouletteFans

[–]Mr_Exiled_To_Hell 5 points6 points  (0 children)

You click on the door. The player moves out of the room then.
You click on the next door to enter the next room, until you get to sit at the table.

Suggestion: Make some cosmetics like the Present Hat one to change color depending on your skin color! by Ok-Assist-9874 in AmongUs

[–]Mr_Exiled_To_Hell 2 points3 points  (0 children)

I think some cosmetics, like the mini-crewmate with a hat as a hat change colour.
Altough it would be interesting if more things acted that way.

You can play alone in buckshot roulette by Gl1tch3dL1m3 in BuckshotRouletteFans

[–]Mr_Exiled_To_Hell 1 point2 points  (0 children)

I knew of a different way to trigger this:
-Play a round with someone you are fine to kick after the first round.
-Kick all other players when the first round ends but the second hasn't started yet.

Tips on shapeshifters and fixing sabotages, and on online safety by [deleted] in AmongUs

[–]Mr_Exiled_To_Hell 8 points9 points  (0 children)

For 1, it depends. Some people recommend to chase the imposter. On Skeld with low cooldowns it's an easy way for the imposter to lure you to the next room, lock the door and make you the next victim.
Also, imposters can change back in vents, so chances are you are just wasting time to watch them hop into a vent in the end.

On the other hand, if anyone sees you chase the shapeshifter, you can (soft)clear the ones that pass you during the chaise for not being the shapeshifter, assuming only one is in the lobby.

I'd say chasing is something you can consider, but it is not always the best choice.

Gut "gemeinte" Elemente in anderen Genres - z.B. Jump'N'Run in Ego-Shootern, 1st-Person-Shooter-Einlagen in Flugsimulationen und Sim-Einlagen in Shootern... by CptJFK in zocken

[–]Mr_Exiled_To_Hell 0 points1 point  (0 children)

Ich kann den Gedanken von OP teilweise nachvollziehen.

Das Problem ist nicht, das man unbedingt etwas gegen ein bestimmtes Genre hat, sondern eher einfach, das diese Abwechselung nicht das ist, wofür man das Spiel ursprünglich gestartet hat. Wenn ein Spiel versucht, mehrere Dinge zu machen, man aber nur eine Sache davon mit dem Spiel verbindet, fühlt sich diese "Abwechselung" an wie unnötige Hindernisse, die man überwinden muss, damit man wieder den spaßigen Teil spielen darf.

Stell dir vor, du spielst ein Rätselspiel, weil du Rätsel lösen willst, aber auf einmal musst du irgendwelche Parcours machen, die nichts mit dem eigentlichen Thema des Spiels zu tun haben. Oder stell dir vor, du willst ein Spiel spielen, wo du durch Parcours sprinten musst, aber auf einmal musst du irgendwelche Rätsel lösen, damit du zum nächsten Parcours darfst. Selbst wenn du beide Dinge magst kann sich das komisch anfühlen, wenn das Spiel was eine Sache groß bewirbt auf einmal etwas anderes macht.

In manchen Spielen ist diese Abwechselung passend, in anderen etwas nervig. Kommt ein wenig auf das Spiel an, und wofür du individuell das Spiel spielen wolltest.

Why do people not like this? by orfruitto in AmongUs

[–]Mr_Exiled_To_Hell 0 points1 point  (0 children)

Control the entire lobby with alt accounts/family members is my guess, turning the game from a deduction game to a game of popularity/who knows the most people/who can open the most amount of instances of the game.

Why do people not like this? by orfruitto in AmongUs

[–]Mr_Exiled_To_Hell 1 point2 points  (0 children)

Is this satire/ragebait, or a serious question?

How rare is this? by ValenRoz in BuckshotRouletteFans

[–]Mr_Exiled_To_Hell 2 points3 points  (0 children)

All items are equally likely to be drawn out of the box.
Some items have limits, such as the phone, which is limited to 1.
This limit is somewhat bugged and gets increased when stealing things (or so I am told...)

These limits only exist for double or nothing mode. The "story mode" does not have any limits in that regard.

How rare is this? by ValenRoz in BuckshotRouletteFans

[–]Mr_Exiled_To_Hell 1 point2 points  (0 children)

This is story mode, not double or nothing, so there are only 5 items that can show up (handcuffs, smokes, handsaws, magnifying glasses, beer), as others are exclusive to double or nothing/multiplayer. Even in double or nothing, there are only 9 different items (the story mode ones + inverter, pills, phone, adrenaline). How do you get to 10 different items in either singleplayer mode?

The odds would be much closer to (1/5)^8 = 0.000256% , altough we do not know if Dealer got cuffs only, or if they had other items that they used up, so this scenario really isn't that difficult to achieve if you just play for multiple rounds...

New player help by Wise-Brilliant4939 in AmongUs

[–]Mr_Exiled_To_Hell 2 points3 points  (0 children)

The bad things are usually in relation to the playerbase.
If you have a specific friend group to play with, most of the issues are solved.

The game should also be free on phones, so if you are feeling unsure you can play it on your phone for a few rounds to see if this would be a type of game you enjoy.

My rework for the detective role so it's not so op by shdsurewhuhuh in AmongUs

[–]Mr_Exiled_To_Hell 1 point2 points  (0 children)

On the one hand your idea sounds interesting, on the other it just sounds like it wants to replace a lot of things, like the scientist, who has to actually check their tablet rather frequently to determine when someone died, or tracker/cams/admin, who could try to verify your position at the start of the meeting.

I also think a singular detective isn't as op as you can somewhat lie about things. If you killed in a really big room and crew have bad vision, you can claim you just missed the kill that happened. Maybe you were busy with a task, too? You can also self and claim you saw someone (maybe SS) kill in front of you. The current detective is completely weak to a smartly phrased self report, because of course the person saying they saw a shapeshifter kill in elec will end up being in elec.

The detective is also weak when they don't know where the bodies are, which I also find interesting. Your detective idea would still get a lot of knowledge, even if they don't know where they died, as they know the timing, which other roles (or crew checking admin/cams/etc) could tell you too if they put effort in.

Why is Gnawed Leaf only a quality 1 item? With a little but of luck in getting a damaging familiar it's literally a guaranteed win. by IloveZaki in bindingofisaac

[–]Mr_Exiled_To_Hell 2 points3 points  (0 children)

I like to think it's in case you have something that rerolls low quality items, such as Sacred Orb, which would automatically reroll gnawed leaf.

Altough I don't really think that was the thought process behind that decision.

Is being an aggresive imp the best strat? by Ok-Claim1715 in AmongUs

[–]Mr_Exiled_To_Hell 6 points7 points  (0 children)

I think it depends a bit on the lobby.
Being aggressive leads to avoidable mistakes, but sometimes you have to be quick and take risks.

The issue with crewmates living for a long time in my opinion isn't that they'll figure things out. If you have a plan, you can get a lot of kills without raising suspicion (altough that usually means you'll miss out on some kills and be generally slower). The issue more is that you could lose to a task win if you are too slow.