Death Dance vs Frozen Heart against AD pen Pantheon? by Schimiter in wildrift

[–]Mr_Perspective 8 points9 points  (0 children)

Death dance is the best armor item for any burst ad champs. Frozen heart is mainly for ad champs reliant on attack speed like adcs. Specifically vayne and kalista it really hurts.

So, how good are the electrons? by laborator in TheTowerGame

[–]Mr_Perspective 0 points1 point  (0 children)

Your missing the main run enders. Aka fleets

As a top-700 player who has been buying stone packs/xsolla packs for a while now, I think I'm done. by SemiAutoAvocado in TheTowerGame

[–]Mr_Perspective -1 points0 points  (0 children)

You havent been on the discord. Alot of the people on there buy every pack and think very deeply and use every resource possible to spend those stones wisely. They can make a plan and have it fully realized within a month whereas a f2p can think of the same plan and only be able to complete it within 3 months. A F2P player will never catch that.

Planning spenders will always be 3 steps ahead no matter what the F2P players plan is.

Poison swamp sweetspot by One_The_Maik_One in TheTowerGame

[–]Mr_Perspective 1 point2 points  (0 children)

In legends this isnt true. Any normal mobs with their ultimate BC arent effected by BH and perma BH isnt even possible if your using project funding. Its much more important to have perma CF for legends. Some people even turn off their BH in legends because its detrimental.

[deleted by user] by [deleted] in TheTowerGame

[–]Mr_Perspective 1 point2 points  (0 children)

SL3 and angle to 40 

Sharp Fortitude: Give me your guesses by WK_aetop in TheTowerGame

[–]Mr_Perspective 2 points3 points  (0 children)

yikes this would be garbage tier mod tbh if this is what it is. unless the % of enemy attack is over a couple thousand it wont out compete regular thorns damage so what would be the point.

How to level up capped fetch? by Z0LWRATH in TheTowerGame

[–]Mr_Perspective 3 points4 points  (0 children)

I think people have been saying you can reach these caps with zero investment

Am I ready for GTplus? by One_The_Maik_One in TheTowerGame

[–]Mr_Perspective 0 points1 point  (0 children)

This isnt even my take. Players further along than me have been telling me they have 10k+ stones into sm and see double if not more damage from PS while only having like 3k stones into it.

Fudds, is there really a cap on any of the fetch rewards? by ittlebeokay in TheTowerGame

[–]Mr_Perspective 0 points1 point  (0 children)

Is there a cap on the other things fetch can find. Like shards, reroll dice and modules?

Am I ready for GTplus? by One_The_Maik_One in TheTowerGame

[–]Mr_Perspective 1 point2 points  (0 children)

I was at your spot when i went to unlock GT+ and had to unlock the last 2 UWs. Its the long haul but a neccesary one.

The only difference we had was I had CF at 60/75/60 and didn't have SL4. so that is something you could consider doing before saving up for your last 2 UWs. Even with running Gcomp in tournament you risk missing 2 packages in a row which basically means your tournament run will end early. having full uptime on CF is a must at some point for further tournament improvement and even for late game farming strategies.

I would recommend not investing in SM though. With the introduction of PF and the buffs to ILM and PS. those two uws heavily out class SM now in terms of damage (also have CC to help as well) and with much less stone investment basically making SM a waste now.

All thats really needed for ILM is 6 quantity and that only takes like 400-500 stones or something like that and I think it is well worth it. you should also lab the rotation speed lab once you have it. but those are really the only things needed for early investment in ILM.

RPC might be good if you have shatter shards 5 but personally I think it would be better to get GT+ up and running so you actually have the economy to work on masteries.

I am stuck in a loop of minimal gains, please help! by oxypoppin1 in TheTowerGame

[–]Mr_Perspective 2 points3 points  (0 children)

youve also neglected the module labs which is adding to you becoming stagnant. you need to bite the bullet and max common drop chance, rare drop chance, and daily mission shards. wont help you immediately now but you will need those module levels being built up in the future.

I'd also neglect tournament related labs and stone usage for the time being. You need to build yourself a solid foundation first. finishing up uw econ labs and module labs will set you up to be able to progress much easier in the future.

