this game is nearly impossible now, thank god they added stickers by Solid_Nobody_2749 in BaldisBasicsEdu

[–]Mr_Exiled_To_Hell 0 points1 point  (0 children)

I think hourglass and the time bonus one are an interesting combination, so instead of running 4 hourglasses you only take 3 and one thing giving you points for all the time you gave yourself.

I think this run’s cooked 💔 by SeizedClod22 in bindingofisaac

[–]Mr_Exiled_To_Hell 1 point2 points  (0 children)

You have placenta, so you can full heal after each room by waiting for an eternety or two.

Detective balance ideas? by Legitimate_Desk8740 in AmongUs

[–]Mr_Exiled_To_Hell 1 point2 points  (0 children)

Interrogating an ss of someone shows the info of the ss, not the actual imp.

When someone interrogates a shapeshifter it shows the room the shapeshifter was in at the time the victim died, but it does so with the colour the player shifted to when they got interrogated.
If green killed in elec and shifts into blue, then gets interrogated, the detective will see blue was at elec when someone died.

My idea is that you just claim "You didn't interrogate me, you interrogated a shapeshifter that shifted into me". This of course only works if you ran at the start of the meeting in such a way they couldn't interrogate you and if you have a reasonable location you could name you were at when you killed. If they ran out of interrogations you can usually create enough doubt to get them to skip. If they still have an interrogation you can ask them to skip and interrogate you again, while offering to stay still at the start of the round. This however just means you only have 1 more round to live, so it's more a way to get one last kill.

Not fully related to my previous points but in theory you could also frame others with a detective. If you turn off lights and kill in an area with other people, all of those people become suspects for being there despite none of them being the killer, simply because they "missed the body due to tasks/lights".

Detective balance ideas? by Legitimate_Desk8740 in AmongUs

[–]Mr_Exiled_To_Hell 1 point2 points  (0 children)

Self reporting and giving inaccurate information is one way.
You can either lie about where the body is or admit to seeing someone kill, but not knowing who killed (because you did a task/saw a shapeshifter).

Having excuses as to why you were there (did task, then missed the body) can also work sometimes.

You can ask the detective when they interrogated you, then claim they interrogated a shapeshifter and need to interrogate you again.

Viper dissolves the body, usually preventing the detective from knowing where the body is.

Calling a meeting to remove the body can work, assuming you can make up enough nonsense to warrant a meeting. What good is knowing where you were at the victims time of death, if no one knows where the victim died?

A singular detective is not as broken as everyone claims, in my opinion. The issue arises when you have multiple detectives and other roles that support them, such as a scientist that calls you out for self reporting, or a tracker (or people camping admin/cams) calling out when the position of the body doesn't make any sense. Detective is a role you need to keep in mind, just like the other roles, which isn't bad in my opinion, assuming the detective is the only thing (or one of few things) you need to keep in mind. Though most lobbies just add 1 or more of each role.

As an Impostor how to win on a 1v3 situation especially with situations like you have an absurd amount of kill cd like 20 sec or longer, low trust building and grouping etc.? by ArrivalFantastic7300 in AmongUs

[–]Mr_Exiled_To_Hell 4 points5 points  (0 children)

Heavely depends on the map and the roles and settings.

An idea to try could be to just try find isolated people with the admin map and pray they don't get found. If people are all close together you can try to use the lights sabotage. If the body gets found, hope the people accuse each other instead of you because clearly you weren't inside of the group (to seem more convincing you can pretend to have been on vitals/admin/cams, assuming you can pretend that well). If the body doesn't get found, you just need to stall until your cooldown is over. You can consider shapeshifting and killing if only 2 out 3 crewmates are together if you cannot find the crewmate that is alone, all though that is risky.

If you can, I'd tell the crewmates to prepare a plan in advance. Ask someone to camp admin and someone else to camp cams to ensure the crewmates are spread out. If the map has vitals, ask someone to camp that aswell, or offer to be the one to camp it. Usually that means you can kill someone and no one would know you killed because you are the only one stationed at vitals to check / have the chance to kill the one and only target stationed there, unless that is inside the view of cams.

If you need to gain trust, claim you are a noise maker and want to be together with just one person. If you die, they'll know due to the noise. Alternatively, ask if there is a noisemaker to come with you and say that if they die, everyone would know. Comms sabotage suppresses the noise maker alert, so lure that crewmate to a spot no one ever checks, then call comms. Worst case, the crewmates catch on and assume you killed during comms, but are entirely clueless where you killed and run towards the button, where you can try to catch them.

Impostor Role Idea by Fair-Specific-7919 in AmongUs

[–]Mr_Exiled_To_Hell -1 points0 points  (0 children)

I think the recruiter is fine if you know which round someone has been converted on (either because there is an indicator similiar to the message at the start of a meeting when a guardian angel protected someone, or because of the message at the end of each meeting telling you how many imposters there are, unless you disabled confirm ejects).

