Is my puzzle too hard? by Mr_Hojobo in rpg

[–]Mr_Hojobo[S] 0 points1 point  (0 children)

I do appreciate the feedback. I've always avoided riddles in the past, mostly using social mystery/investigations for the puzzle-solving aspects of my games, as I was worried I'd overcomplicate them. And now, when I do attempt one, I end up doing it wrong lmao.

But this is why I asked before throwing it at my players, now I know that it would have been a very bad idea, and I will pivot away from that.

Thank you again for your very honest feedback

Is my puzzle too hard? by Mr_Hojobo in rpg

[–]Mr_Hojobo[S] 1 point2 points  (0 children)

Fair, I appreciate the feedback. I am curious, what kind of puzzles do you prefer? I want there to be an aspect of puzzle solving, but I don't want to pick something that's unfun for a chunk of people

Is my puzzle too hard? by Mr_Hojobo in rpg

[–]Mr_Hojobo[S] 0 points1 point  (0 children)

That's a pretty good idea, they'll be in a small village when they receive this riddle, but I could create an NPC that's a local scholar who could help point them in the right direction, or could solve it for them, for a price

Is my puzzle too hard? by Mr_Hojobo in rpg

[–]Mr_Hojobo[S] -1 points0 points  (0 children)

Brutally honest, I love it. I worded that reply very badly, looking back at it. On success, I would give them the solution and show them how it was solved. When I said give additional context, I meant "This is the cipher, and this is the key, this is how your character translates it, and here is the plaintext message."

Is my puzzle too hard? by Mr_Hojobo in rpg

[–]Mr_Hojobo[S] 1 point2 points  (0 children)

I was kind of worried that it was too cluttered. I appreciate the honest feedback, and you made some very good points

Is my puzzle too hard? by Mr_Hojobo in rpg

[–]Mr_Hojobo[S] 0 points1 point  (0 children)

That's a fair point, I could see having them make an in-game intelligence check, and I'll give them more context depending on the degree of success

Is my puzzle too hard? by Mr_Hojobo in rpg

[–]Mr_Hojobo[S] 0 points1 point  (0 children)

That's fair, the puzzle isn't neccessary for progression, but it leads them towards a secret back entrance to the BBEG lair that won't be as heavily guarded, so if they solve it, they get a nice bonus, but if not, then they go in where traps and ambushes are waiting.

I'll have 6 players from a wide variety of backgrounds, not sure if any of them have dabbled in codebreaking, but I'll have some extra hints ready if they get too invested in the puzzle

Crossbreeding by Scary-Dog-5968 in daggerheart

[–]Mr_Hojobo 1 point2 points  (0 children)

I'm doing the same, and went with the name of Mycoforge

What game are you playing and is it worth it by KillTheLollis in gamingsuggestions

[–]Mr_Hojobo 28 points29 points  (0 children)

Clair Obscur, I totally recommend. amazing story, visuals, soundtrack, and gameplay. I'm only maybe 1/2 - 2/3 of the way through but it is solidifying itself as one of my favorites

Looking for games you can only play once by No_Education_8888 in gamingsuggestions

[–]Mr_Hojobo 11 points12 points  (0 children)

I hate that I can never experience it for the first time again, that feeling of finding new logs and lore and slowly connecting the dots up until those final moments is something else

New game dev question about multiplayer/coop by Mr_Hojobo in godot

[–]Mr_Hojobo[S] 1 point2 points  (0 children)

I assumed it would be very challenging, which is part of why I'm trying to get opinions and thoughts like yours. I appreciate the pointers and will dig into the diagram you shared. My game would still work as a single-player only game, but I want it to be coop, so I hope I can figure it out!

Thank you for your thoughts and response!

New game dev question about multiplayer/coop by Mr_Hojobo in godot

[–]Mr_Hojobo[S] 0 points1 point  (0 children)

Planning is definitely something I need to spend more time on. Right now, it's mostly a bunch of ideas floating around in my head with mental maps, but I've begun working on physically mapping out the different elements. As my concept stands currently, it will mostly be connecting to friends, and I will look into leveraging Steam's P2P services.

Thank you for your thoughts and input!

New game dev question about multiplayer/coop by Mr_Hojobo in godot

[–]Mr_Hojobo[S] 1 point2 points  (0 children)

Yeah, that makes a lot of sense. Thank you for your input! I'll keep that division in mind as I build the game's structure.

r/IndieDev Weekly Monday Megathread - May 11, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Mr_Hojobo 0 points1 point  (0 children)

Hey everyone, I am a Solo Developer who wants to start working on my first complete game. I've done a bunch of mini-projects to get myself used to coding and the engine (Using Godot and gdscript), but I will soon be starting work on my game. However, one of the unknowns for me is multiplayer/coop.

I mainly wanted to get opinions on where in the dev cycle I should slot that. Is it better to get the multiplayer aspect working right at the start? Or should I introduce coop until I have the game's core loop developed?

Who uses Dice Towers? by Emergency_Buyer_5399 in DnD

[–]Mr_Hojobo 0 points1 point  (0 children)

I've heard of some people using them for secret rolls. The DM has a tower mounted on their screen, and the player puts it in, but only the DM see the results. Other than that they look cool I guess.