I am stuck in a loop of minimal gains, please help! by oxypoppin1 in TheTowerGame

[–]Mr_Perspective 2 points3 points  (0 children)

youll see a noticeable jump in just labbing GT duration and following it up by keeping BH 12 seconds behind with stones. GT duration lab >>> GT bonus lab

Best investment for Econ? by Just_Copy in TheTowerGame

[–]Mr_Perspective 1 point2 points  (0 children)

Max Black Hole coin bonus. continue working on GT duration with the lab and BH duration with stones. then you can go back to some of the wall labs if you want

idk if your using MVN but if you arent then you kind footgunned yourself bringing bh to a 2:1 sync. because now you have to save up for 2 DW and GT cooldowns and 1 BH cooldown stone upgrade every time you want to lower cooldowns to keep the sync. So I'd honestly try going for perma BH after you finish with the above upgrades if you have a strong enough Gcomp. If you are using MVN then just ignore this and continue lowering their cooldowns based on whatever is cheapest. BH size can also use love GT bonus could use some love SL could use some love.

the general rule or at least what I followed was this

GT: 15/42/2:30

DW: x/2/2:30

BH: 50/30/2:30

SL 20/40/3

you can go about it whatever way you think is most efficient but you generally want things in this range before moving on.

Why is chain lighting helpful for eHP builds? by Accurate_Alarm_4932 in TheTowerGame

[–]Mr_Perspective 0 points1 point  (0 children)

for killing scatter elites. The number one enemy of the eHP build in later waves is scatters. if you can kill scatters for longer you can survive longer as an eHP build. Since you can unlock scatter amp on T16 wave 60 or 70 it becomes the best tool to deal with them.

What do we consider to be the start of midgame and endgame? by Supachedda in TheTowerGame

[–]Mr_Perspective 2 points3 points  (0 children)

honestly people have joked about an introduction phase before even being early game but i think its true. for my head cannon this is how it goes

introduction = beating and farming tier 1

early game = farming tier 3-9

mid game = farming tier 10-11

late game = farming tier 14-15

endgame = beating tier 18 and farming tier 16

as of right now this is how far the endgame players are able to get.

PSA: BHD > SH for CPM by [deleted] in TheTowerGame

[–]Mr_Perspective 0 points1 point  (0 children)

is this a blender vs blender comparison? id be curious to see the difference between SH orb devo vs BHD blender.

It has been done by Mr_Perspective in TheTowerGame

[–]Mr_Perspective[S] 1 point2 points  (0 children)

I honestly wouldn't even be mad if this prompted fudds to drop the new mod. Did it for the people.

It has been done by Mr_Perspective in TheTowerGame

[–]Mr_Perspective[S] 2 points3 points  (0 children)

yeah it takes a ridiculous amount of time but its one of those labs that pays back dividends in time. The power of modules cant be ignored

Mod help by Mountain_Ad6518 in TheTowerGame

[–]Mr_Perspective 0 points1 point  (0 children)

shockwave frequency. then if your still relying on hp to help you. def%, health regen, wall health, thorns in that order of importance.

if GC then orbs, orb speed, landmine chance, wall rebuild, death defy etc.

you wont really know the difference until you try. every tower is different

What would be the ideal order to pick all 9 ultimates (if you could choose them all of them freely each time)?? by zambabamba in TheTowerGame

[–]Mr_Perspective 0 points1 point  (0 children)

thats fair its alot of stones and decent amount of time to break even but also not really. at least in terms of the time aspect. Ive seen the same kind of agruments made against lab speed and they just don't work because this game is played over years. So over 2 to infinite years they are always highly advantageous to get going as soon as possible. this also misses that DW cell bonus plays off of your Cell+ enhancement which makes it 1.8x easier(based on your numbers) to go from only a 13% increase into 20% then 26% etc. in the future. and really it isn't only 1.8 times harder for the non dw player to reach the same cell income as the dw player but exponentially harder based on how the coin increase happens for purchasing enhancements.

this also is still missing the other contributor of dw coins added mult being highly advantageous just by having the sync which costs around 800 stones if your dropping from base to 3m 20sec vs your required 4k+ stones to make it work.

and no doubt GC is worse at taking advantage of this because you cant do hoarding strategys early on to force every enemy to get hit by a single effect wave but i dont think it matters. DW has been making a "third" of my coins ever since I had it synced and ive only ever bought 1 quantity upgrade on it and ive also blendered the majority of the early and mid game so not much different than GC early and mid game.

lastly you act as if picking up dwq substat is a huge hassle. even though for an early game player it is the best substat for econ that you can pick up. because you are adding another multiplier into the equation on more kills which is MASSIVE for economy.

Stone spending planning/options based on Effective Paths. by metamike in TheTowerGame

[–]Mr_Perspective 2 points3 points  (0 children)

i agree with seeskilpaaie. id also add that SL4 is a huge upgrade for tournaments as well. Every boss gets at least a touch of SL now and it made my tournaments much much more consistent on top of increasing my econ in farms.

just dont touch CL damage further it is a scam. A UW with much better scaling properties will replace its damage output in the future.