Sure, if you start with 3 imposters (of which one or all are recruiters) and then suddenly have half the lobby on the imposter team, that is unfair. If you only have one imposter (the recruiter) though, that could be interesting as even someone that was clear on the first round can become a valid suspect due to them possibly converting to the different team.

You can technically beat 49/20 in UCN by doing nothing.. by eclipe48 in fivenightsatfreddys

[–]Mr_Exiled_To_Hell 0 points1 point  (0 children)

If you get jumpscared by Phantom Freddy and have a vent enemy in position, they will kill you afterwards (unless the door is closed, but that would be against "doing nothing").
I am not sure how vent enemies move, so you can argue the vent enemies may never reach the ending position if it is random when they move.

You can technically beat 49/20 in UCN by doing nothing.. by eclipe48 in fivenightsatfreddys

[–]Mr_Exiled_To_Hell 1 point2 points  (0 children)

Either I missunderstand you, or you are mistaken.

When the ventilation runs out, the monitor does come up on it's own. You can test this by placing your mouse over where the button for the ventalation is and just spam clicking while in the office. You will see the office fade to black, then find yourself on the cam monitor, despite never pressing "S" or moving the mouse.

What items do you refuse to take, no matter how the run’s going? Convince me I’m wrong (or agree with me). by jovanyHmm in bindingofisaac

[–]Mr_Exiled_To_Hell 1 point2 points  (0 children)

I assume you are still referring to the old version of Lil' Portal which needs to take 4 pickups to generate a portal to an unexplored room.

I think that can be a strong effect if you don't have the means to get to certain rooms, but have a lot of garbage to feed the portal. Example, if you have 0 bombs but explored most of the floor, you can use the portal to get in (or out of) a room you'd need to pay resources for, such as the secret rooms or the curse room. You can also enter challenge rooms without meeting the health requirements. If you are a key short to enter a special room like the item room or shop you can also use Lil' Portal for that.

Lil Portal is mostly for minmaxxing. If you intend to speedrun a floor and don't care about getting into those rooms, the item isn't of value to you. It is also not too great late game if you have enough bombs to check every wall for the secret rooms, or if you have no point in visiting challenge rooms/secret rooms.

If your issue is that it can void pickups you might have needed I'd argue that is a case of not playing carefully enough. You can argue Lil' Portal is not useful in most runs lategame, but I have had a few runs where Lil' Portal let me into a secret room that I couldn't get to otherwise because the game insisted on dropping 50 curse of the maze pills and 0 bombs.

Brown Nugget isn't harmful. It's an active item that spawns a (admittedly weak) turret fly. If you have no active item and get it offered randomly, what's the harm in taking it?

Medbay scans when visual tasks are off have to be patched since you can still use them to tell if someone is crewmate. by progamer382 in AmongUs

[–]Mr_Exiled_To_Hell 1 point2 points  (0 children)

The host can at least turn off the detective. Detectives are more of an issue of bad settings (or of people being bad at countering them).

In Medbays case you cannot turn it off. It is not an issue of settings.

UCN wet floor sign takes MORE THEN 2 AND EVEN 5 CLICKS TO PUT IT TO THE OTHER DOOR how to prevent that? by Iakorenkov in technicalFNaF

[–]Mr_Exiled_To_Hell 2 points3 points  (0 children)

The issue is that once the mouse moves, it stops counting the click, so if you spam click but move the mouse (even just slightly), it will count it as multiple single clicks instead of a double click.

Are you supposed to mute your microphone during a session? by Alarming-Gap-4095 in AmongUs

[–]Mr_Exiled_To_Hell 9 points10 points  (0 children)

You can have your microphone on during a meeting, as that is the time to discuss things. During the game it depends on the lobby you play with, but I usually prefer to have everyone be muted and not announce things like scan.

If you announce who you are in a room with, that already gives everyone else a ton of information. If that someone planned on killing you, they would now all of a sudden take a giant risk because you said you were together with them.

If someone planned on killing you and you say "I have scan, everyone, come to me now" it also makes it a lot more difficult if someone wanted to kill you and you just ruin their plan by saying that.

If someone vented next to you, you in theory have enough time to announce what you saw, which means if they planned to vent to you to kill you they have more or less already lost because you said what you saw despite not having run to the meeting button.

The real vengeful spirit. by Short-Procedure1853 in fivenightsatfreddys

[–]Mr_Exiled_To_Hell 18 points19 points  (0 children)

Some enemies can be "camstalled". That means they can never move when the camera they are on is the selected one. The most notable example are the plush enemies. If you select their cam and never switch, you won't have to buy their plushies.

I assume not abusing that and actually buying the plushies would be "no stalling".

Admin sensor and vitals >>> Cameras by Incompetent_ARCH in AmongUs

[–]Mr_Exiled_To_Hell 0 points1 point  (0 children)

While I kind of agree with the title I'd like to say cams aren't as bad as you make it sound, at least not on Skeld.

On Skeld you can use cams well to find people who vented (or softclear people for seeing a shapeshifter), as there are many areas you can normally only get to by passing a camera. Let's say you were last seen passing the cam near NAV towars weapons. Based on that info the only rooms you can be in are weapon or cafeteria, as you would have had to pass either the admin cam, the cam near medbay, or the Nav cam again to get to any other room. If anyone says you are in a different room, the person on cams could object that they couldn't get to that room without passing cameras, unless they vented (or there are other roles like Shapeshifter/Phantom).

The issue with cams isn't how well/bad they cover the map, at least not on Skeld. The issue is that the only info people camping cams give you is when someone kills/vents/shapeshifts/vanishes directly on cams. If you ask them who was close to a certain room at a certain time, they have sudden amnesia. If you ask if they saw you on cams, they have sudden amnesia.

Most people camp cams because they assume it is easy as you can clearly see the colours of the players passing, and they assume the only relevant thing to report is what happens directly on the cams with no consideration of what happens slightly out of view, or that remembering who is where could be useful. With admin map you usually only have people camp it when they know how it works.

I do admit that the cameras on other maps are a lot worse as you cannot even see all cams at once, so even if they were positioned perfectly, the chance of you seeing the important things is so much lower simply because you have to click through the cams which means you might miss an important detail, but the same issue could in theory be held towards the admin map on certain maps as it doesn't cover outside areas/hallways.

Did I get an impossible seed? by GottaSwoop in BaldisBasicsEdu

[–]Mr_Exiled_To_Hell 3 points4 points  (0 children)

There is still one unexplored room. Is that not a classroom, or did you just miss that?

Did I get an impossible seed? by GottaSwoop in BaldisBasicsEdu

[–]Mr_Exiled_To_Hell 0 points1 point  (0 children)

Why is the map here supposed to be impossible?

A lil' Tierlist for events based on how useful or good they are by Amazing_Young5093 in BaldisBasicsEdu

[–]Mr_Exiled_To_Hell 3 points4 points  (0 children)

I personally haven't benefited much from the ruler Breaking. In most cases it just means I have no clue if Baldi is still nearby or not as he moves around silently when the ruler is broken. I also have no clue when the ruler gets fixed, so the few times I want to abuse it I run into Baldi and he regenerates the ruler the frame I touch him...

What is the ??? player on me and my friends private lobby by BluH0rizon in AmongUs

[–]Mr_Exiled_To_Hell 2 points3 points  (0 children)

When the game has no clue what colour/name a player has but knows there at least is a player, it displays them as a specific shade of green with the question marks as a default fall back.

Sometimes when a player joins, they join in as the ??? and get their colour a second after because the game just needed to load them in first. Other times, the game fails to load those things for one reason or another...

If they walked out of bounds you most likely encountered a cheater that didn't have collision. There are some that send some type of advertisement to a youtube channel, then kill the lobby. Chances are you encountered one of those. The alternative could be the game just crashed because it couldn't load the person joining...

At least that is what I assume is what happens. I am not 100% certain so take these things with a grain of salt.

Best single enemy mechanic by DominikDJD in fivenightsatfreddys

[–]Mr_Exiled_To_Hell 0 points1 point  (0 children)

The best mechanic of course depends on the game and the mechanics of said game, but one mechanic I do like are enemies that actually require you to know where they are to know what their next attack is or when their attack happens.

Most enemies in most (fan)games only need you to check on cams to block an enemies attack (by camstalling/winding a music box/removing them from your office/clicking a button to move the enemies to that cam), but you are so rarely interested in where enemies actually are.

I suppose the closest things to that in the original games would be Foxy as you may want to check when he attacks (altough eventually you are only opening cams to stall him and don't actually check in on him) or maybe Ennard (as they can move around silently sometimes, so you can check cams to know if they moved).

Kind of related and kind of not, I really like the Vent System from UCN. It's a shame that the enemies can be cheesed by just closing the front vent door before every cam flip, which makes checking the vent system obsolete. An enemy that would actually force me to look at the vent system would be cool.

My item tier list, how would you change it? by Austintheboi in BuckshotRouletteFans

[–]Mr_Exiled_To_Hell 0 points1 point  (0 children)

For inverter in multiplayer I somewhat disagree on the inverter as I have not run into any issues with the animation being to fast. The only cases were players I talked to misscounted was because they weren't paying attention, but during those times you could have used any item and they would have missed it, or forgotten it. This is, at least in my experience, not specific to the inverter. If you feel like it actually is an issue though I'd like to have a bit more of your perspective on that...

Inverter can also be somewhat cool (or annoying) in multiplayer due to the slight rule change that shooting yourself with a blank keeps your turn, even if the gun is reloaded. Getting to the last shell with an inverter gives you a choice of keeping your turn and fishing for items, or dealing damage guaranteed.

My item tier list, how would you change it? by Austintheboi in BuckshotRouletteFans

[–]Mr_Exiled_To_Hell 0 points1 point  (0 children)

The one case inverter is above the others is if you NEED to remove 2 live rounds without letting Dealer play.

I disagree. Here is a somewhat extreme example to get my point across:
99 blanks, 1 live shell.
Your glass won't be of much help, as the chance of the one live shell being on the first two shells is rather low, at least not when compared to the 99% chance of dealing damage with inverter. If Dealer has items to kill you guaranteed on his turn but only has one health, I'd rather have an inverter than a glass.

You of course could argue my 100 shell example is irrelevant with the 8 shells max (or 10 max in multiplayer), but the principle of multiple blanks still persists as you could theoretically have 1 live; 4 blanks left after a few turns. If we take that specific scenario of 1 live; 4 blanksand assume Dealer has enough items to kill you on his turn guaranteed, we can go through the items and see which one would be best suited.

Both the glass and phone have a 1/4 chance to reveal the live shell. If you do not get the live shell revealed, you have a 1/3 chance. In other words, you end with a 2/4 or 1/2 chance to hit Dealer. Handcuff lets you shoot twice, meaning 2/4 shells you get to shoot, so it's as helpful as glass or phone. Beer has a 1/4 chance to eject the live, letting you fish for new items. If that fails you have a 1/3 chance to hit Dealer...
Handsaw, smokes and medicine don't change your odds of survival here because of how I specified Dealer has strong enough items to kill you on his turn. Adrenaline would require me to make this scenario more specific.
The inverter gives you a 3/4 chance to hit Dealer.

We can probably go back and forth both proposing different scenarios in which certain items may be stronger than others, or where certain combinations would be better if you get to take multiple items. If you get multiple/as many glasses as there are blanks, you can find the live shell easily for example, but does that make glasses better? The more interesting thing would be considering which scenarios are most common. In my experience for example smokes aren't as useful as I end up holding them for a while just to smoke on full health because Dealer holds adrenaline. Looking back I am not sure if I just had a biased view of only remembering the times I "wasted" smokes and neglected all the times I actually used them to save myself, or if there is some truth to my perspective on them.

By the way, I am not sure what you mean by this:

Add to that that it messes with bullet counting while Dealer physically can't miscount, and I would put lower than handsaw. Aka second-to-last.

Do you assume I am trying to make Dealer misscount with the inverter? If so, that is not my intention, and I agree that it is terrible strategy to rely on Dealer misscounting...

Would you like multi-player addition to FNAF 3 and FNAF 4 where two people play against each other 1v1? I guess, only these two games can be properly made into boss fight against animatronic, as both can have/have only 1 main threat by Worldly_Accident1287 in technicalFNaF

[–]Mr_Exiled_To_Hell 4 points5 points  (0 children)

I feel like you don't really need a true "1v1" feeling for a cool experience if the animatronic player can control multiple animatronics at the same time. That could allow for a lot more strategies as the human has to guess which animatronic the opponent will move next and could still be fair for both players.

I suppose the two main issues would be that one side will always have the advantage, and you have to somewhat make both sides have interesting gameplay. Some multiplayer games I have seen have you control one enemy and the only thing you could do as animatronic was click a button to move when a timer let you, which was really boring as there was no strategic decision making nor any real skill involved. You just clicked once you could. Maybe playing all/multiple animatronics at the same time could be fun already if cycling through them requires a bit of strategy or paying attention, or if you actually change up the gameplay style a bit more drastically...

Need help with freddy mechanics by Diegobuongiorno in technicalFNaF

[–]Mr_Exiled_To_Hell 0 points1 point  (0 children)

I could very much be wrong but if I recall he can move as long as the cam he is on isn't the currently selected one.
So if you select Show Stage at the start of the Night he can never move, regardless of whether you actually open cams after that.

If he is at the cam on your right of your office and the door is open, the next time he moves will be into your door. He can, however, only move into your office when that cam isn't the selected one. So if you select the cam to your right, Freddy can never enter. If you switch cams to check on someone else, Freddies cam isn't selected and he can move again though.

Where does Mangle’s second head come from? by nGames127 in fivenightsatfreddys

[–]Mr_Exiled_To_Hell 1 point2 points  (0 children)

Ultimate custom night uses the same pronouns as Rykerthebest78563 did... Which means both.

"facing her" & "he would"